Andor (Arnþórr) the Brave

"What is this 'swimming' you speak of?"
"You... WHAT? In the SEA? Are you mad!?"
"Why won't you use a boat instead of getting wet?"

Male Ulfen Ranger 1
Lawful Good Medium Humanoid (Human)
Deity Torag Init +2
Senses Listen +3, Search +3, Sense Motive +3, Spot +3; Track +5

AC 17, touch 12, flat-footed 15; (+3 armor, +2 Dex, +2 shield)
hp 13 (1d8 + 2 Con + 3 Toughness)
Fort +4, Ref +4, Will +1
Special Defenses

Speed 20 ft. (medium load)
Melee Dwarven Waraxe, +3 (1d10+3 S), 20/x3; two-handed
Melee Battleaxe, +3 (1d8+2 S), 20/x3; OR (1d8+3 S) two-handed
Melee Handaxe, +3 (1d6+2 S), 20/x3
Melee Spiked Heavy Shield, +3 (1d6+2 P), 20/x2
Special Attacks

+2 bonus on weapon damage rolls against Humans.

Str 14, Dex 15, Con 14, Int 8, Wis 13, Cha 8
Base Atk +1; Grapple +3
Feats Improved Shield Bash1, Toughness1
SQ Favored Enemy (+2 vs. Humans), Track
Skills [Max Ranks 4/2] (24 points in total) (Class Skill: , Cross-class skill: ); ACP -1 or -3 when using a Shield)
+4 Intimidate (4)
+0 Knowledge (geography) (1)
+0 Knowledge (nature) (1)
+3 Listen (2)
+3 Profession(SAILOR) (2)
+3 Search (4)
+3 Sense Motive (2)
+3 Spot (2)
+5 Survival (4)

+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans.
at every even level, add 1-2 ranks to Knowledge (geography), until there's a total of 8 ranks to qualify for Horizon Walker
at every odd level, add 2 ranks to Sense Motive.

Traits Magical Knack(RANGER), Looking for Work(INTIMIDATE)T
Languages Common, Skald


On person a battleaxe, a dwarven waraxe, an explorer's outfit, a handaxe, a spiked heavy wooden shield, a studded leather armor, a backpack, a belt pouch
In backpack a bedroll, a flint and steel, iron pot, hempen rope, torches (10), trail rations (5 days), a waterskin, and winter blanket.
Wealth 12 gp, 3 sp
Encumbrance 52 lb. without backpack, 101 lb. with backpack (58 lb. or less light/59–116 lb. medium/117–175 lb. heavy)


To-Be-Bought

  1. Masterwork Cold Iron Dwarven Waraxe 360 gp
  2. Masterwork Alchemical Silver Dwarven Waraxe 420 gp
  3. Mithral Heavy Shield with Mithral Spikes 3570 gp
  4. Mithral Breastplate 4200 gp

Andor (Arnþórr) the Brave

Winter comes for you if Snow falls

Male Ulfen Ranger 16
Chaotic Good Medium Humanoid (Human)
Init +3
Senses Listen +15, Search +15, Spot +15

AC 22, touch 13, flat-footed 19; (+4 armor, +3 Dex, +4 barkskin, +1 shield)
hp 116 (16d8 + 32 Con + 9 Toughness)
Fort +15, Ref +16, Will +12
Special Defenses
Evasion (SUCCESSFUL REFLEX SAVE AVOIDS THE EFFECT ENTIRELY)

Speed 30 ft.
Melee Bastard Sword, +19/+14/+9/+4 (1d10+4 S), 19-20/x2, two-handed
Melee Handaxe, +19/+14/+9/+4 (1d6+3 S), 20/x3
Melee Spiked Heavy Shield, +19/+14/+9/+4 (1d6+3 P), 20/x2
Special Attacks

Two-Weapon Fighting: Handaxe +17/+12/+7/+2 (1d6+3) AND
Handaxe +17/+12/+7 (1d6+1)
Two-Weapon Fighting: Bastard Sword +15/+10/+5/+0 (1d10+3) AND
Spiked Heavy Shield +15/+10/+5 (1d6+1)

Spells known (Caster Level 10)
1st-level (3/day) — Endure Elements, Longstrider, Resist Energy
2nd-level (3/day) — Barkskin, Cure Light Wounds, Cure Light Wounds
3rd-level (1/day) — Cure Moderate Wounds
4th-level (1/day) — Cure Serious Wounds


Str 16, Dex 16, Con 14, Int 8, Wis 14, Cha 8
Base Atk +16/+11/+6/+1; Grapple +19
Feats Improved Shield Bash1, Toughness1, Quick Draw3, Iron Will6, Exotic Bastard Sword Proficiency9, Toughness12, Toughness15
SQ Favored Enemies (1st +8, 2nd +2, 3rd +2, 4th +2), Track, Combat Style Mastery (Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting), Endurance, Enhanced Animal Companion (Wolf), Woodland Stride, Swift Tracker, Evasion, Camouflage
Skills [Max Ranks 19/9½] (114 points in total) ClimbR +10 (7), Handle AnimalR +15 (16), IntimidateT +18 (19), JumpR +10 (7), Knowledge (nature)R +4 (5), ListenR +15 (13), Profession(SAILOR)R +6 (4), SearchR +15 (16) SpotR +15 (13), SurvivalR +20 (18)
Traits Magical Knack(RANGER), Looking for Work(INTIMIDATE)T
Languages Common, Skald


On person bastard sword, chain shirt, spiked light shield
In backpack stuff
Wealth 260,000 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Snow
(Enhanced Eagle Companion)

"<screech>"

Female Eagle
Neutral Small Animal
Init +4
Senses Listen +12, Spot +16

AC 24, touch 15, flat-footed 20; (+9 natural, +1 size, +4 Dex)
hp 50 (9d8 + 9 Con)
Fort +7, Ref +10, Will +5
Special Defenses Evasion, Devotion


Speed 10 ft. (2 squares), fly 80 ft. (average)
Attack Talons +11 (1d4+2)
Full-Attack 2 Talons +11/+11 (1d4+2), Bite +9 (1d4+2)
Special Attacks


Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Base Atk +6; Grapple +4
Feats Alertness, Weapon FinesseB, Dodge, Mobility
Skills Listen +12 (8), Spot +16 (4)
Languages
SQ Low-light vision, scent (+4*), link, share spells, evasion, devotion, multiattack, 5 bonus tricks


Equipment
Encumbrance x lb. (x lb. light/x lb. medium/x lb. heavy)


Arfinnr Ásabrandr

Viking Prayer:
"Lo, there do I see my father,
Lo, there do I see my mother, my sisters and brothers,
Lo, there do I see the line of my people, back to the beginning,
Lo, they do call to me, they bid me take my place among them,
In the halls of Valenhall where the brave may live forever!"
Guest's Section:
"All the entrances, before you walk forward,
you should look at,
you should spy out;
for you can't know for certain where enemies are sitting,
ahead in the hall"

"Cattle die,
friends die,
and the same with you;
but I know of something that never dies
and that's a dead person's deeds."
Prophecy of the Seeress:
"Heed my words, all classes of men
You greater and lesser children of Heimdall
You summoned me, Odin, to tell what I recall
Of the oldest deeds of gods and men

The sun turns black, the earth sinks into the sea
The bright stars fall out of the sky
Flames scorch the leaves of Yggdrasil
A great bonfire reaches to the highest clouds

Brothers will fight one another and kill one another
Cousins will break peace with one another
The old tree sighs when the giant shakes it
Yggdrasil still stands but it trembles

Fenrir howls terribly before the doors to Hel
The wolf will break its bonds and run
Waterfalls flow, and eagles fly overhead
Hunting for fish among the mountain peaks

I see a hall standing there more beautiful than sunlight.
Thatched with gold at Gimlé
There bold men will dwell
And enjoy cheer throughout their lives"

Male Ulfen Ranger 1/Bard 9/Dragon Disciple 6 (favored class in italics)
Chaotic Good Medium Humanoid (Human)
Player Arkhios
Xp 120,000+


Init +4
Senses Blindsense 30 feet; Search +2, Sense Motive +6, Spot +1, Listen +1


AC 28, touch 15, flat-footed 24; (+7 armor, +2 shield, +4 Dex, +4 natural, +1 deflection)
hp 149 (1d8/6d12/9d6 + 64 Con)
Fort +13, Ref +14, Will +12
Special Defenses
Inspire Courage +2 vs. Fear
Good Hope +2 to All saves


Speed 50 ft.
Melee +1 Keen Bastard Sword, +18/+13/+8 (1d10+7 S), 17-20/x2
Melee +1 Bashing Frost Heavy Spiked Shield, +18/+13/+8 (1d10+7 P), 20/x2
Melee Bite, +17 (1d6+6 B), 20/x2 AND 2 Claws, +12/+12 (1d4+3 S), 20/x2
Special Attacks Good Hope, Haste, Improved Two-Weapon Fighting, Inspire Greatness & Rage:
Longsword +22/+22/+17/+12 (1d10+10 S) AND Bashing Light Shield +22/+17 (1d10+7 P) AND Bite +18 (1d6+6)
1/day, Breath Weapon (2d8 Cold, 30 ft. cone, DC 22 Reflex half; DC 24 while Raging)


Spells known
3rd (6/day) — Cure Serious Wounds, Good Hope, Haste
2nd (5/day) — Blur, Cure Moderate Wounds, Mirror Image, Rage
1st (5/day) — Animate Rope, Cure Light Wounds, Pick Your Poison, Remove Fear
Cantrips (3/day) — Detect Magic, Ghost Sound, Know Direction, Light, Resistance, Read Magic


Str 22 (24 w/Rage), Dex 18, Con 18 (20 w/Rage), Int 14, Wis 12, Cha 16
Base Atk +11/+6/+1; Grapple +17
Feats Improved Shield Bash(1), Exotic Bastard Sword Proficiency(1), Two-Weapon Fighting(3), Harmonic Spell(6), Improved Two-Weapon Fighting(9), Ability Focus (Breath Weapon)(12), Improved Natural Armor +1(15)
Skills 4[6+2+1]+9[6+2+1]+6[2+2+1] ranks in total AppraiseB + (), BalanceB + (), BluffB + (), Climb'^BR' + (), ConcentrationBRD + (), CraftBRD + (), Decipher ScriptB + (), DiplomacyBD + (), Disable Device + (), DisguiseB + (), Escape ArtistBD + (), Forgery + (), Gather InformationBD + (), Handle AnimalR + (), HealR + (), HideBR + (), IntimidateT + (), JumpBR + (), Knowledge (arcana)BD + (), Knowledge (architecture and engineering)BD + (), Knowledge (dungeoneering)BRD + (), Knowledge (geography)BRD + (), Knowledge (history)BD + (), Knowledge (local)BD + (), Knowledge (nature)BRD + (), Knowledge (nobility and royalty)BD + (), Knowledge (religion)BD + (), Knowledge (the planes)BD + (), ListenBRD + (), Move SilentlyBR + (), Open Lock + (), Perform (sing)B + (), Profession (sailor)BRD + (), RideR + (), SearchRD + (), Sense MotiveB + (), Sleight Of HandB + (), Speak Language (draconic)BD + (), SpellcraftBD + (), SpotRD + (), SurvivalR + (), SwimBR + (), TumbleB + (), Use Magic DeviceB + (), Use RopeR + ()
Traits Courageous, Looking for Work(INTIMIDATE)T
Languages Common, Draconic, Dwarven, Elven, Skald
SQ 1st Favored Enemy (Fey), Track, Wild Empathy, Bardic Music (Countersong, Fascinate, Inspire Courage, Inspire Greatness, Suggestion), Natural Armor Increase +2, Ability Boosts (+4 Str, +2 Con), Breath Weapon (2d8) 1/day, Bite (1d6) and Claws (1d4)


On person +1 Bashing Frost Light Wooden Shield (-4,153gp), +1 Keen Thundering Cold Iron Longsword (-10,308gp), Gauntlet's of Ogre Power (-4,000gp), Snakeskin Tunic (-4,000 gp), Cloak of Charisma (-4,000gp), Ring of Protection (-2,000gp), Amulet of Natural Armor (-2,000gp), +2 Elven Chain (-8,150gp), Boots of Striding and Springing (-5,500gp)
In backpack
Wealth 49,000 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes

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