Bertram posing with the greatsword of a defeated bandit leader.

Bertram Cleitheld

Death by ghoul

Male Human Paladin of Abadar 4
LG Medium Humanoid (Human)
Player Sazmo


Init +2 (+2 Dex)
Senses Perception +8


AC 21, touch 13, flat-footed 18 (+2 Dex, +6 armor, +2 shield, +1 dodge)
HP 49 (3d10, +3 Con, +3 toughness, +3 favored class)
Fort +8 (+2 Con, +4 class, +2 Cha)
Ref +5 (+2 Dex, +1 class, +2 Cha)
Will +6 (+0 Wis, +4 class, +2 Cha)
Special Defences Immune to fear, disease


Speed 30 ft., with armor 20 ft.


Combat

  • 1-handed Melee
    • MW Warhammer +8 (1d8+3/x3)
    • Longsword +7 (1d8+3, 19-20/x2)
    • Sap +7 (1d6+3, x2)
  • Ranged
    • Light crossbow +6 (1d8, 80 ft., 19-20/x2) (20 bolts)

Special Offense Smite Evil (2/day), Power Attack


Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats
House Rule: Power Attack and Deadly Aim

  • 1: Dodge, Toughness (human bonus)
  • 3: Endurance

Mercies Fatigued


Spells usually prepared
1st - Bless


Skills ACP: -6; skill ranks per level: 3 = 2 + 1 racial

  • Acrobatics
  • Appraise
  • Bluff
  • Climb
  • Craftc
  • Diplomacyc +7 (2)
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animalc
  • Healc +4 (1)
  • Intimidate
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)
  • Knowledge(geography)
  • Knowledge(history)
  • Knowledge(local)
  • Knowledge(nature)
  • Knowledge(nobility)c
  • Knowledge(planes)
  • Knowledge(religion)c +4 (1)
  • Linguistics
  • Perceptionc +8 (4)
  • Perform
  • Professionc
  • Ridec 0 (1)
  • Sense motivec +6 (3)
  • Sleight of hand
  • Spellcraftc
  • Stealth
  • Survival
  • Swim
  • Use magic device


c class skill


Traits Boarded in Cheliax (+200gp of mundane equipment, map of Mwangi Expanse), Eyes and Ears of the City (+1 Perception, class skill)
Languages Taldan
RSQ Bonus Feat, Skilled
SQ Aura of Good, Detect Evil, Smite Evil (2/day), Divine Grace, Lay on Hands (4/day), Aura of Courage, Divine Health, Mercy, Channel Positive Energy


On person:

Wealth 96 gp 7 sp 7 cp
Weapons Longsword (4 lbs), Light crossbow (4 lbs), Sap (2 lbs), MW Warhammer (5 lbs)
Ammunition 20 bolts (2 lbs)
Potions/Oils
Scrolls/Maps Map of Mwangi Expanse [+2 to Knowledge(geography) in Mwangi Expanse]
Wands
Miscs
Ioun Stones

In backpack: Bedroll (5 lbs), Flint and Steel, Whetstone (1 lbs), Waterskin (4 lbs), Soap (1 lbs), Map Case (0,5 lbs), 5 x Parchment, Inkpen, Ink, Thread (50 ft) (0,5 lbs), Sewing Needle, Rope(hemp) (10 lbs)
Encumbrance lb. without backpack (86/87-173/174-260), lb. with backpack


Worn Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor Breastplate (30 lbs)
  • Shield Heavy wooden shield (10 lbs)
  • Belt
  • Wrist
  • Hand
  • Ring 1
  • Ring 2
  • Feet
  • Clothing Explorer's Outfit (8 lbs)

Notes

  • 0
  • 1
  • 2

Future Progression

Paladin for life.


Hitpoint rolls:

10 (1st level max), 10, 6, 10


Misc Stats:

  • Age: 25 years
  • Height: 5'9" (175 cm)
  • Weight: 175 lbs. (79 kg)

History:

Bertram was born in the frontier town of Bellis in Andoran. Already as a youngster he felt a spiritual call for Abadar, god of cities, and ended up training as a paladin (due to possessing strength and being quite charismatic, but not having so much wisdom) in Almas, Andoran's capital. The training included a post in the city watch, and he got a reputation of trying to solve disputes by talking, if possible. As Abadar is also a god of merchants and wealth, the paladin order concerned itself also with the safety of trade routes, and Bertram got to travel a lot around Andoran and its neighborhood protecting caravans.

He got an interest to see more of the world, and got the opportunity: the paladin order in Eleder was in need of members, and Bertram's disposition towards negotiation would serve the order well in its efforts to calm the tensions between Sargava's colonial and native populations.

So he boarded a ship to Corentyn and from there onto the Jenivere, off to the distant land of Sargava.

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