Meow & purRr
Male Celestial firepelt cougar, Animal Companion of Gabriella
NG Medium magical beast (and animal)
Init -; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 21/25, touch 16, flat-footed 15 (+5 Dex, +1 dodge, +5 natural), +Mobility
hp 58/58 (6d8+24)
Fort +8, Ref +10 and Evasion, Will +3 (+4 vs enchantments)
Defensive abilities DR5/evil Resist acid 10, cold 10, electricity 10; SR 12
Speed 50 ft. sprint (charge x10, 1/hour)
:PA bite +6 (1d6+8 and trip B/P/S), 2 claws +6 (1d3+8 B/S)
Special Attacks trip, smite evil (Damage +6 vs evil)
Str 18, Dex 21, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +8 or PA+6; CMD 24 (28 vs. trip, overrun)
Feats Dodge, Mobility, Power Attack, Toughness
Tricks Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Seek
Skills Acrobatics +10 (+8 to long jump), Climb +8, Stealth +9 (+4 in undergrowth), Swim +8
Attack and Attack Any Target [2x Trick] The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come [Trick] The animal comes to you, even if it normally would not do so.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Devotion +4 morale bonus vs enchantment.
Down [Trick] The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion No half damage on succesful Reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal follows you closely, even to places where it normally wouldn’t go.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 Deflection AC bonus vs movement provoked attack of opportunities.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Smite Evil (1/day) (Su) +0 to hit, +6 to damage.
Spell Resistance (12) You have Spell Resistance.
Sprint Can move ten times normal speed when making charge.
Trip Can make a trip attempt on a succesful attack.
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