Pathfinder Society -hahmot

Khutef Orullian

They're only made from natural materials.

Male Human Skald 1 (Spell Warrior)
Lawful Neutral Medium Humanoid (Human)
Player Lauri S. (5974-2)
Xp 2/3
Faction Dark Archives
Prestige/Fame 2/4
Favored ClassTo be announced.


Str 16, Dex 10, Con 12, Int 16, Wis 10, Cha 13
Init +0
Senses Perception +0


AC 17, touch 10, flat-footed 17; (+5 armor, +2 shield, +0 Dex)
hp 9
Fort +3 (+2 base, +1 stat)
Ref +0 (+0 base, +0 stat)
Will +2 (+2 base, +0 stat)
Special Defenses


Base Atk +0; CMB +3; CMD 13
Speed 20 ft. (unarmored 30 ft.)
Melee Battleaxe +3, 1d8+3, x3, S
Melee Dagger +3, 1d4+3, 19-20/x2, S or P
Ranged Javelin +0, 1d6+3, x2, P
Ranged Dagger +0, 1d4+3, 19-20/x2, S or P
Special Attacks


Skald Spells known
1st (2/day) — Cause Fear(DC 12), Summon Monster I
Cantrips (at will) — Light, Mending, Detect Magic, Spark(DC 11)


Feats Spell Focus (Necromancy), Skeletal Summoner, Improved Counterspell
Skills

  • +5 — Bluff; 1 rank, +3 trained, +1 Cha
  • +5 — Intimidate; 1 rank, +3 trained, +1 Cha
  • +8 — Kno. (Arcana); 1 rank, +3 trained, +3 Int, +1 class
  • +4 — Kno. (Dungeoneering); +3 Int, +1 class
  • +4 — Kno. (Engineering); +3 Int, +1 class
  • +4 — Kno. (Geography); +3 Int, +1 class
  • +8 — Kno. (History); 1 rank, +3 trained, +3 Int, +1 class
  • +4 — Kno. (Local); +3 Int, +1 class
  • +4 — Kno. (Nature); +3 Int, +1 class
  • +4 — Kno. (Nobility); +3 Int, +1 class
  • +8 — Kno. (Religion); 1 rank, +3 trained, +3 Int, +1 class
  • +4 — Kno. (The Planes); +3 Int, +1 class
  • +7 — Linguistics; 1 rank, +3 trained, +3 Int
  • +5 — Perform (Sing); 1 rank, +3 trained, +1 Cha
  • +7 — Spellcraft; 1 rank, +3 trained, +3 Int

Bonuses from equipment: +2 to all Knowledges (1d4 rounds per Knowledge to use)
Traits Devil's Mark (+2 Bluff, Diplomacy, Intimidate and Sense Motive with evil outsiders) ja Sargavan Guard (1 less ACP with medium and heavy armor)
Languages Common, Draconic, Infernal, Polyglot, Necril
SQ Bardic Knowledge, Cantrips, Raging Song (4 rounds/day), Weapon Song (Enhance Weapons), Improved Counterspell


On person Horn Lamellar Armor, Mw Black Dragon Scale Heavy Shield, Battleaxe, Javelin x 4, Dagger, Backpack, Traveler's Outfit, Spell Component Pouch, Wrist sheath (spring loaded), Decorated human skull "Willem", Wand of Identify, Alkali Flask
In backpack Wooden snuff box (filled with tobacco), bone pipe, waterskin, hot weather outfit, Pathfinder Chronicle (every Knowledge), "The Inward Circle"
Wealth 65 gp, 5 sp
Encumbrance 62 lb. without backpack, 85 lb. with backpack (76 lb. light/153 lb. medium230 lb. heavy)


Notes
Summon Monster I:
HUMAN SKELETON
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws +2 (1d4+2)
STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear broken chain shirt, broken scimitar


SKELETAL DIRE RAT
NE Small undead
Init +8; Senses low-light vision; Perception +1
DEFENSE
AC 16, touch 15, flat-footed 12 (+4 Dex, +1 size, +1 natural)
hp 4 (1d8)
Fort +0, Ref +4, Will +1
DR 5/Bludgeoning; Immune cold, undead traits
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 plus disease)
STATISTICS
Str 10, Dex 19, Con -, Int -, Wis 13, Cha 10
Base Atk +0; CMB –1; CMD 12 (16 vs. trip)
Feats Improved Iniative\\

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