Meow & purRr

Ohdaketassu
Celestial firepelt cougar, Animal Companion of Gabriella
NG Medium magical beast (but also animal)
Init xx; Senses darkvision 60 ft., low-light vision, scent; Perception +6


Defense


AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural), Mobility
hp 46/46 (5d8+15)
Fort +6, Ref +8 and Evasion, Will +3
Resist acid 5, cold 5, electricity 5; SR 11


Offense


Speed 40 ft.
Melee
:bite with PA +4 (1d6+4 B/P/S), 2 claws with PA +4 (1d4+4 B/S)
Special Attacks rake (2 claws with PA +4, 1d4+4 P/S), smite evil (A+0/D+5)


Statistics


Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +4; CMD 20 (24 vs. trip, overrun)
Feats Dodge, Mobility, Power Attack, Toughness
Tricks Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Seek
Skills Acrobatics +8 (+4 to long jump), Climb +6, Stealth +8, Swim +6


Special Abilities


Attack and Attack Any Target [2x Trick] The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come [Trick] The animal comes to you, even if it normally would not do so.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Down [Trick] The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion No half damage on succesful Reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal follows you closely, even to places where it normally wouldn’t go.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 Deflection AC bonus vs movement provoked attack of opportunities.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Smite Evil (1/day) (Su) +0 to hit, +3 to damage.
Spell Resistance (8) You have Spell Resistance.

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