Pathfinder Society -hahmot, pelaaja: Pmiettin (38490-2)

Keskellä tasankoa nousee yksinäinen karjaportti.
Sen holvikaaren alla nuori poika soittaa epävireistä
huuliharppua. Hiki valuu pitkin pojan kasvoja.
Lopulta uupumus voittaa, ja hän kaatuu tajuttomana
maahan. Köysi kiristyy napsahtaen: mies pojan
yläpuolella pyristelee hetken, ja jää sitten
roikkumaan.

Vanhempi mies naurahtaa ja nousee ratsulleen.
"Mennään, pojat," hän tokaisee. Hevoset ratsastavat
pois ja poika jää makaamaan tomuun.


Chaotic Neutral Human Inquisitor (Infiltrator) 1
Experience: 2
Prestige/Fame: 1/3
Faction: Taldor
Deity: Calistria
Favored Class: Inquisitor (+1 hp)


Initiative: +6 (+4 Dex, +2 Trait)
Senses: Perception +6


Hit Points: 10/10
Speed: 30 ft
Armor Class: 19 (+4 Dex, +4 Armor, +1 Shield), touch 14, flat-footed 15
Saves: Fort +3, Ref +4, Will +4
BAB/CMB/CMD: +0/+1/15
Attack (melee): Morning Star +2 (1d8+2)
Attack (ranged): Long Bow +5 (1d8+2)
Attack (ranged): Long Bow +6 (1d8+3) (PBS)


Abilities: Str 14, Dex 18, Con 12, Int 8, Wis 14, Cha 10
Feats: Point-Blank Shot, Precise Shot
Traits: Reactionary, Oregent Desperation1
Skills /[ACP: -3]: Bluff +6 (1), Diplomacy +6 (1), Perception +6 (1), Craft: Alchemy +3 (1), Sense Motive +6 (1), Stealth +8 (1)
Languages: Common


Judgment (1/day):5 +1 to one of Damage/Hit/AC/Saves/DR/Fast Healing or E.Resist 2 or Magical weapon; Activate and/or change type as swift action.


Spells

Orisons (at will): Disrupt Undead, Guidance, Read Magic, Light
1st Level (2/day): Bless, Cause Fear

Domain Powers (Trickery): Copycat4 (Sp) 5/day -- used: 2


Special Abilities and such: Misdirection2, Guileful Lore3


Equipment: [light: 66, medium: 133, heavy: 200]6

On person (51 lbs): Nexavaran Steel Morning Star (6), MWK Composite Long Bow (STR+2) (3), Arrows x16 (3), Blunt Arrows x10 (1.5), Leather Lamellar (25), Buckler (5), Alchemist's Fire (1), Scroll of Comprehend Languages, Scroll of True Strike, Scroll of Bless, Scroll of Cause Fear, Artisan's Clothing (4), Scroll Case (0.5), Wooden Divine Focus (-), Small Harmonica (~whistle) (-), Spring-loaded Wrist Sheat (1): Wand of Cure Light Wounds [47 charges](2 PP)(-), Spring-loaded Wrist Sheat (1): Potion of Feather Step (-), Potion of Touch of Sea
In backpack (9 lbs): Blunt Arrows x10 (1.5), Masterwork Backpack6 (4), Waterproof Bag (0.5), Alchemical Silver Sickle (2), Alchemist's Fire (1), Captain Dreng's Pergament (-)

Wealth: 132.5 gp


Notes:

1:Your instinct to survive easily overpowers your intellect, and you consider this a more than fair trade. Once per day you can improve your condition from dying to disabled by taking 4 points of Intelligence damage. (Andoran, Spirit of Liberty pg. 20)
2: At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).
3: At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers. [Already calculated in the skill bonuses.]
4: You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric inquisitor level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
5: Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. (--)Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. Neutral inquisitors must select profane or sacred bonuses. (--)
6: (--) When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.

Scenarios Played:

Master of the Fallen Fortress (GM reward)
City of Strangers I: Shadow Gambit


Jack on alkuaan kotoisin Galtin tasangoilta. Vanhempiensa murhan jälkeen hän suuntasi etelään ja teki töitä Andoranin ja Taldorin rajan molemmilla puolilla, mistä vain parhaiten sai elantonsa kokoon. Sekalaisista toimeksiannoista huolimatta hänen lopullinen päämääränsä selvä: jonain päivänä hän tulee löytämään etsimänsä miehen ja kostamaan nuoruudessaan kokemansa julmuudet.

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped