Keaira

The Little Dark One

Male Dark Creeper Barbarian(Savage Barbarian) 2
Neutral Evil Small Humanoid(Dark Folk)
Player mosi
Xp 2320/5000


Init +5
Senses Perception +15, Blindsight 5', Blindsense 30'


AC 22, touch 13, flat-footed 19; (+6 armor, +2 shield, +3 Dex, +1 Size)
Rage AC 20
HP 49 (3d8 + 2d12 + 15con + 2fc)
Rage HP 69
Fort +7, Ref +6, Will +5;
Special Defences

  • DR 2 / -
  • Rage: +2 morale fort&will saves; -2 AC
  • Uncanny dodge

Speed 40', 30' in armor
Melee Rapier +8 1d4 (18-20/x2)
Rage Melee Rapier +8 1d4+2 (18-20/x2)


Spell-like abilities (CL 5)
at-will Darkness, Detect Magic


Str 11, Dex 17, Con 16, Int 11, Wis 17, Cha 8
Base Atk +4; CMB +4; CMD +16
Feats Weapon Finesse, Agile Maneuvers, Extra Rage
Skills racial 3*(2) + class 2*(4+0); acp -5

  • Acrobatics +9 (3)
  • Climb +8 (1)
  • Linguistics +2 (1)
  • Perception +15 (5)
  • Survival +8 (1)
  • Spellcraft +4 (1)
  • Stealth +15 (1)
  • Swim +4 (1)

Traits Reactionary, Indomitable faith
Languages Dark Folk, Common
RSQ
SQ Rage 15 rounds / day, Uncanny dodge


On person Rapier, Breastplate(200), Heavy wooden shield(7), Mysterious Whistle
In backpack Pathfinder's kit(12)
Wealth 10
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes
1
2


Boons

  • One heropoint at start.
  • Racist: You hate other races and gain -5 to charisma based checks with them. You must make DC 10+character level will save to resist saying your opinion of them outloud. If you do that it gives the same -5 to your friend's attempts as well.
  • Eyeless: You have no eyes. Through some deal with unmentioned you have gained something better. *Instead you possess blindsense 30 ft. and blindsight 5 ft.
  • Hard as a rock: You gain DR 2/-
  • Wise Guy: You were member of affluent faction outside the Rappan Athuk region, maybe here are some guys who know of you or your faction at least. +2 to intimidate checks.
  • The Mysterious Whistle: You possess mysterious whistle with conjuration aura. You have no idea what this thing does.
  • Drunkard: You are a drunk. Your life is miserable unless you are filled with drinks. Then it's tolerable. If you are under alcoholic toxication you are sickened or gain +2 morale bonus to random physical stat for that combat if you make fort save DC 12+CL. If you are not drunk, the combat makes your stomach sick and must make fort save DC 15+CL or be nauseated 1d4+1 rounds in start of combat.

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