Techmancery is not treated as science or engineering, but magic. Creating advanced Techmantic contraptions such as golems is a mystical, personal process. There are standard construction procedures, but each Techmancer and Mekanima add their own touch to the end result. The Golem Generator provides a way to portray the differences. You can use golems from the creature list as a base and then roll random modifications from the tables. The generator is divided into six parts. Each category is rolled once with d66.
Appearance describes the general look of the golem with a single adjective.
Details bring up two special features which stand up from the whole. They can provide +2 TN or -2 TN under special circumstances.
Maker gives a short description of the golem's creator. This can give it further flavor.
Flaw is a weakness inherent to the golem. It is a result of bad design or wear and tear – some golems can be centuries old, but still in use.
Advantage is a special quality inherent to a particular golem.
For example, let's say a GM is looking to flavor a Light War Golem. He rolls 14 ending with spider-like appearance. Details are 22 – human-like face and 41 – flame-blasting exhausts. Maker is a treacherous plotter (12). The golem is flawed with a slow turn speed (64), but it has an exotic sensor (15) embedded within.
As a result, the GM would now have a spider-like golem with a human face – say, the face of a saint or the Golden Lord – at front. When the golem moves, it lets out blasts of fire from exhausts around the body. The face sounds creepy, so that could give +2 TN to intimidation. The fiery exhausts, on the other hand, make sneaking in the dark harder, giving -2 TN to Stealth. The golem was created by a treacherous plotter, so it has clearly multiple back gates and hidden controls – a clear plot hook, if necessary. Since the golem turns slowly, it would take one action in combat to change facing. On the other hand, the exotic sensor could be a motion detector, giving it -1D to Perception checks when noticing moving targets.
|11||Insectoid||Wings||Repeats heard words||Insane genius||Inefficient reactor||Thick armor|
|12||Great beast||Tracks||Covered with flayed skin||Treacherous plotter||Flammable||Hidden weapon|
|13||Common animal||Wheels||Covered with holy scriptures||Crazed occultist||Very noisy||Easy to repair|
|14||Spider||Multiple hands||Covered with obscenities||Bitter hermit||Weak spot||Hidden compartment|
|15||Serpentine||Thousands little legs||Painted in very bright colors||Hunted heretic||Brittle armor||Exotic sensor|
|16||Bird||Propellers||Covered with bloody scratches||Political activist||Leaks Blight||Grappling lines & hooks|
|21||Knight||Multiple antennae||Puffs steam||Orthodox golemsmith||Very heavy||Very fast|
|22||Savage||Human-like face||Billows black smoke||Apprentice golemsmith||Difficult to repair||Emergency medkit|
|23||Priest||Thousands of eyes||Weeps oil||Dedicated bookworm||Ignores obstacles||Rapid reactions|
|24||Maiden||Facial tendrils||Squeaking joints||Skilled golemsmith||Takes orders literally||Self-destruct mechanism|
|25||Hunter||Blinking lights||Hundreds flags and ribbons||Naive dreamer||Never learns||Camouflage|
|26||Saint||Headless||Whistles constantly||Ruthless upstart||No hands||Extra skills|
|31||Angel||Exhumes gas||Discharges electricity||Religious fanatic||Very slow||Self-repairing|
|32||Demon||Leaps and hops||Drips water||Devious trickster||Stolen property||Projects communications|
|33||Skeleton||Plays music||Pounding pistons||Relaxed slacker||Shoddy subsystems||Learns quickly|
|34||Hellhound||Dances constantly||Jacob's ladder||Morbid joker||Freezes randomly||Scavenges improvements|
|35||Lycanthrope||Mutters inaudibly||Gurgling cooling pipes||Cruel warmonger||Locked limb/weapon||Efficient reactor|
|36||Mermaid||Attracts insects||Coughing engine||Self-taught dabbler||Peculiar fuel requirements||Excellent safety protocols|
|41||Absurd||Occult symbols||Flame-blasting exhausts||Creative scavenger||Exotic user interface||Ancient cartography|
|42||Molten||Scripture quotes||Booming drums||Ancient Mekanima||No face recognition||Tracking system|
|43||Wooden||Fractal inscriptions||Bouncing gait||Wannabe vigilante||Hostile to animals||Reinforced chassis|
|44||Brass||Glowing numbers||Incense burners||Curious inventor||May forget orders||Contains large database|
|45||Bronzed||Heretical symbolism||Badly rusted||Strict father figure||Not waterproof||Emergency shelter kit|
|46||Made of scrap||Pagan relics||Rotten stench||Cheap salesman||Vulnerable to cold||Knows old secrets|
|51||Dragon||Overgrown with vines||Dressed as a little girl||Racist jingoist||Worn joints||Non-lethal weapons|
|52||Cyclops||Studded with fake gems||Translucent chassis||Manic tweaker||Reacts very slowly||Ars Proelium|
|53||Chimera||Mirrored surface||Ancient advertisements||Desperate bachelor||Complicated starting procedure||Ars Mechanicus|
|54||Basilisk||Feathered||Recycled parts||Jovial drunk||No brakes||Ars Nuntius|
|55||Hydra||Old battle damage||Rotating searchlight||Lonely thinker||Vulnerable to grit and dust||Ars Navale|
|56||Sea monster||Bad burn marks||Metallic tentacles||Paranoid plotter||Oversensitive sensors||Ars Hospetaler|
|61||Swarm of cogs||Broken voice box||Disturbingly human eyes||Archaic elder||Exposed ammo||Trailblazing tools|
|62||Skinless human||Jammed servos||Royal portrait||Blind/deaf golemsmith||Scrambles Farspeakers||Transformable physical form|
|63||Rolling disc||Clogged engine||Colony of insects||Judgmental moralist||Can't climb||River-crossing equipment|
|64||Crawling horror||Drips toxic oil||Forgotten standard||Impulsive eccentric||Turns very slowly||Emergency beacon|
|65||Naked machinery||Repeats everything thrice||Saintly halo||Slick bootlicker||No safety protocols||Electrified surface|
|66||Clockwork child||Mechanic laugh||Horrifying trophies||Tormented soul||Might overheat||Fortification equipment|