Existed to prove a point of werevolwes.
Half-orc skald 7
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +3
AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 69 (7d8+28)
Fort +8, Ref +5, Will +5; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities orc ferocity, uncanny dodge
Speed 30 ft.
Melee katkaisija +12 (2d4+8/18-20)
Special Attacks rage powers (ghost rager[UC], guarded life[APG]), raging song 17 rounds/day (move action; inspired rage, song of marching, song of strength), spell kenning 1/day
Skald Spells Known (CL 7th; concentration +9)
:3rd (1/day)—haste, see invisibility
:2nd (4/day)—heroism, invisibility, mirror image, silence (DC 14)
:1st (5/day)—cure light wounds, disguise self, expeditious retreat, feather fall, grease
:0 (at will)—detect magic, ghost sound (DC 12), know direction, mage hand, mending, message
Str 18, Dex 14, Con 14, Int 10, Wis 9, Cha 15
Base Atk +5; CMB +9; CMD 21
Feats Arcane Strike, Cleave, Furious Focus<sup>APG</sup>, Power Attack, Scribe Scroll, Toughness, Weapon Focus (falchion)
Traits anatomist, brute (orc)
Skills Acrobatics +4, Appraise +4, Bluff +6, Climb +6, Escape Artist +4, Handle Animal +6, Intimidate +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +4, Perception +3, Perform (oratory) +12, Ride +4, Spellcraft +10, Swim +6, Use Magic Device +6; Racial Modifiers +2 Intimidate<b
Languages Common, Orc
SQ bardic knowledge +3, lore master 1/day, orc blood, versatile performance (oratory)
Other Gear +1 elven chain, katkaisija, amulet of natural armor +1, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), Horn of Bodypieces, mess kit<sup>UE</sup>, mirror, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Ghost Rager +3 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Guarded Life (7 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (move action, 17 rounds/day) (Su) Song can inspire allies in a variety of ways.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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