Mä oon se hallituksen puheenjohtaja.
Male Dwarf Paladin (Stonelord) 2 (+2 hp)
Chaotic Neutral Medium Humanoid
Game Rappan Athuk
Init +1 (+3 if underground)
Senses Perception +6, darkvision 60ft, stonecunning +2
AC 20, touch 11, flat-footed 19; (+2 shield, +6 armor, +1 natural, +1 dex)
hp 24 (2d10 +6 con +2 fcb)
Fort +6 (con +3, Paladin +3)
Ref +1 (dex +1, Paladin +0)
Will +3 (wis +0, Paladin +3)
Special +4 AC vs. giants; +2 against poison, spells, SLA's; +1 natural armor; DR1/Adamantine
Melee Toimitusjohtaja +6 1d6+4 x4
Melee Silver warhammer +5 1d8+3 x3
Melee Cold iron dwarven waraxe +5 1d10+3 x3
Special Stonestrike +1/+1 2/day; +1 atk rolls against orc and goblinoid
Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +5;CMD 16 (+4 to CMD resists bull rush or trip attempt while standing on the ground)
Pelissä käytetty raha: (alkubudjetti 300gp) four mirror 45gp, shield 7gp, axe 60gp, pathfinder's kit 12gp, iron holy symbol 5gp, portable ram 10gp, crowbar 1gp, grappling hook 2gp, antitoxin 50gp, antiplague 50gp, (247gp)
The Miner has always wanted to dig deeper and find ever greater riches. He can't remember whether he found the pick before this "always", but he no longer care about these kind of small details. There are more riches to be found in the deeps. The miner has full ranks in profession(miner) and gains +4 bonus in it. The miner gains +2 temporary bonus in all physical scores for every 4 level how deep he is. 4-level: +2, 8-level +4, 12-level +6 The miner can gain each expedition his CL/4(min. 1) x Dungeon level in temporary hp once for every level he descends into. (Going deeper replaces the previous temporary hp, if any of it's is left.) E.g. 3rd level character descends to 4-level, he gains 4 temporary hp. The temporary hp if any left disappears when he has returned from expedition. The Miner starts the game with intelligent Adamantine Heavy Pick +1. (The player can name the weapon, decide it's alignment, exact personality and description. Purpose of the weapon is to dig deeper.) Toimitusjohtaja Slot none; Price —; Weight 6 lbs. Statistics Lawful Neutral; Ego 10 Senses 60 ft., darkvision Int 14, Wis 14, Cha 14 Communication telepathy Black as night, insrcibed with dwarven runes this heavy pick radiates the aura of odd urge of digging deeper for greater riches. Toimitusjohtaja seldom speeks to others except it's chosen wielder on the surface. It has chosen to associate with dwarves and is unclear if members of other races would be able to wield it.
The weapon acts as +1 Adamantine Heavy Pick at the surface. The Pick gets stronger the deeper it gets. 4-level: +2, 7-level: +3 Keen, 10-level: +4 keen vicious, 13-level: +5 keen vicious speed. The Ego rises 1 higher from every dungeon level beside the normal ego rise from stronger enhancement bonuses.