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Eri aihealueiden sääntöjä yhdessä paikassa. Ettei aina tarvitse etsiä.
Cheat Sheet - Magic | Cheat Sheet - Matrix
Item/Event is: | Treshold | Examples |
Obvious/Large/Loud | 1 | Neon sign, running crowd, yelling, gunfire |
Normal | 2 | Street sign, avarage pedestrian, conversation, silenced gunfire |
Obscured/Small/Muffled | 3 | Item dropped under table, contact lens, whispering |
Hidden/Micro/Silent | 4 | Secret door, needle in haystack, subvocal speech |
Situation | Modifier |
Perceiver is distracted | -2 |
Perceiver is actively looking/listening from it | +3 |
Object/sound not in immediate vincity | -2 |
Object/sound far away | -3 |
Object/sound stands out in some way | +2 |
Interfering sight/odor/sound | -2 |
Perceiver using AR | -2 |
Perceiver using minimised AR | -1 |
Lighness Condition | Normal | Low-Light | Thermo | Ultra |
Full Darkness | -6 | -6 | -3 | -3 |
Near Darkness | -4 | -2 | -2 | -2 |
Partial Light | -2 | 0 | -2 | -1 |
Glare | -1 | -1 | -1 | 0 |
Light Fog/Mist/Rain/Smoke | -2 | -1 | 0 | -1 |
Heavy Fog/Mist/Rain/Smoke | -4 | 2 | -2 | -2 |
Thermal Smoke | -4 | -2 | -6 | -2 |
Action | Mod. | Effect | ||||
Aim Head | -6 | Hit locarion set | ||||
Aim Body | -2 | Hit location set, 1/6 change to hit vitals | ||||
Aim Vitals | -4 | Hit location set | ||||
Aim Arm/Leg | -4 | Hit location set, if Pain Threshold is ecxeeded drops items in hand | ||||
Aim Hand/Foot | -6 | Hit location set, any drop items in hand, max dam. 5 | ||||
Aim Upper Body | -2 | Hit location 1d10+10 | ||||
Aim Lower Body | -2 | Hit location 1d10 | ||||
By-pass armor | -1 | Increase AP by 1 | ||||
Increase damage | -3 | Increase DV by 1 | ||||
All Aim-modifiers are halved in melee. | ||||||
Most melee fights use upper body hit locations. | ||||||
RANGED COMBAT MODIFIERS | ||||||
Attacker running | -2 | Tracer rounds with short burst | +1 | |||
Attacker in melee combat | -3 | Tracer rounds with long burst | +2 | |||
Attacker in a moving vehicle | -3 | Tracer rounds with full auto | +3 | |||
Attacker firing from cover | -2 | Recoil, semi-automatic | -1 | (max ½ dam. | ||
Attacker wounded | -w | Recoil, burst | -2 | |||
Attacker wounded | -w | Recoil, burst after 1st | -3 | |||
Attacker using laser sight | +1 | Recoil, long burst | -5 | |||
Attacker using smartlink | +2 | Recoil, long burst after 1st | -6 | |||
Attacker using image mag. | * | Half range mod | Recoil, full auto | -9 | ||
Attacker using 2nd firearm | * | Split dice pool | Recoil, heavy weapon | * | 2x uncomp recoil | |
Attacker using off-hand weapon | -2 | Recoil compensation | v | |||
Aimed shot | +1 | max. skill/2 | Gyro stabilization | v | ||
Blind fire | -6 | Target point-blank | +2 | |||
Called shot | -v | Visibility impaired | v | |||
Multiple targets | -2 | Per add. target |
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