Pathfinder Society -hahmot

Sahirf Redef

Male Wayang0 Witch 4 (+4 hp)
Neutral Small Humanoid (wayang)
Player mosillan (37103-10)
Xp 9
Faction Osirion
Prestige/Fame 10/16


Init +6 (+2 dex, +4 familiar)
Senses Perception +4, Darkvision 60'


AC 13, touch 13, flat-footed 11; (+2 dex, +1 size)
hp 30 (4d6 + 8 con + 4sp) dies at -17, +3 checks to stabilaize
Fort +4 (con +2, Witch +1, resistance +1)
Ref +4 (dex +2, Witch +1, resistance +1)
Will +5 (wis +0, Witch +4, resistance +1)


Speed 20ft, with armor 20ft
Melee Cestus +1 (1d3-1/x2)


Spells usually prepared (CL 3, Consentration +7)
2nd (2/day) (DC 17)- spells Cure moderate wounds, See Invisibility, Glitterdust
1st (3/day) (DC 16)— spells Cure light wounds, 2x Burning hands, 2x Ear Piercing Scream
Cantrips (DC 15) — spells Detect Magic, Read Magic, Guidance, Stabilize
Spells known
2nd: Cure Moderate Wounds, See invisibility, Bear's endurance(patron), False life, Glitterdust
1st: Cure light wounds, Burning hands, Ear Piercing Scream, Mage Armor, Sleep, Blood Money, Enlarge Person, Jump(patron), Reduce Person, Shadow Weapon
Cantrips: Arcane mark, Bleed, Dancing Lights, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food&Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue


Str 8, Dex 14, Con 14, Int 19+1, Wis 10, Cha 10
Base Atk +2; CMB 0; CMD 12
Feats Extra Hex(Cackle), Extra Hex(Misfortune), Alertness


Skills

  • Acrobatics +5 (3)
  • Intimidate +4 (1)
  • Knowledge(arcana) +12 (4)
  • Knowledge(history) +9 (1)
  • Knowledge(local) +6 (1)
  • Knowledge(nature) +9 (1)
  • Knowledge(planes) +12 (4)
  • Knowledge(religion) +9 (1)
  • Linguistics +12 (4)
  • Perception +4 (0)
  • Sense motive +2 (0)
  • Spellcraft +12 (4)
  • Stealth +8 (0)
  • Use Magic Device +12 (4)

Traits Self-taught Scholar1, Clever Wordplay(UMD)
Languages Common, Wayang, Draconic, Osirian, Aklo, Abyssal, Ancient Osirian, Thassilonian, Celestial, Infernal, Shadowtongue
SQ Shadow Resistance, Lurker, Darkvision, Dissolution Child, Hex (DC 17), Patron(Transformation), Familiar
Hexes Cackle, Fortune, Evil Eye, Misfortune, Flight


On person: Spell Component Pouch, Explorer's Outfit, Pearl of Power I, Wayfinder, Wristsheatx2, rope 50ft (silk), Familiar satchel
In backpack:
Potions/Oils:
Wands: Cure Light Wounds, Mage Armor, Infernal Healing, Longstrider
Miscs:
Ioun Stones:
Encumbrance 5.5 lb. without backpack (20/40/60), 36 lb. with backpack (43/86/130)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes
0 1 You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar languages, and Linguistics is always a class skill for you. In addition, you gain a +1 trait bonus on Spellcraft checks made to decipher the writing on a scroll.


Things to buy

  • cracked Dusty Rose Prism 500gp +1 competence initiative.
  • cracked Incandescent Blue Sphere 200gp +1 competence wis-skill.
  • cracked Gold Nodule 150gp +1 competence linguistics.
  • cracked Scarlet and Blue Sphere 200gp +1 competence int-skill.
  • cracked Deep Red Sphere 200gp +1 competence dex-skill.
  • cracked Pale Blue Rhomboid 200gp +1 competence str-skill.
  • cracked Pink and Green Sphere 200gp +1 competence cha-skill.
  • Mithrall Buckler 1505gp
  • Handy Haversack 2000gp
  • (Ring of protection +1 2000gp)
  • (Amulet of natural armor +1 2000gp)
  • Cloack of Resistance +1->+2 3000gp
  • Headband of Vast Intelligence +2 4000gp
  • Pearl of Power II 4000gp
  • Belt of mighty constitution +2 4000gp
  • Gloves of reconnaissance 2000gp
  • (Lesser +1SL Metamagic Rod 3000gp)
    • Toppling
    • Extend
  • (Eyes of the eagle 2500gp)
  • Cloack of Resistance +2->+3
  • Spellguard bracers 5000gp
  • Boots of Escape 8000gp

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