Male Rakshasa-Spawn Tiefling Rogue (Sniper) 2
NE Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +5


AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 17 (2d8+2)
Fort +0, Ref +7, Will +0
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5


Speed 30 ft., burrow 5 ft.
Melee cestus +3 (1d4+2/19-20/×2) and

   dagger +3 (1d4+2/19-20/×2)

Ranged shortbow +5 (1d6/×3)
Special Attacks accuracy, sneak attack +1d6


Str 14, Dex 18, Con 11, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 17
Feats Deadly Aim, Fiendish Heritage, Power Attack
Traits carpenden roof runner, shadow child
Skills Acrobatics +8, Climb +6, Disable Device +6, Disguise +3, Escape Artist +8, Perception +5, Sense Motive +7, Sleight of Hand +8 (+10 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +8, Survival +2
Languages Abyssal, Common, Infernal
SQ rogue talents (Sniper eye)
Combat Gear Potion of cure light wounds (3); Other Gear Studded leather armor, Arrows (40), Cestus, Dagger, Shortbow, Belt pouch (1 @ 0 lbs), Grappling arrow, Mask, Rope, Wrist sheath (1 @ 1 lbs), 22 GP

Special Abilities

Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Burrowing (5 feet) You have a Burrow speed.
Carpenden Roof Runner +2 trait bon to Acrobatics when 20+ ft above the ground.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Shadow Child No 20% miss chance for attacks in dim lighting. Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

   Bent body: While nothing is reversed, your bones and limbs are slighty out aligment. You gain a +2 trait bonus to CMD when resisting grapple attempts.
Tough Skin: You retain a small amount of yours ancestors' unyieldig skin. You gain a +1 trait bonus to AC when opponents attempt to confirm critical hits with either bludgeoning or slashing weapons.

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