Human (Varisian) Paladin (Hospitaler) 11
LG Medium Humanoid (human)
Init +1; Senses Perception +1
Aura aura of healing
AC 22, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 deflection)
hp 101 (11d10+11)
Fort +17, Ref +13, Will +17
Immune charm, fear, disease
Speed 20 ft.
Melee +1 Morningstar +16/+11/+6 (1d8+5/x2) and
:+2 Grayflame Lance +17/+12/+7 (1d8+8/x3) and
:Dagger +15/+10/+5 (1d4+4/19-20/x2) and
:Gauntlet (from Armor) +15/+10/+5 (1d3+4/x2) and
:Unarmed strike +15/+10/+5 (1d3+4/x2)
Ranged Masterwork Composite longbow (Str +2) +13/+8/+3 (1d8+2/x3)
Special Attacks smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Hospitaler) Spells Prepared (CL 8):
3 (2/day) Remove Blindness/Deafness, Daylight
2 (3/day) Protection from Evil, Communal, Effortless Armor, Paladin's Sacrifice (DC 18)
1 (4/day) Divine Favor, Hero's Defiance, Tactical Acumen, Word of Resolve
Str 18, Dex 12, Con 12, Int 12, Wis 12, Cha 23
Base Atk +11; CMB +15; CMD 27
Feats Extra Lay on Hands, Extra Mercy, Extra Mercy, Greater Mercy, Reward of Life (6 HP), Ultimate Mercy, Word of Healing
Traits Anatomist, Ustalavic Noble
Skills Acrobatics -5 (-9 jump), Climb -2, Diplomacy +21, Disguise +6 (+11 to simulate illness.), Escape Artist -5, Fly -5, Handle Animal +20, Heal +15 (+18 to treat common animals, but +1 to treat other creatures.), Knowledge (nobility) +8, Knowledge (religion) +7, Ride +9, Sense Motive +9, Stealth -5, Swim -2
Languages Common, Hallit, Varisian
SQ animal companion link, aura of courage, aura of good, aura of resolve, divine bonds (khellus, horse), grayflame, lay on hands (5d6) (13/day), mercies (mercy [cursed], mercy [diseased], mercy [nauseated], mercy [poisoned], mercy [sickened]), paladin channel positive energy 4d6 (9/day) (dc 20, share spells with companion, summon mount (2/day) (2/day), variant channeling (disease variant channeling [±3 sacred])
Other Gear Folding plate, +1 Morningstar, +2 Grayflame Lance, Arrows (20), Dagger, Masterwork Composite longbow (Str +2), Belt of giant strength +4, Cloak of resistance +3, Handy haversack (22 @ 94.88 lbs), Headband of alluring charisma +4, Ring of protection +1, Bedroll, Healer's kit (10 uses), Healer's kit (10 uses), Hooded lantern, Leeching kit, Oil (5), Spell component pouch, Surgeon's tools, Symptom kit (10 uses), Tent, small, Trail rations (7), Pharasma, Veterinarian's kit (10 uses), Waterskin, 1785 GP, 9 SP
Anatomist +1 to confirm critical hits.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Healing (11rds, 30' radius) (Su) Allies are immune to bleed, heal 1 hp per HD/rd, and re-save vs. curse/disease/poison.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Disease Variant Channeling (±3 Sacred) Heal ability damage/Sicken
Folding plate This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. On command, the brooch transforms in a clatter of metallic plates and panels to instantly cover the wearer in a complete suit of +1 full plate, with the design of the brooch displayed on the armor’s breastplate. The same command word causes the armor to transform into the brooch. The brooch only transforms if the wearer’s armor slot is unoccupied, thus it won’t work if the wearer is already armored.
Grayflame Channel energy into weapon for +1 enh bonus and +1d6 damage, bypass some DR.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immune to Charm You are immune to charm effects.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (5d6) (13/day) (Su) You can heal 5d6 damage, 13/day
Leeching kit +2 Heal to treat poison.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Nauseated) (Su) When you use your lay on hands ability, it also removes the nauseated condition.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (9/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Reward of Life (6 HP) With each use of lay on hands, gain hit points equal to your Charisma
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smite Evil (2/day) (Su) +6 to hit, +11 to damage, +6 deflection bonus to AC when used.
Summon Mount (2/day) (2/day) (Sp) summon your mount to your side.
Symptom kit (10 uses) +5 Disguise to simulate illness.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life
Ustalavic Noble +1 trait bonus on Diplomacy and Knowledge (nobility) checks.
Word of Healing Use lay on hands from a distance
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