Majik Khizus
Male human (Chelaxian) alchemist 7 (Pathfinder RPG Advanced Player's Guide 26)
N Medium humanoid (human)
Init +2; Senses Perception +8


Defense


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 55 (7d8+14)
Fort +8, Ref +8, Will +6; +4 bonus vs. poison


Offense


Speed 30 ft.
Melee
+1 dagger
+7 (1d4+2/19-20) or silver light mace +6 (1d6+1)
Ranged
bomb +8 (4d6+5 fire)
frost bomb +8 (4d6+5 cold)
smoke bomb +8 (smoke)
stink bomb +8 (stench)
sling +7 (1d4+1)
Special Attacks bomb 12/day (4d6+5 fire, DC 20)
Alchemist Extracts Prepared (CL 7th; concentration +12)
3rd—fly, heroism
2nd—alchemical allocation[APG], cat's grace, darkvision, vomit swarm[APG]
1st—bomber's eye[APG], crafter's fortune[APG] (DC 16), disguise self, keen senses[APG] (DC 16), reduce person (DC 16), shield


Statistics


Str 12, Dex 14, Con 12, Int 21, Wis 12, Cha 9
Base Atk +5; CMB +6; CMD 18
Feats Ability Focus (bomb), Brew Potion, Extra Discovery<sup>APG</sup>, Extra Discovery<sup>APG</sup>, Iron Will, Point-Blank Shot, Precise Shot, Throw Anything
Traits addicted friend, resilient
Skills Acrobatics +4, Appraise +9, Bluff +2, Craft (alchemy) +15 (+22 to create alchemical items), Disable Device +13, Fly +7, Heal +10, Knowledge (arcana) +15, Knowledge (local) +16, Knowledge (nature) +15, Knowledge (nobility) +7, Knowledge (planes) +7, Linguistics +6, Perception +8, Sleight of Hand +5, Spellcraft +15, Stealth +2, Swim +1
Languages Celestial, Common, Dwarven, Elven, Infernal, Shoanti, Varisian
SQ alchemy (alchemy crafting +7), discoveries (explosive bomb, frost bomb, precise bombs [5 squares], smoke bomb, stink bomb), mutagen (+4/-2, +2 natural armor, 70 minutes), poison use, swift alchemy
Combat Gear potion of barkskin (CL 7th), potion of cat's grace (CL 7th), potion of resist energy (????) (CL 7th); Other Gear mistmail<sup>APG</sup>, +1 dagger, silver light mace, sling, sling bullets (10), cloak of resistance +1, headband of vast intelligence +2, hybridization funnel<sup>UE</sup>, alchemical base materials (worth 387 gp, 20 lb), alchemist's lab, alchemy crafting kit<sup>APG</sup>, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, juomalista, masterwork thieves' tools, mess kit<sup>UE</sup>, pot, soap, torch (10), trail rations (5), waterskin, 5,175 gp, 14 sp


Special Abilities


Alchemy +7 (Su) +7 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 4d6+5 (12/day, DC 20) (Su) Thrown Splash Weapon deals 4d6+5 fire damage.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Frost Bomb (DC 18) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Mutagen (DC 18) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 70 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smoke Bomb (7 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Stink Bomb (1 rd) (Su) Smoke bombs also nauseate living in area for 1d4+1 rds after leaving, as stinking cloud.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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