Male human (Shoanti) unchained barbarian (titan mauler) 10 (Pathfinder RPG Ultimate Combat 30, Pathfinder Unchained 8)
CN Medium humanoid (human)
Init +7; Senses Perception +14
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural; +2 deflection bonus vs. evil)
hp 114 (10d12+30)
Fort +12, Ref +9, Will +8; +2 trait bonus vs. fear; +2 resistance vs. evil
Speed 30 ft.
Melee mwk spear +16/+8 (1d8+16/×3) or
:(L) nukkumatti +12/+7 (1d8+11 nonlethal) or
:(L) peikonhammas +14/+6 (3d6+17/19-20 plus 1d6 acid)
Ranged composite longbow +13/+8 (1d8+3/×3) or
:throwing axe +13 (1d6+5)
Special Attacks rage (24 rounds/day), rage powers (accurate stance +3, deadly accuracy, roused anger, sharpened accuracy, swift foot +10 ft)
Str 20, Dex 16, Con 15, Int 8, Wis 12, Cha 8
Base Atk +10; CMB +12; CMD 29
Feats Devastating Strike<sup>UC</sup>, Furious Finish<sup>UC</sup>, Furious Focus<sup>APG</sup>, Improved Initiative, Power Attack, Vital Strike, Weapon Focus (greatsword)
Traits courageous, missing son or daughter
Skills Acrobatics +15 (+20 to make high or long jumps), Climb +11, Intimidate +12, Perception +14, Survival +9, Swim +8
Languages Common, Shoanti
SQ big game hunter, evade reach, jotungrip
Combat Gear boots of speed, potion of barkskin +4, potion of cure serious wounds (4), potion of invisibility, barbarian chew (9); Other Gear +1 mithral breastplate, peikonhammas, arrows (20), composite longbow (+3 Str), mwk spear, nukkumatti, throwing axe, amulet of natural armor +1, bag of holding i, belt of giant strength +2, cloak of resistance +2, ring of jumping, ring of protection +1, shoanti war paint (orange), shoanti war paint (yellow), bedroll, belt pouch, blanket<sup>APG</sup>, everburning torch, flint and steel, hemp rope (50 ft.), huge chest<sup>APG</sup>, pot, soap, superior lock, torch (5), trail rations, waterskin, whetstone, comics (worth 50 gp, 50 lb), 559 gp, 2 sp, 8 cp
Accurate Stance +3 (Ex) Gain a +3 bonus to melee and thrown weapon att.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deadly Accuracy (Ex) While in accurate stance, double accurate stance bonus to confirm criticals.
Devastating Strike Deal extra damage when using Vital Strike bonus
Evade Reach (10 ft) (Ex) Reduce chosen foe in line of sight's reach vs. you by listed amount.
Furious Finish Deal maximum damage and end your rage
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 24 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Roused Anger (Ex) Enter rage even when fatigued, but at end exhausted 10 min.
Sharpened Accuracy (Ex) While in accurate stance, ignore normal cover and concealment, and only 20% miss vs. total concealment.
Swift Foot (+10 ft) (Ex) While raging, gain the listed enhancement bonus to speed.
Vital Strike Standard action: x2 weapon damage dice.
Father Attakuwa, Master of Beasts (53)
Mother Yona, Weaver of Fate (48)
Sister Shadi, Sharp Eye (28)
Niece Ehawi (12) (found)
Wife Sitsi, Seeking Bow (29)
Son Kangya (10)
Daughter Gola (12) (dead)
Lyrune-Quah (Moon Clan)
Advancement plan (Feat + RP):
7 = Feat: Furious Finish
8 = RP: Roused Anger
9= Feat: Devastating Strike
10= RP: Sharpened Accuracy
11= Feat: Improved Vital Strike
12= RP: Quick Reflexes
13= Feat: Improved Critical
14= RP: Unexpected Strike
15= Feat: Improved Devastating Strike
16= RP: Lethal Accuracy
17= Feat: Greater Vital Strike
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