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Male Dwarf Dream Prophet Soldier 1 / Mystic of Desna 2
Alignment CG Medium Humanoid (Dwarf)
Player Swyrlyn, (<112455-703>)
Homeworld Some rock in space
Init +6 (+2 Dex, +4 soldier)
Senses Darkvision, Perception +6, Stonecunning
KAC 19, EAC 17, AC vs CMB 27 (+5 EAC/+7 KAC armor, +2 Dex)
Fort +3 (+1 Con, +2 Soldier), Ref +2 (+2 Dex), Will +6 (+1 Wis, +2 Soldier, +3 Mystic)
- +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers, +4 racial bonus to AC against an attack from a creature with the giant subtype. You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location.
Speed 30 ft.
Melee Called Starknife, tactical +6 1d4+6 (P, Analog, thrown (20 ft.), Doshko, tactical +6 1d12+6 (P, Analog,unwieldy)
Ranged Called Starknife, tactical +6 1d4+6 (P, Analog, thrown (20 ft.)
- +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype, or Called Singing Disc Sopranino +6 1d4+6 (So, Confuse, thrown (20ft.)
Spells:(CL 2, Concentration +3)
1st (2+1/day)(DC 12) Mystic Cure, Share Language, Shooting Stars (C)
Orisons (4) Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize
Str 16, Dex 14 , Con 12, Int 12, Wis 13, Cha 8
Base Atk +2
Skills acp -2; Total skill ranks: 1x (4Soldier + 1 int) + 2x (6Mystic + 1 int) = 19
- Acrobatics(Dex)c (1) +4
- Athletics(Str)c (1) +5
- Culture(Int)c (2) +6
- Diplomacy(Cha)c (1) +3
- Engineering(Int)c (3) +7
- Life Science(Int)c (1) +5
- Medicine(Int)c (1) +5
- Mysticism(Wis)c (2) +7 (Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5)
- Perception(Wis)c (1) +6
- Physical Science(Int) (1) +2
- Piloting(Dex)c (1) +7 (+1 skill, +3 class skill, +2 Dex, +1 insight)
- Profession miner(Wis)c (1) +5/+9 (+4 bonus to Profession check (tool kit))
- Sense Motive(Wis)c (1) +5
- Sleight of Hand(Dex)
- Survival(Wis)c (2) +6 /+10 (+4 bonus to Survival checks when orienteering (tool kit), +4 bonus to Survival checks to ride creatures)
Languages Common, Dwarf, Brethedan, Celestial
- 1: Toughness: Benefit: For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
- 3: Weapon focus: Advanced Melee Weapons
Class Features Soldier:
- Primary fighting style, primary style technique,
Fighting style (Blitz):
- 1:st level - Rapid Response (Ex): You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
Class Features Mystic:
- Connection - Star Shaman (Desna)
- Associated Skills: Perception and Piloting
- Spells: 1st—shooting stars (as magic missile), 2nd—darkvision, 3rd—irradiate, 4th—remove radioactivity, 5th—telekinesis, 6th—control gravity
- Connection Power:
- Walk the Void (Su): You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.
- Healing Touch (Su): Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
- Channel Skill (Su): You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter.
- Mindlink (Sp): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
- Darkvision: 60 ft
- Slow but Steady: Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
- Stonecunning: Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
- Traditional Enemies: Dwarves still train to fight their ancient enemies. A dwarf gainsa +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a+4 racial bonus to AC against an attack from a creature with the giant subtype.
- Weapon familiarity: Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.
- Theme Knowledge (1st) Your perceptions of the psychic energies permeating reality provide you insight into various magical and mystical phenomena, especially those produced by creatures that can cast spells. Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5. Mysticism is always a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
Reputations Acquisitives , Tier ; Dataphiles , Tier ; Exo-Guardians 6 , Tier ; Second Seekers , Tier ; Wayfinders , Tier
Combat gear Golemforged plating II (3), Called Starknife, tactical (L)
Other gear Battery, Rounds, Hygiene Kit, Professional Clothing, Industrial Backpack
,Mk 1 Serum of Healing, Engineering kit, Hacking kit, Navigators tools, Professional tools, Trapsmiths tools, Rider’s kit, Field rations for 1 week (1), R2E (ready to eat) x 10
Encumbrance 8 bulk w/o backpack, 10 bulk. w/backpack 5( bulk. light/ bulk medium/ bulk heavy)
- 1: 1-16 Dreaming of the Future, 1-01 The Commencement, 1-18 The Blackmoon Survey, 1-20 Duskmire Accord 9, Skitter Shot, 1-22 The Protectorate Petition, 1-25: The Beacon Code Dilemma
Skills to Identify Creatures:
|Monstrous humanoid||Life Science|
Light armor, heavy armor
Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
- aloitusraha 1000,
Survival knife 95
Serum of Healing 50
Professional Clothing 5
Industrial Backpack 25
plus levy 50
Light Seismic Pick, 180
Doshko, tactical, 240
Called Singing Disc Sopranino 115+120
Called Starknife, tactical 110+120
Food 10xR2E = 10
= 1183 gp + 100gp = 1283gp
- The types of tool kits are: engineering kit (Engineering checks without one take a –2 penalty), navigator’s tools (grants a +4 bonus to Survival checks when orienteering), professional’s tools (provides a +4 bonus to Profession checks for one profession), rider’s kit (provides a +4 bonus to Survival checks to ride
creatures), and trapsmith’s tools (provides a +4 bonus to Engineering or Mysticism checks to arm or disarm traps). = 20*5 = 100
- Rahaa 3149 - panssari 1610 = 1539
- Light Seismic Pick, 180 credit, 1d4 So, Crit Deafen, Penetrating, powered (20 cap), professional (miner)
Doshko, tactical, P, 240, Bulk 1
MODEL LEVEL PRICE
Minimal 4 1,900 +10 ft to base speed
- Hipat: (SP(Sol 7, Mys 2*6, Tough 3, Con 3)= 25, HP(Sol 7, Mys 2*6, Race 6))= 25