Starfinder Society -hahmot

Tocmar Silentglow

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Male Dwarf Divine Champion Dream Prophet Soldier 1 / Mystic 0
Alignment CG Medium Humanoid (Dwarf)
Player Swyrlyn, (<112455-703>)
Xp 0
Faction Exo-Guardians
Homeworld Some rock in space


Init +6 (+2 Dex, +4 soldier)
Senses Darkvision, Perception +5, Stonecunning


KAC 17, EAC 15, AC vs CMB 25 (+3 EAC/+5 KAC armor, +2 Dex)
SP|HP|RP 8|13|4
Fort +3 (+1 Wis, +2 Soldier), Ref +2 (+2 Dex), Will +3 (+1 Wis, +2 Soldier)
Defensive Abilities

  • +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers, +4 racial bonus to AC against an attack from a creature with the giant subtype.

Speed 30 ft.
Melee Called Starknife +4 1d4+3 (S)
Ranged Called Starknife +4 1d4+3 (S)
Offensive Abilities

  • +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype

Str 16, Dex 14 , Con 12, Int 12, Wis 13, Cha 8
Base Atk +1
Skills acp -2; Total skill ranks: 1x (4Soldier + 1) = 5

  • Acrobaticsc (1) +4
  • Athleticsc
  • Bluff
  • Computers
  • Culture
  • Diplomacy
  • Disguise
  • Engineeringc (1) +5
  • Intimidatec
  • Life Science
  • Medicinec (1) +5
  • Mysticism
  • Perception
  • Physical Science
  • Pilotingc (1) +6
  • Profession minerc (1) +5
  • Sense Motive
  • Sleight of Hand
  • Stealth
  • Survivalc

Feats

  • 1: ?

Languages Common, Dwarf, ?
Class Features:

  • Primary fighting style, primary style technique,

Fighting style (Blitz):

  • 1:st level - Rapid Response (Ex): You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

Racial abilities

  • Darkvision: 60 ft
  • Slow but Steady: Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
  • Stonecunning: Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Traditional Enemies: Dwarves still train to fight their ancient enemies. A dwarf gainsa +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a+4 racial bonus to AC against an attack from a creature with the giant subtype.
  • Weapon familiarity: Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.

Theme:

  • Theme Knowledge (1st) Your perceptions of the psychic energies permeating reality provide you insight into various magical and mystical phenomena, especially those produced by creatures that can cast spells. Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5. Mysticism is always a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Reputations Acquisitives , Tier ; Dataphiles , Tier ; Exo-Guardians , Tier ; Second Seekers , Tier ; Wayfinders , Tier
Fame


Combat gear Laser rifle azimuth (1), Survival Knife (L),
Other gear Battery, Rounds, Hygiene Kit, Professional Clothing, Industrial Backpack , Mk I comm unit (custom rig), Mk 1 Serum of Healing, Navigators tools, Professional tools, Trapsmiths tools, Field rations for 1 week (1), Medkit (1), R2E (ready to eat) x 10
Augmentations
Immaterial
Encumbrance 8 bulk w/o backpack, 6 bulk. w/backpack 5( bulk. light/ bulk medium/ bulk heavy)


Played Scenarios

  • 1: ?

Skills to Identify Creatures:

Creature TypeSkill
AberrationLife Science
Construct (magical)Mysticism
Construct (technological)Engineering
DragonMysticism
FeyMysticism
HumanoidLife Science
Magical beastMysticism
Monstrous humanoidLife Science
OozeLife Science
OutsiderMysticism
PlantLife Science
UndeadMysticism
VerminLife Science

Background

ARMOR PROFICIENCY Light armor, heavy armor WEAPON PROFICIENCY Basic melee weapons, grenades, small arms, longarms.

  • aloitusraha 1000,
  • Ostokset:

Hunting Rifle 240 Survival knife 95 Laser Rifle, azimuth 425 + Trailblazer fusion seal 120 Battery 60 Rounds 75 Armor 250 Serum of Healing 50 Hygiene 3 Professional Clothing 5 Industrial Backpack 25 Mk 1 Synaptic Accelerators (Dex +2) 1400 = 2748 plus levy 50

  • Rahaa 3116 - 2798 = 318
  • Uudet: Tools x 3 = 60, Medkit = 100, Food 10xR2E = 10, Field Rationx1 = 1 = 171
  • Panssari: Hidden Soldier Armor Lvl:2 Price: 465; KAC +5 EAC +3 DEX +2 ACP -2 — Slot: 1 2
  • Library Chip (250 credits):

Widely used by the Arcanamirium, the Starfinder Society, and other scholarly organizations, library chips are portable storage devices that contain a digital library of information on a particular subject (Culture, Engineering, Life Science, Mysticism, or Physical Science). You gain a +4 circumstance bonus to skill checks to recall knowledge with that skill when using a library chip in conjunction with a tier-0 computer (such as a comm unit) or better. A library chip counts as a downloaded data set for the purposes of using the skill that the library chip pertains to. While using a library chip, you can attempt untrained skill checks to recall knowledge on that subject if the DC is 20 or less.

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