Pathfinder Society -hahmot

Player: Shade
PF Society ID: <81597-4>
Xp: 1.0
Faction: Osirion
Prestige/Fame: 0/0

Krabat the Outcast
Male Human (Ulfen) Druid (Lion Shaman) 1
N Medium humanoid (human)
Deity: The Lost Prince
Init +6; Senses Perception +6


Defense


AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 14 (1d8+6)
Fort +4, Ref +3, Will +4


Offense


Speed 20 ft. w/ backpack; 30 ft. w/o
Melee heavy shield bash -2 (1d4+2) and
:club +2 (1d6+2) and
:shortspear +2 (1d6+2) and
:sickle +2 (1d6+2) and
:unarmed strike +2 (1d3+2)
Ranged sling +3 (1d4+2)
Domain Spell-Like Abilities (CL 1st; concentration +5)
:5/day—inspiring word (1 rounds)
Druid (Lion Shaman) Spells Prepared (CL 1st; concentration +5):
1st—cure light wounds, divine favor [D], shillelagh (DC 13)
0 (at will)—create water, detect magic, light
[D] Domain spell; Domains Martyr, Nobility


Statistics


Str 14, Dex 16, Con 14, Int 12, Wis 14, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Toughness, Warrior Priest
Traits focused mind, reactionary
Skills Climb +2, Heal +6, Knowledge (nature) +7, Linguistics +2, Perception +6, Survival +8
Languages Common, Druidic, Garuda, Skald, Sylvan
SQ nature bonds (druid [lion shaman] domain [martyr] domain), wild empathy -1
On person: Alchemist's fire (2), lamellar (leather) armor, heavy wooden shield, club, shortspear, sickle, sling, sling bullets (10), sharpstone sling bullets (10), backpack, wrist sheath, spring loaded, flint and steel, holly and mistletoe, 9 silver pieces worn as decoration
In wristh sheat (spring loaded): Empty
In backpack: bedroll, blanket, chalk (10), charcoal stick (2), grappling hook, rice paper (6), silk rope, 13 GP
Load: Light up to 58 lbs, medium up to 116 lbs, heavy up to 175 lbs.
With backpack: 73 lbs.
Without: 58 lbs.


TRACKED RESOURCES


Alchemist's fire - 0/2
Club - 0/1
Inspiring Word (5/day) (Sp) - 0/5
Shortspear - 0/1
Sling bullets - 0/10
Sling bullets, sharpstone - 0/10


Special Abilities


Druid (Lion Shaman) Domain (Martyr) Associated Domain: Nobility
Focused Mind (Trait) Your childhood was dominated by horrible home life, that encouraged you to focus intensively to the tasks at hand in order to make yourself deaf and blind to whatever was happening on the other room. +2 to Concentration checks
Inspiring Word (5/day) (Sp; Domain) As a standard action, you can speak an inspiring word to a creature within 30 feet. In First World, reality is a matter of willpower. As a standard action you can utter a single command word, allowing leaking of dilute and temporary bubble of First World's essence to the Material Plane. The bubble encircles a creature of your choosing within 30 feet. Within this bubble, the reality of Material Plane softens slightly, allowing the creature within the bubble subconsciously alter itself or its immediate surroundings for its favor. The creature receives +2 morale bonus on attack, skill checks, ability checks and saving throws for 1 round
Reactionary (Trait) You were bullied often as a child, which made you adept to anticipate sudden attack and react to danger quickly. +2 trait bonus to Initiative checks.
Warrior Priest +1 on Initiative checks and +2 on concentration checks when casting defensively or grappled.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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