Male Human Paladin 5, favored class paladin (+5 hp)
N medium humanoid (human)
Senses Perception +?
AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
Fort +9, Ref +5, Will +8
Class: +4, +1, +4
Ability: +2, +1, +1
Grace: +3, +3, +3
Immune to fear & disease
30 ft., 20 ft. in armor
Melee +1 flail (PA): +7, d8+8, x2
Ranged mw light crossbow: +7, d8, 19-20
Channel 3d6, DC ??
Str 17, Dex 13, Con 14, Int 9, Wis 12, Cha 16
Base Atk +5; CMB +8; CMD 19
- (human) Bludgeoner
- (lvl 1) Power attack
- (lvl 3) ?Extra LoH?
- (lvl 5) ?Outflank?
Special qualities and class abilities
- Aura of Courage (Su) At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
- Aura of Good (Ex)
- Channel Energy (Su): Positive energy, 3d6. 3+Cha times per day. DC 10+½ lvl+Cha.
- Detect Evil (Sp)
- Divine Bond (Sp): Bonded weapon, standard action to activate, 1/day, 1 min/lvl. Grants +1 enchantment bonus or +1 bonus chosen from: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
- Divine Grace (Su)
- Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
- Lay on Hands (Su): Cha+½ lvl times per day. 2d6.
- Mercy (Su): Fatigue
- Smite Evil (Su): +Cha to attack roll, +lvl to damage roll, +Cha to AC vs. target. Swift action, 2/day.
1st: 2/day. Typically prepared: Hero's Defiance, Litany of Sloth
In backpack 17 lbs
- bedroll, 1 sp, 5 lbs
- blanket, 5 sp, 3 lbs
- rope (silk), 10 gp, 5 lbs
- waterskin, 1 gp, 4 lbs
Encumbrance lb. with backpack (918 or less light, 919-1839 lb. medium, 1840-2760 lb. heavy)
Historia ja persoonallisuus
Land of origin: Taldor
Weight: ?? lbs
Hair: dark brown