Khavronya "Ronya" Katsenya

if you can make it then the sun will rise
it doesn't matter if you closed your eyes
before you wake up, I'll keep you safe tonight
'cause I am a warrior
and I'll fight, I'll fight, I'll fight, I'll fight

female human skald 8/dragon disciple 4
N medium humanoid (human)
Player Rei (4304-20)
Xp 33
Faction Liberty's Edge
Prestige/Fame 9/50


Init +2 (+2 Dex)
Senses Perception +5


AC 31, touch 15, flat-footed 28; (+11 armor, +2 Dex, +5 natural, +2 deflection, +1 insight); +4 deflection vs. AoO caused by moving through or out of a threatened area or casting a spell while in a rage
hp 129 (8d8+4d12+36; FCB +8, Toughness +12)
Fort +13, Ref +7, Will +10; improved uncanny dodge; +4 vs. bardic performance, sonic, language-dependent; can roll saves against mind-affecting effects twice and take the better result
Special Defenses DR 1/cold iron (sickened for 1 round if struck by cold iron); resist cold 5


Speed 30 ft.
Melee +2 furious bloodsong alch. silver lucerne hammer +19/+14 (1d12+12 +1 acid/x2)
PA lucerne hammer +19/+11 (1d12+21 +1 acid/x2)
raging song lucerne hammer +23/+18 (1d12+17 +1d6 sonic +1 acid/19-20 x2)
PA RS lucerne hammer +23/+18 (1d12+26 +1d6 sonic +1 acid/19-20 x2)
longsword +16/+11 (1d8+7 +1 acid/18-20, x2)
rs longsword +18/+13 (1d8+9 +1d6 sonic +1 acid/18-20, x2)
claws +16 (1d4+7/x2)
bite +16 (1d6+10/x2)
Ranged +1 adaptive longbow +11 (1d8+1+str/x3)
Special Attacks Knockdown: (once per rage, can make a non-provoking trip attempt against one enemy instead of a melee attack; if successful, target takes damage equal to Str modifier and falls prone)
Tarn Linnorm Death Curse: (melee attacks deal 1 point of acid damage; upon falling unconscious or dying due to an attack or spell, attacker must succeed at Will save DC 18 or is no longer affected by healing spells and can't heal damage naturally by resting)
Breath Weapon: 30 ft. cone, DC 15, 4d6 cold
Claws 6 rounds/day, free action


Spells prepared (CL 11th, concentration +14)
4th (2/day) - echolocation, heroic finale, primal scream
3rd (4/day) - haste, jester's jaunt, purging finale
2nd (5/day) - allegro, blur, glitterdust, heroism, versatile weapon
1st (5/day) - chord of shards, déjà vu, identify, liberating command, saving finale, timely inspiration
0 - detect magic, light, mending, message, prestidigitation, read magic
Performance 25 rounds/day +2 rounds of linger; +4 Str/Con, +2 Will, -1 AC; Spell Kenning 1/day (bard, cleric, sorcerer/wizard)


Str 24, Dex 14, Con 16, Int 12, Wis 10, Cha 16
Base Atk +9/+4; CMB +14; CMD 26
Feats Discordant Voice, Extra Performance, Furious Focus, Heavy Armor Proficiency, Lingering Performance, Phalanx Formation, Power Attack, Toughness, Weapon Focus (lucerne hammer)
Skills (ACP -3) Acrobatics +6 (1), Appraise +6 (1), Bluff +18, Climb +11 (1), Diplomacy +10, Escape Artist +6 (1), Handle Animal +10, Intimidate +101, Knowledge (arcana) +13 (5)2, Knowledge (dungeoneering) +9 (1), Knowledge (engineering) +9, Knowledge (local) +9 (1), Knowledge (nature) +12 (4), Knowledge (planes) +9 (1), Knowledge (religion) +9 (1), Knowledge (all others) +5, Linguistics +7 (3), Perception +5 (2), Perform (sing) +18 (12), Perform (wind) +10 (4), Sense Motive +18, Spellcraft +7 (3), Swim +11 (1), Use Magic Device +14 (8)
Traits Chillblight Emissary, Outer Dragon Blood (lunar)
Languages Common, Draconic, Goblin, Infernal, Skald, Sylvan, Thassilonian
SQ ability boost (+4 Str), bardic knowledge, blood of dragons (silver), breath weapon, dragon bite, improved uncanny dodge, inspired rage +2, lore master, natural armor increase (+2), raging song, skilled, song of marching, song of strength, spell kenning, uncanny dodge, versatile performance, well-versed


On person +2 furious bloodsong alchemical silver lucerne hammer (12 lbs.), cold iron sawback longsword (4 lbs.), +2 mithral fullplate (25 lbs.), +1 adaptive darkwood composite longbow (1,5 lbs.), backpack, belt pouch (contains: antitoxin, antiplague, earplugs, chalk (5), flint and steel, sewing needle, 1000 gp worth of diamond dust), spell component pouch, wand of CLW, ioun torch, ring of protection +2, amulet of natural armor +2, cloak of resistance +2, headband of alluring charisma +2, potion of fly, belt of mighty constitution +2, boots of swift fury, cap of the free thinker, 2x perfect tuning fork, dusty rose prism ioun stone, pale blue rhomboid ioun stone, potion of heal (CL 6th, DC 19)
In backpack bedroll, fishhook (2), grappling hook, oil (2), sack (2), silk rope, torch (2), waterskin
Wealth 4907,19 gp
Encumbrance 47 lbs. without backpack, 70 lbs. with backpack (233 lb. light/466 lb. medium/700 lb. heavy)

Torstai
1 +1 vs. goblinoids
2 +2 to identify constructs; can cross off this boon to treat the die's result as though it were a 20
- can negate up to 2 dice of sneak attack, one use
- +1 on Intimidate and attack rolls against troglodytes; can cross off this boon to double these bonuses for 1 minute or apply them to all humanoids with the reptilian subtype for 1 minute
- can cross off this boon as a swift action to gain a +5 insight bonus on caster level check to over come spell resistance with one spell; alternatively, can use this boon as an immediate action before attempting a saving throw against a spell or spell-like ability to gain a +4 insight bonus on that save
- can use this boon as a swift action before casting a spell or spell-like ability to increase effective caster level for that effect by 2; alternatively, can use this boon as an immediate action before attempting a saving throw against a spell or spell-like ability, upon success and the spell or SLA having a reduced effect on a successful save, the effect is avoided entirely; one use
- jeesuksen pitkä pahuusbooni
- 1/scenario can add +2 to any Knowledge roll
- as a standard action, can touch a creature (requires successful melee touch attack against unwilling target) to reduce the duration of all spells and spell-like effects affecting that creature by 3 rounds (no save), or reduce a single spell effect touched by 3 rounds; or can touch self as swift for same effect; one use
- can reduce the cost of any one conjuration (healing) purchase cost by up to 5 PP (minimum 0)

Hexes: A, B2, D2, B6, B3, B1, F, G (Archaeological Dig Site), D1, E

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