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NE Large outsider <Half-Fiend> (giant, native) Two-Handed Fighter 8
Init +0; Senses darkvision 60 ft., low-light vision; Perception +18
Str 26 (+8), Dex 10, Con 21 (+5), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)
Base Atk +10; CMB +15; CMD 24
AC 26, Touch 11, Flat-footed 26 (+9 armor, +6 natural, –1 size, +2 defl.)
hp 136 (HD12) (4d8+2d10+30+11+8*fc+7+6+10+5+10+5+7+5+7+5)
Fort +18, Ref +5, Will +11
Immune poison; resist acid, cold, electricity and fire 10; DR 10 / Magic
SR 23 (CR + 11 = Fighter CR 8 + Ogre CR 3 + Half-fiend CR 1 + 11 = 23)
Space 10 ft.; Reach 10 ft.
Speed 30 ft. (40 ft. base), fly 55 with armor (80 ft. base) (good)
Spell-like Abilities (CL 5th)
3/day – darkness, poison
1/day – desecrate, unholy blight (DC 15), contagion, blasphemy (DC 20)
Feats Iron Will, Weapon Focus (Heavy Blades), Furious Focus, Cleave, Power Attack, Cleaving Finish, Vital Strike, Weapon Specialization (Heavy Blades), Outflank, Improved Critical (Heavy Blades)
Skills Climb +15, Intimidate +15, Perception +18, Survival +10, Swim +13, Linguistics +5 (2 ranks), Fly (ranks: 12, +4 good, -2 large, -5 armor, +3 class skill): 12
Languages Common, Giant, Infernal, Abyssal
Gear: Mwk Large Fullplate, Large Greatclub, +1 Large Greatsword, +2 Cloak of Resistance, Ring of Prot +2
Smite Good (Su) Once per day, as a swift action, the halffiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests. (+1 atk, +1 ac, +6 damage) Shattering Strike (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery. Lvl 6: Sunder +2 CMB/+2 CMD
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1. (Does not work together with cleave or vital strike.)
Weapon Training (Ex) As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. This ability replaces Weapon Training 1, 2, 3 and 4.
Lvl 5: +1 atk/+1 dmg
Outflank Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
Targeted Blow 3/day can target enemy body part as a standard action, see effects below. Creatures immune to sneak attacks are immune to these effects.
Lvl 4 Bonus combat feat: Weapon Specialization (Heavy Blades)
Lvl 4 Stat Increase: Con+1 (20->21)
Lvl 4 class skill: Linguistics
Lvl 5 feat: Outflank
Lvl 6 Bonus combat feat: Improved Critical (Heavy Blades)
Lvl 7 feat: Iron Will
Lvl 8 bonus feat: Targeted Blow (Weapon Mastery)
Lvl 8 class skill: Fly