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NE Large outsider (giant, native) Two-Handed Fighter 4
Init +0; Senses darkvision 60 ft., low-light vision; Perception +16
STATISTICS
Str 26 (+8), Dex 10, Con 21 (+5), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)
Base Atk +7; CMB +12; CMD 21
DEFENSE
AC 24, Touch 9, Flat-footed 24 (+9 armor, +6 natural, –1 size)
hp 78 (4d8+2d10+30+11+4*fc+7+6)
Fort +16, Ref +4, Will +8
Immune poison, resist acid, cold, electricity and fire 10; DR 5 / Magic
SR 19
OFFENSE
Speed 30 ft. (40 ft. base), fly 55 with armor (80 ft. base) (good)
Melee Power attack +1 greatsword +17/+10 3d6+(12+6+1+1+2=22) (19-20/x2) [S]
Melee PA overhand chop greatsword +17 3d6+(16+6+1+1+2=26) (19-20/x2) [S]
Melee PA Vital strike greatsword +17 6d6+(12+6+1+1+2=22) (19-20/x2) [S]
Melee 2 claws power attack +13 (1d6+11) and bite power attack +12 (1d8+11)
Space 10 ft.; Reach 10 ft.
Spell-like Abilities (CL 5th)
3/day – darkness
1/day – desecrate, unholy blight (DC 15)
ABILITIES
Feats Iron Will, Weapon Focus (Greatsword), Furious Focus, Cleave, Power Attack, Cleaving Finish, Vital Strike, Weapon Specialization (Great Sword)
Skills Climb +13, Intimidate +15, Perception +16, Survival +10, Swim +13, Linguistics +5 (2 ranks)
Languages Common, Giant, Infernal, Abyssal
Gear: Mwk Large Fullplate, Large Greatclub, +1 Large Greatsword, +2 Cloak of Resistance
SPECIAL ABILITIES
Smite Good (Su) Once per day, as a swift action, the halffiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests. (+1 atk, +1 ac, +6 damage)

Shattering Strike (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.

Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1. (Does not work together with cleave or vital strike.)

Weapon Training (Ex) As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. This ability replaces Weapon Training 1, 2, 3 and 4.

Lvl 4: Bonus combat feat: Weapon Specialization (Great Sword)
Lvl 4 Stat Increase: Con+1 (20->21)
Lvl 4 Class skill: Linguistics

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