Farfett Dealan-Dé

"Kultainen kulkija" - Taustatarina

Neutral good female Aasimar0
Class: Herald caller of Desna 7
Subclass: Rift warden 1


Init +4 (+4 dex)
Senses Perception +6, Darkvision 60'


AC 22, touch 17, flat-footed 18; (+4 dex, +4 armor, +1 natural, +3 deflectionSoF)
HP 72 (1d8+6+4+7+7+8+4 +14 con +7 fc +5 mythic)
Fort +8 (con +2, class +5, res +1)
Refl +7 (dex +4, class +2, res +1)
Will +10 (wis +4, class +5, res +1)
Special Defences: resist acid/cold/electricity 5
Angelic blood: +2 v. effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead).


Speed 40ft
Melee +1 heavy mace +8 1d8+4
Melee +1 Starknife cold iron +8 1d4+3 (x3)
Ranged Heavy crossbow +10 1d10 (19-20) 8kpl +1 bolt
Special Planar guide: Outsider evil +2


CL 7, Concentration +13 (+2 to Summon monster defensively)
Spell resistance: +13, +17 if demon
Domain: Travel
Spells prepared
4th (2+1/day) (DC 18) - Dimensional anchor, Holy smite, Dimension door
3rd (3+1/day) (DC 17) - Invisibility purge, Prayer, Magic circle against evil, Fly
2nd (4+1/day) (DC 16) - Shield other, Calm emotion, Resist energy, Bull's strenght, Locate object
1st (5+1/day) (DC 15) - Endure elements, Protection from evil, Shield of faith (2), Bless, Longstrider
0th (4/day) (DC 14) - Detect magic, Stabilize, Guidance, Create water


Str 14 Dex 18 Con 14 Int 14 Wis 19 Cha 18
Base Atk 5; CMB +7 CMD 21 +3 SoF
Feats Selective channel, Summon good monster, Spell penetration, Augment summoning, Spell focus (abjuration), Angelic blood, Angelic flesh (steel)


Skills 6+2/hd ACP -1 | +2 mythic bonus to Diplomacy, +3 rank from subclass

  • Acrobatics
  • Appraise
  • Bluff
  • Climb
  • Craft
  • Diplomacy +18 (7)
  • Disable device
  • Disguise
  • Escape artist
  • Fly +5 (1)
  • Handle animal +10 (3)
  • Heal +14 (7)
  • Intimidate +8 (1)
  • Knowledge (arcana) +12 (7)
  • Knowledge (dungeoneering)
  • Knowledge (engineering)
  • Knowledge (geography)
  • Knowledge (history)
  • Knowledge (local)
  • Knowledge (nature)
  • Knowledge (nobility)
  • Knowledge (planes) +12 (7)
  • Knowledge (religion) +12 (7)
  • Linguistics
  • Perception +6
  • Perform dance +10 (3)
  • Ride
  • Sense motive +14 (7)
  • Sleight of hand
  • Spellcraft +12 (7)
  • Stealth
  • Survival
  • Swim
  • Use magic device +7 (3)

Traits Riftwarden orphan1 Demonbane Summoner2
Languages Common, Celestial, Abyssal, Infernal
SQ

  • Channel energy 4d6 7/day
  • SLA: Daylight 1/day
  • Agile feet (Ignore difficult terrain as swift action) 7/day

On person: Cleric's kit, 60gp, mwk chainshirt
In backpack:
Mule:
Potions/Oils: Alchemist fire, Acid flask, CLW
Scrolls:
Wands: Spiritual weapon (2), CMW (6), Daylight (24)
Miscs:
Ioun Stones:


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders Cloak of resistance +1
  • Chest
  • Body
  • Armor mwk chainshirt
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1 You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further confirmed that your parents went missing on a secret mission into the Worldwound less than a month after youwere born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks.
    MYTHIC TRAIT The PC gains a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, he can recharge a charged magic item. Doing so adds a number of charges equal to 1d10 + his subclass tier to the item, up to its normal maximum number of charges.
  • 2 Your line is derived directly from the god callers of Sarkoris. You adamantly oppose the demonic forces of the Worldwound in hopes of reclaiming your lost lands. The attacks of creatures you summon are treated as cold iron for the purpose of overcoming damage reduction.

Things to buy


Tulevaisuus


  1. Cleric feats: Selective channel, Summon good monster, Dedicated Summoner, Call Heralds, Divine Heralds
  2. Cleric
  3. Cleric feat: Spell penetration
  4. Cleric Mighty Heralds, Augment summoning
  5. Cleric feat: Spell focus (abjuration)
  6. Cleric 1. Riftwarden: Counter-summons, planar guide
  7. Cleric feat:
  8. Cleric Superior summoning
  9. Cleric feat:
  10. Cleric
  11. Cleric feat:
  12. Cleric
  13. Cleric feat:
  14. Cleric
  15. Cleric feat:
  16. Cleric
  17. Cleric feat:
  18. Cleric
  19. Cleric feat:
  20. Cleric

Summoning feats for consideration: Sacred Summons, Versatile Summon Monster, Proxy Summoning, Retributive Summoning

Riftwarden preq feats: Spell penetration, Spell focus (abjuration)

Aasimar feats:Angelic blood, Angelic flesh, Angelic wings, Metallic wings

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