Fiona D'Espara

Player: Shade

Gear value: ~177000 kultapalaa

Fiona D'Espara
Female human (Varisian) fighter (archer) 6/paladin (divine hunter) 8/ranger (divine tracker) 2 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Init +5; Senses Perception +17
Aura care (10 feet)


Defense


AC 32, touch 18, flat-footed 27 (+11 armor, +3 deflection, +5 Dex, +3 natural)
hp 186 (16d10+56)
Fort +25 (+5 circumstance bonus vs. cold weather), Ref +20, Will +19; +1 trait bonus vs. evil outsider's spells and effects
Immune disease


Offense


Speed 30 ft.
Melee unarmed strike +19/+14/+9/+4 (1d3+3 nonlethal)
Ranged +4 adaptive paueliel composite longbow +27/+22/+17/+12 (1d8+10/×3)
Special Attacks channel positive energy 4/day (DC 18, 4d6), combat style (archery), favored enemy (evil outsiders +2), smite evil 3/day (+4 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +9)
:At will—detect evil
Paladin (Divine Hunter) Spells Prepared (CL 5th; concentration +9)
:2nd—resist energy, weapon of awe[APG] (DC 16)
:1st—divine favor, liberating command[UC]


Statistics


Str 16, Dex 20, Con 17, Int 12, Wis 10, Cha 18
Base Atk +16; CMB +19; CMD 37
Feats Battle CryACG, Combat Reflexes, Deadly Aim, Improved Precise Shot, Improved Snap ShotUC, Iron Will, Manyshot, Pinpoint Targeting, Point Blank MasterAPG, Point-blank Shot, Precise Shot, Rapid Shot, Snap ShotUC, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits armor expert, purity of faith
Skills Acrobatics +20, Climb +9, Diplomacy +10, Heal +8, Intimidate +8, Knowledge (nature) +5, Knowledge (nobility) +13, Knowledge (religion) +13, Perception +17, Ride +11, Sense Motive +10, Stealth +9, Survival +4, Swim +8
Languages Common, Varisian, Vudrani
SQ distant mercy (40 feet), divine bond, lay on hands 8/day (4d6), mercy (sickened), shared precision, track +1, trick shot (trick shot: disarm)
Combat Gear oil of bless weapon (12), potion of cure serious wounds (2), potion of fly (2), potion of protection from evil (3), potion of remove blindness/deafness, potion of restoration, lesser (3), potion of shield of faith +5 (3), alchemist's fire (5), oil (8), sanctified rings (pair); Other Gear +5 champion glamered mithral agile breastplate, +4 adaptive paueliel composite longbow, arrows (40), blunt arrows (20), amulet of natural armor +3, belt of physical perfection +2, boots of striding and springing, boots of the winterlands, cloak of resistance +4, headband of alluring charisma +4, ring of protection +3, blanket, winter, cold weather outfit, grappling arrow, holy text, hooded lantern, masterwork backpack, silk rope (50 ft.), silver holy symbol of Iomedae, trail rations (15), 33 gp, 7 sp


Tracked Resources


Alchemist's fire - 0/5
Arrows - 0/40
Battle Cry (4/day) - 0/4
Blunt arrows - 0/20
Lay on Hands (4d6 hit points, 8/day) (Su) - 0/8
Oil of bless weapon - 0/12
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) - 0/4
Potion of cure serious wounds - 0/2
Potion of fly - 0/2
Potion of protection from evil - 0/3
Potion of remove blindness/deafness - 0/1
Potion of restoration, lesser - 0/3
Potion of shield of faith +5 - 0/3
Sanctified rings (pair, Iomedae) - 0/1
Smite Evil (3/day) (Su) - 0/3
Trail rations - 3/15


Special Abilities


Armor Expert -1 Armor check penalty.
Aura of Care (10 ft.) (Su) Self and allies in aura no longer provide cover for ranged attacks.
Battle Cry (4/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs fear for 1 min.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Distant Mercy (40 feet) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Divine Bond +2 (8 minutes) (Su) Add bonus/properties to ranged weapon. Add distance/reliable/seeking to list.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Immunity to Disease You are immune to diseases.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Pinpoint Targeting Standard action (may not move this round): target of your ranged attack loses armor, natural armor and shield bonuses to AC.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs that foe.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Track +1 Add the listed bonus to survival checks made to track.
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.
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