Tewanyjarhin

Onks sulla mitään huomenna? Normipolutusta.

Player: Conway
Race: Human
Gender: Male
Size: Medium
Alignment: Neutral
Class: Ranger 7
Faction: Andoran
Homeland: Andoran, Falcon's Hollow
Deity: Erastil
Languages: Common(Taldane), Kelish
XP: 19
PA: 22/22 Maximum Item Cost: 8 000 gp


Speed: 30ft (6 Squares)
Initiative: +10
Perception: +17
AC: 19, Flat 15, Touch 14
HP: 67


Str 14, Dex 16 (18), Con 14, Int 12, Wis 14, Cha 7
Fort +9, Ref +11, Will +6
Base Attack Bonus: +7/+2 CMB: +9 CMD: 23
Ranged Longbow, Composite (Str +2, Magic +1) +12/+7 1d8+3 P X3 110 feet
Melee Greatsword (Cold Iron, Masterwork) +10/+5 2d6+3 19-20 S X2
Melee Morningstar (Alchemical Silver) +10/+5 1d8+2 B&P X2


Feats: Endurance, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Improved Initiative, Improved Precise Shot, Manyshot
Traits: Reactionary, Suspicious
Favored Class Ranger +1 Hit points


Special Abilities Favored Enemy: +2 Humanoid (human), +4 Undead
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Favored Terrain: Urban (buildings, streets, and sewers)
Woodland Stride: a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Puski


Skills: Climb +6, Handle Animal +8, Heal +6, Perception +17, Profession (Trapper) +6, Ride +8, Sense Motive +7, Spellcraft +5, Stealth +14, Survival +12, Swim +6,
Knowledge Dungeoneering (aberrations, caverns, oozes, spelunking) +11
Knowledge Geography (lands, terrain, climate, people) +11
Knowledge Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) +11


Spells known
1st (2/day) Delay Poison, Resist Energy — spells
2nd (1/day) Spike Growth — spells


Weapons: Composite Longbow +1 (Str +2), MWK Greatsword(Cold Iron), Morningstar(Silver, Alchemical)


Armor: Mithral Chain shirt +1


Gear: Belt of incredible dexterity +2, Eyes of the Eagle (These lenses grant a +5 competence bonus on Perception checks.) Wand of Cure Light Wounds x2, Cloak of Resistance +2, Everburning torch, Silver Holy symbol, Ring of Sublime,


Eyes of the Eagle: Slot eyes; Price 2,500 gp; Weight —
These items are made of special crystal and fit over the eyes of the wearer. These lenses grant a +5 competence bonus on Perception checks. Wearing only one of the pair causes a character to become dizzy and stunned for 1 round. Both lenses must be worn for the magic item to take effect.
Cloak of Resistance: Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2)
Belt of Incredible Dexterity: Slot belt; Weight 1 lb.; Price 4,000 gp (+2)
Ring of the Sublime: This ornate gold ring is set with a single round sapphire and platinum stems. When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear. Wearers of rings of the sublime in Taldor often believe the ring’s ability to combat fear also removes social anxiety, making the wearer a more confident and self-assured member of high society.


History

01. #3: Murder on the Silken Caravan
02. #2: The Hydra's Fang Incident
03. #1: Silent Tide
04. #4: The Frozen Fingers of Midnight
05. #5: Mists of Mwangi
06. #6: Black Waters
07. #7: Among the Living
08. #8: Slave Pits of Absalom
09. #10: Blood at Dralkard Manor
10. #9: Eye of the Crocodile King
11. #12: Stay of Execution
12. #11: The Third Riddle
13. #13: The Prince of Augustana
14. #14: The Many Fortunes of Grandmaster Torch
15. #18: The Trouble with Secrets
16. #16: To Scale the Dragon
17. #27: Our Lady of Silver
18. #28: Lyrics of Extinction
19. #32: Drow of the Darklands Pyramid

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