Rox Sparkle

Zap!

Summoner (Blessed One) 5
Player Swyrlyn


Ancestry Strongjaw Kobold Background Field Medic
Speed 25, Perception +11•• , Darkvision
Alignment Neutral
Languages Common, Draconic


Str 10, Dex 18, Con 16
Int 10, Wis 14, Cha 18


AC 21; (+4 Dex, 2+5 trained)
HP 76 (Kobold 6, Summoner 50, Con 15, Toughness 5)
Fort +12••, Ref +11•, Will +11••
Special Defenses


Melee Jaws +12 2d6 P (finesse, unarmed)
Ranged
Special Attacks


Arcane Spells
3rd (2/day) — Haste ◆◆, Lightning Bolt ◆◆
2nd (2/day) — Flaming Sphere ◆◆, Blur ◆◆
Cantrips (lvl 3) — Ray of Frost ◆◆,Electric Arc ◆◆, Shield ◆, Daze ◆◆, Light ◆◆
Spell Attack +11••, DC 21•


Skills

  • Acrobatics(Dex) +11• - Summoner Class skill
  • Arcana(Int) +7• - Dragon Eidolon skill
  • Athletics(Str) +7• - Summoner Class skill
  • Crafting(Int)
  • Deception(Cha)
  • Diplomacy(Cha)
  • Intimidation(Cha) +11• Dragon Eidolon skill
  • Warfare Lore(Int) +7• - Background
  • Kobold Lore(Int) +7• - Kobold Lore
  • Medicine(Wis) +11•• - Background
  • Nature(Wis)
  • Occultism(Int) +7• - Skill Training
  • Performance(Cha)
  • Religion(Wis) +9• - Summoner Class skill
  • Society(Int)
  • Stealth(Dex) +11• - Kobold Lore
  • Survival(Wis)
  • Thievery(Dex) +11• - Kobold Lore

Heritage:

  • Strongjaw Kobold: Your bloodline is noted for their powerful jaws and sharp teeth. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits.

Ancestry Feats:

  • Kobold Lore (1):
  • Kobold Breath Two Actions (5): You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 3d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds

Summoner Feats:

  • Blessed One Dedication (2):You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells.
  • (4): MAGICAL EVOLUTION: Your eidolon evolves to cast their own spells. Your eidolon gains the Cast a Spell activity and learns two cantrips of their tradition, which they cast as innate spells. Your eidolon uses your spell DC and spell attack modifier for these spells.

General Feats:

  • Toughness (3): You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.

Skill Feats:

  • Battle Medicine (1-Background):
  • Assurance Medicine (2- Skill feat):
  • xxxx (4- Skill feat):

Class Features:

  • 1: Ancestry (Kobold, Strongjaw, Draconic Exemplar = Blue ) and background (Field Medic),initial proficiencies, eidolon, spellcasting, conduit spells, 2nd-level spells, eidolon unarmored expertise, general feat, shared vigilance, signature spells, skill increase, 4 Skill feat, summoner feat, 5 3rd-level spells, ability boosts, ancestry feat, eidolon unarmed expertise, skill increase

Bulk Limit: 6 || Worn + Weapons = 6 || All =
Worn Studded Leather (1), Bandolier with Healer's Tools (1)
Weapons
Stowed Crowbar (L), Grappling Hook(L)
Wealth
At the LodgeAdventurer’s Pack (2)[backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin](2),


Notes

Agragos: Dragon Eidolon
Source: Secrets of Magic_Playtest pg. 20-21
Traits: astral, dragon, eidolon, and electricity
Size Medium
AC 23; (+4 Dex, 4+5 expert)
Melee Single Action: Tail, +14 2d8+4 Bludgeoning
Melee Single Action: Claw (agile), +14 2d4+4 slashing
Special attack: Breath Weapon 3d6 electricity vs Reflex DC 21
Str 18, Dex 18, Con 18, Int 10, Wis 12, Cha 10
Hit Points: Same as Summoner 76
Fort +13••, Ref +11•, Will +10••
Spells: Shield, Electric Arc
Skill: Acrobatics +11, Arcana +7, Athletics +11, Intimidation +7, Occultism +7, Religion +8, Stealth +11, Thievery +11
Senses: Darkvision
Speed: 25 feet

  • Studded Leather Armor 3 gp
  • Composite Shortbow 14gp
  • Light Hammer 3sp
  • Bandolier, 1sp
  • Adventurer's Pack, 7sp, 2
  • Healer's Tools, 5gp, 1
  • Dagger, 2sp, L
  • Crowbar 5sp
  • Grappling hook 1sp
  • Writing set 1gp
  • Repair Kit 2gp
  • Thieves' Tools 3gp
  • Magic Weapon (+1) 35 gp

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped