Jack ensimmäisellä visiitillään Rappan Athukiin. Näki miten toverinsa silvottiin kappaleiksi, joten vain pakeneminen oli vaihtoehto. Aku, voitat tänään, mutta minä palaan.

Jack

Male Human Monk 6 (Wanderer)
LN medium human
Player FranKc
Xp 24185+60/35 000


Init +4
Senses Perception +8


AC 19, touch 18, flat-footed 16; (+4 wis, +2 dex, +1 monk, +1 deflection, +1 shield)
hp 54 (6d8 + 12 con, +6 fcb, +3 boon
Fort +9, Ref +8, Will +10
Special Defenses Evasion, Purity of body


Speed 50ft
Melee mwk katana +8 1d8+6 (18-20)
Melee mwk katana power attack +7 1d8+12 (18-20)
Melee unarmed +9 1d8+5
Melee flurry +9/+9 1d8+5
Melee power attack flurry +7/+7 1d8+9
Ranged sling +6 1d4+4
Special Power attack, -2/+4; two-handed -2/+6
Special stunning fist dc 17 6/day
Special Unarmed grapple +13


Str 18, Dex 14, Con 14, Int 7, Wis 18, Cha 7
Base Atk +4; CMB +10; CMD 25 (+2 to/vs. grapple)
Feats Improved unarmed strike, Improved grapple, Exotic weapon proficiency (katana), Stunning fist, Deflect arrows, Endurance, Power attack, Snapping turtle style, Improved trip
Traits reactionary, life of toil
Languages common, tien, abyssal
SQ

  • Dual-talented
  • At 1st level, the wanderer gains either one additional language known or proficiency in one exotic or martial weapon. At 4th level and every four levels thereafter, the wanderer may gain an additional language known or may retrain her weapon proficiency from this ability to a different exotic or martial weapon. This ability replaces the bonus feat gained at 1st level.
  • At 3rd level, the wanderer gains Endurance as a bonus feat, and the feat bonus doubles when he makes Constitution checks because of a forced march. In addition, a wanderer gains a +2 bonus on saving throws against spells and effects that cause exhaustion and fatigue. This ability replaces still mind.
  • Ki-pool 7/day use swift action to gain an extra attack, increase speed 20ft, gain +4 dodge ac, ant haul, feather step, longstrider, pass without trace, or tireless pursuit
  • Ki-attack If you have one or more points in your Ki-pool, your unarmed attacks count as magic for overcoming DR

Skills

  • Acrobatics +11 (6)
  • Climb +8 (1)
  • Perception +8 (1)
  • Sense motive +8 (1)
  • Stealth +10 (1)
  • Survival +8 (1)
  • Swim +8 (1)

On person MWK katana, cold iron katana, alchemical silver sai, pathfinder's kit, cloak of resistance +1, ring of protection +1, amulett of mighty fist +1
In backpack antiplague, antitoxin, acid (1), alchemist fire (2), scroll of mage armor (4), scroll of clw (2), potion of clw (3), potion of cmw, potion of mage armor (2), ioun torch, smoked goggles, oil of magic weapon, oil of bless weapon, oil of magic fang, trail rations x
Wealth 0gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes

  • Jack has survived Rappan Athuk once. He shall return, for his destiny lies under the valley that nearly took his life...
  • Mausoleum skulker
  • Lonely survivor

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