Half-orc bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
N Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (1d10+3)
Fort +5, Ref +0, Will +1
Defensive Abilities orc ferocity
Speed 40 ft. (30 ft. in armor)
Melee greataxe +5 (1d12+6/×3)
Ranged throwing axe +1 (1d6+4)
Special Attacks bloodrage (6 rounds/day)
Str 18, Dex 10, Con 15, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Power Attack, Raging Vitality<sup>APG</sup>
Traits goblin watcher, outcast, resilient
Skills Apraise +1 (+5vs treasury hoard), Climb +4, Intimidate +8, Perception +4, Survival +4, Swin +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ disruptive bloodrage, fast movement, orc blood
Other Gear scale mail, greataxe, throwing axe, backpack, belt pouch, blanket<sup>APG</sup>, flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 53 gp
Bloodrage (6 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
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