Kategoriassa ToinenPimeys-hahmot

(Daleithir ennen kuolemaansa ja uudelleensyntymäänsä)

Daleithir

Jos haltialta kysyttäisi, miten hän kuvailisi Daleithiriä, hän vastaisi jotain kuten "vahvatahtoinen" tai "läsnäoleva". Se, mitä hän todellisuudessa ajattelisi, on sana "kuolevainen". Daleithirin silmistä näkyy se sama väliaikaisuus, jonka haltiat aistivat katsoessaan vähäisempiä rotuja.

Daleithir ei ole sairaanloisen näköinen, vaikka epäkuollut veri hänen suonissaan syökin jatkuvasti hänen terveyttään. Hänen ihonsa ja hiuksensa ovat liki valkeat, mutta kuoleman läsnäolo pukee häntä. Hänen paksuja vaatteitaan koristavat osirionilaiset kuvioinnit ja hänen rinnallaan lepää vieri vieren Sihedronin medaljonki, jonka tarkoitus on suojella kuolleita epäkuoleman kiroukselta, ja Pharasman pyhä symboli.


Daleithir

Pelaaja: Alvan
Male Elf Undead Sorcerer 4 / Cleric of Pharasma 3 / Mystic Theurge 3
Neutral Medium humanoid
Init +6 (dex +2, Improved Initiative +4)
Senses low-light vision; Perception +5 (+2 race, +3 wis)
Speed: 35 ft.
Str 10, Dex 14, Con 12 (+4 Belt), Int 10, Wis 16 (+1 @ lv 8), Cha 18 (+1 @ lv 4)


Defenses

AC 19, touch 14, flat-footed 17, CMD 17 (dex +2, armor +5, ring +2)
HP 66 (3d8+4d6+3d6 class + 10 con + 10 Toughness)

Fort +7 (+5 class, +1 con, +1 Sihedron Medallion)
Refl +6 (+3 class, +2 dex, +1 Sihedron Medallion)
Will +12/+14 (+9 class, +2 wis, +1 Sihedron Medallion, +2 vs enchantments/+2 vs fear)

Special defenses: Immune to magical sleep, Resist Cold 5, DR 5/- vs. Nonlethal Attacks


Attacks

Base Atk +5; CMB +5
Melee: +6 / 1d6 + 1 (Quarterstaff of Spell Storing +1, hold person (DC 17))
Melee: +6 / 1d4 + 1 (Undead Bane Dagger +1)
Ranged:
Special Attacks: Grave Touch (melee touch attack / Creature is shaken (7/day))


Qualities

Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Special Qualities: Channel Divinity 2d6 (7/day), Combined Spells (lv 1, lv 2)
Traits: Attuned to the Ancestors (Osirion faction trait), Magical Knack - Sorcerer (Magic trait), Companion To The Grave (1)
Racial low-light vision, keen senses, elven immunities, elven magic


Magic

Sorcerer

DC 14 + spell level, Caster Level 9 (Sorc 4 + MT 3 + Trait 2)

Spells
Cantrips: (9/day) Open/Close, Mage Hand, Prestidigitation, Message, Touch of Fatigue, Disrupt Undead, Light
1 lv: (7/day) Ray of Enfeeblement, Chill Touch, Color Spray, Grease, Comprehend Languages, Disguise Self
2 lv: (7/day) Web, Glitterdust, Spectral Hand
3 lv: (5/day) Vampiric Touch, Dispel Magic

Cleric

DC 13 + spell level, Caster Level 6 (Cleric 3 + MT 3)

Domain Spells
1 lv: Cure Light Wounds, Cause Fear
2 lv: Cure Moderate Wounds, Death Knell
3 lv: Cure Serious Wounds, Animate Dead

Spells / Day (typical spells)
Orisons: 6 (Light, Light, Guidance, Guidance, Virtue, Virtue)
1 lv: 4+1 (Cure Light Wounds, Doom, Doom, Bane, Bane)
2 lv: 4+1 (Cure Moderate Wounds, Aid, Aid, Eagle's Splendor, Silence)
3 lv: 3+1 (Cure Serious Wounds, Daylight, Daylight, Invisibility Purge)

Domain Powers
Death Bleeding Touch
Healing Rebuke Death


Skills

Skills: Bluff 8 (1 rank, +3 cd, +4 cha), Diplomacy 10 (1 rank, +3 cs, +4 cha, +2 Persuasive) Heal 11 (5 rank, +3 wisdom, +3 CS), Intimidate 27/29 (10 rank, +4 charisma, +3 CS, +6 Skill focus, +4 Persuasive, +2 when wearing Death's Head Mask), Knowledge (Arcana) 6 (3 ranks, 0 int, +3 CS), Knowledge (Religion) 6 (3 ranks, 0 int, +3 CS), Linguistics 4 (1 rank, 0 int, +3 CS, Undercommon), Stealth 7 (0 ranks, +2 Dex, +5 Cloak)
Languages: Elven, Taldan, Undercommon


Feats

Eschew Materials
Skill Focus (Intimidate)
Arcane Armor Training
Improved Initiative
Persuasive (Shin'rakorath bonus feat)
Fleet
Toughness


Equipment

Equipment on person: Sihedron Medallion (2) (0 lb.), Ring of Protection +2 (0 lb.), Ring of Sustenance (0 lb.), Mithral Shirt +1 (12.5 lb.), Death's Head Mask (3) (1 lb.), MWK Bandolier (0.5 lb.), Silver Holy Symbol of Pharasma (1 lb.), Cloak of Dark Elvenkind (1 lb.), Winter Clothing (7 lb.) (4), Belt of Mighty Constitution +4 (1 lb.), Quarterstaff of Spell Storing +1 (4 lb.)
Equipment in bandolier: Wand of Cure Light Wounds (33/50) (0.1 lb.), Wand of Lesser Restoration (47/50) (0.1 lb.), Wand of Mirror Image (48/50) (0.1 lb.), Undead Bane Dagger +1 (1 lb.)
Equipment in backpack: Backpack (2 lb.), Potion of Aid (0.1 lb), Set of 20 needles, 2x potion of cure light wounds (0.2 lb.), scroll of haste (0.1 lb.), 3x scroll of cure moderate wounds (0.3 lb.), scroll of stinking cloud (0.1 lb.), wand of false life (11) (0.1 lb.)
Daleithir's Equipment carried by Theirastra: Bedroll (5 lb.), Winter blanket (3 lb.) (4)
Money: 22 gp, 4 sp (0.5 lb.)
Encumbrance: without backpack 15.9 lb./with backpack +10,9 lb. (light 33 lb./medium 66 lb./heavy 100 lb.)


(1) Companion to the grave (Campaign trait) The dead know their own kind and react accordingly. You gain a +2 trait bonus to diplomacy when dealing with sentient undead.

(2) Sihedron Medallion (AP#1 p.55) This medallion hangs on a leather cord, a silver disc inscribed with a seven-pointed star. While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, it may be commanded to bestow the effects of false life (1d10+3 hp) on the wearer—activating this function is a free action. Placed on the neck of a dead body, the Sihedron medallion preserves the body indefinitely via a gentle repose effect.

(3) Death's Head Mask This rather grizzly looking white and grey pathwork leather face mask resembles a grinning humanoid face. While worn, the Death's Head Mask grants its wearer a +2 morale bonus against fear effects, and a +2 enchantment bonus to Intimidate skill checks. The mask also grants the wearer a constant deathwatch effect. Once per day the wearer may cast death knell (1d8hp, 1 caster level, +2 str).

(4) Daleithir suffers from chronic feeling of "cold in his bones" and tries to compensate this by wearing heavier clothing than usual and sleeping with extra blankets whenever possible.

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