Veltzeh

Asix Thawsaw

Attach:Asix.png Δ

Asix Thawsaw

Ratfolk ARG rogue 4
Lawful Neutral Small Humanoid (ratfolk)
XP 9900


Init +5
Senses Darkvision 60 ft.; Perception +11 (+13 vs. traps; +12 to avoid being surprised by foes)
Speed 30 ft. (20 ft. encumbered)


AC 16, flat-footed 13, touch 14, flat-footed touch 11 (+1 size, +3 Dex, +2 armor, +0 natural, +0 deflection) (Thursday when at half or less HP and no conscious ally within 30 ft. -> +2 AC (racial))
HP 33 (4d8+4*2+3)
Fort +3, Ref +7, Will +3; (-2 vs. swarm distraction and mind-affecting)
CMD 17


Attack (Thursday when at half or less HP and no conscious ally within 30 ft. -> +2 atk (racial))

CMB +4
Special Attacks


Str 15, Dex 17, Con 14, Int 15, Wis 15, Cha 10; (-2 to concentration checks)
BAB +3
Traits Child of Nature APG, Artisan UCa, Reactionary UCa
Drawback Haunting Regret QaC
Feats Weapon Finesse, Fleet × 2
Skills Acrobatics +10 [4], Appraise +6 [1], Bluff +0, Climb +9 [4], Craft (alchemy) +10 [1], Craft () +2, Diplomacy +4 [1], Disable device +12 [4], Disguise +0, Escape artist +10 [4], Fly +3, Heal +2, Intimidate +0, Knowledge (dungeoneering) +6 [1], Knowledge (local) +6 [1], comment Linguistics +6 [1], Perception +11 [4], Perform () +0, Ride +4 [1], Sense motive +2, Sleight of hand +7 [1], Stealth +14 [4], Survival +8 [3], Swim +2, Use magic device +9 [4]
Skills on Thursdays

Languages Common, Dwarven, Undercommon, Draconic
Special Qualities Ratfolk: small, slow speed, darkvision, rodent empathy, cornered fury, tinker; Rogue: trapfinding, comment evasion, comment rogue talents (ninja trick: wall climber) minor magic: detect magic), finesse training (Weapon Finesse, Dex to dmg (dagger)), uncanny dodge


Special Abilities

Special

Explanations


Gear
On body Leather, Dagger (cold iron) (1 lb), Shortspear (3 lb), Dart (6) (3 lb), Sling, Rapier (2 lb), Leather (15 lb), Dagger (1 lb), Pouch, belt (empty) (0,125 lb), Smoked goggles, spring-loaded wrist sheath (2) (0,5 lb), Weapon cord, Acid (flask) (2) (2 lb), Explorer's outfit (2 lb), weight 17,125 lb
inside spring-loaded wrist sheath (left): dart
inside spring-loaded wrist sheath (right): cold iron dagger
In belt pouch Bell, Candle (3), Chalk, 1 piece (10), Earplugs (5), Fishhook, Flint and steel, glass cutter, Inkpen, Magnet (0,5 lb), Sewing needle, Signal whistle, snorkel, Thieves' tools (1 lb), weight 1,5 lb
In backpack Backpack (empty) (0,5 lb), Bedroll (1,25 lb), Blanket, winter (0,75 lb), Crowbar (5 lb), fishing kit (0,5 lb), Grappling hook (4 lb), Rations, trail (per day) (21) (5,25 lb), Rice paper (sheet) (26), Rope, hemp (50 ft.) (10 lb), Sack (empty) (0,125 lb), String or twine (50 ft.) (2) (1 lb), waterproof bag (0,5 lb), Waterskin (1 lb), Artisan's tools (5 lb), Drill (1 lb), weight 35,875 lb
In sack nothing weight 0 lb
In inn/home nothing weight 0 lb
Money 109 gp, 0 sp, 0 cp (in various pockets)
Encumbrance 54,5 lb (0 lb in sack) (Light 50 lb, Medium 100 lb, Heavy 150 lb)


Sources


Description

Background mechanics


Episodic background

Personality sometimes a little broody, will not tell a lie (but will sometimes refuse to speak), likes to collect all kinds of useful items and agonizes because they're sometimes too heavy, likes Elven jewelry but this far hasn't been able to buy any

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page last modified on 2015-07-07 15:05