Male human (Ulfen) barbarian 1
CN Medium humanoid (human)
Init +2; Senses Perception +5
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +1; +1 trait bonus vs. cold effects, +4 trait bonus vs. cold environments
Speed 40 ft. (30 ft. in armor)
Melee dagger +5 (1d4+4/19-20) or
:heavy mace +5 (1d8+4) or
:heavy pick +5 (1d6+4/×4) or
:longsword +5 (1d8+4/19-20)
Ranged javelin +3 (1d6+4)
Special Attacks rage (6 rounds/day)
Str 18, Dex 14, Con 15, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Endurance, Extra Rage
Traits frostborn, resilient
Skills Acrobatics +2, Escape Artist -1, Perception +5, Stealth -1, Survival +5
Languages Common, Skald
SQ fast movement
Other Gear scale mail, heavy wooden shield, dagger, heavy mace, heavy pick, javelin (2), longsword, backpack, blanket, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, wrist sheath
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Frostborn You gain a +4 trait bonus on any savings throws made to resist the effects of cold environments, as well as a +1 trait bonus on all saving throws against cold effects.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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