Age: 21
Height: 6' 9" (206cm)
Weight: 145lb (66kg)

Male Aquatic Half-Elf Bloodrager 2 / Oracle (Enlightened Philosopher) 1 / Inquisitor (Spellbreaker) 1 of Zohls
Lawful Neutral Medium Humanoid (half-elf)
Player Feuran

Init +2 (+2 dex)
Senses Perception -1

AC 19, touch 12, flat-footed 19; (+5 armor, +2 dex, +2 shield)
HP 33 [1d10(10,1), 1d8(6,7)]
Fort +6 (con +2, class +3, res +1)
Ref +4 (dex +2, class +1, res +1)
Will +3 (wis -1, class +3, res +1)
Special Defenses

  • Uncanny Dodge
  • Strong-Willed, roll Will mind-affecting saves twice
  • Elven Immunities
    • Half-elves are immune to magic sleep effects
    • Gain a +2 racial saving throw bonus against enchantment
  • Rage, +2 morale will saves, +6 morale to con
  • Grasp spell, cast when about to fail a climb check

Speed 65ft, with armor 65ft (10ft of this is only land speed)
Melee one-handed Trident (+1) +8 (1d8+5), 20/x2
Melee two-handed Glaive (+1 Seaborne) +8 (1d10+7), 20/x3
Melee one-handed Machete +7 (1d6+4), 19-20/x2
Ranged Composite Longbow (+1,str2) +5 (1d8+3), 20/x3

Judgement, 1/day, shift actions
Rage, 9 rounds/day, +2/+2 or +2/+3
Elemental Strikes, 3/day, shift action to gain 1d6 fire to melee attacks for 1 round
Hive Curse, 1/day, standard action to create flask of acid

Spells known (CL 2, Concentration +2)
1st: 3/day: CLW, Air Bubble, Protection from Evil
Cantrips: Read Magic, Detect Magic, Guidance, Grasp

Str 18 Dex 14 Con 16 (4th) Int 10 Wis 9 Cha 11
Base Atk 2; CMB 6; CMD 18

Skills ACP (-0 armor, -2 shield)

SkillTotal bonusRanksMisc. mod.
Acrobatics9(11)43(+2 balance/jump)
Handle Animal-40-4
Profession Sailor713+4
Sense Motive001
Swim1323+4(+2 glaive)

Traits Soaring Sprinter, Azlanti Scholar (+1 history/local/UMD (UMD to class skill), Azlanti as bonus language)
Languages Common, Elven, Azlanti, Aquan, Draconic, Sylvan, Ancient Osiriani
RSQ Child of the Sea, Elf Blood, Elven Immunities, Long-Limbed, Multidisciplined

  • Bloodrager, Fast movement, +10 land speed
  • Bloodrager, Rage, rounds = 4+con+(lvl-1)x2, +4 morale str/ +6 con, +2 morale will, -2 AC
  • Bloodrager, Elemental Bloodline [Fire], Elemental Strikes 3/day
  • Bloodrager, Uncanny Dodge
  • Oracle, Mystery [Flame], Cinder Dance +10 base speed
  • Oracle, Curse [Hive], -4 Bluff, Diplomacy, Handle Animal, and Ride checks. Once per day as a standard action, you can cough up an ovoid, leathery sphere that can be hurled as a flask of acid
  • Inquisitor, Stern Gaze, +1 intimidate and sense motive
  • Inquisitor, Judgment 1/day
  • Inquisitor, Strong-Willed, roll Will mind-affecting saves twice
  • Inquisitor, Domain [Exploration] +10 base speed
    • Door Sight 3+wis/day, You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

On person:
In backpack: Kit, dungeoneering's
Wealth: 21g
Ioun Stones:

Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders Cloak of +1
  • Chest
  • Body
  • Armor Mithral Chain Shirt +1
  • Shield Heavy Wooden Shield (Shield sconce)
  • Belt
  • Wrist x2 Spring-loaded Wrist Sheat
  • Hand
  • Ring Ring of Swimming (+5 competence swimming)
  • Ring
  • Feet



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