Copypastesin tänne jotta on tallessa. Hyvä referenssi, lainattu http://www.ordofanaticus.com/forum/viewtopic.php?f=9&t=9703. Kannattaa kuitenkin huomata, että toistaiseksi meillä pelataan vielä LRB 5:den mukaan. -Touko
Knocked down Ballplayer: Roll for armor and injury before Ball scatters.
Apothecary: May also heal KO´d player (no dice roll required) so that the player stays Prone on the field.
Journeymen: Can come from any position that is 0-12 or 0-16 on your team roster.
Get The Ref: Each team receives 1 additional Bribe to use during this game.
Riot: If receiving team´s turn marker is on turn 7 each turn marker is moved back one square. If receiving team´s turn marker is on turn 0 each turn marker is moved foreward one square Else, Roll 1D6. On 1-3 both turn markers are moved forward one square. On 4-6 both turn markers are moved back one square.
Bribe: Cost for Goblins: 50.000 gps. For all others 100.000 gps.
Special Play Card clarification: Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
Skills may only be taken once per player.
Animosity: On Hand-Off or Pass to a player of different race roll 1D6. On 1 player refuses to hand-off/pass. But may still hand-off/pass to player of same race.
Blood Lust: On failed Blood Lust roll player does not lose declared action. May move instead of Block action. May pass, hand-off or score after feeding successfully. Casualty on Thrall is only Badly Hurt.
Bombardier: May use Hail Mary Pass.
Decay: A successful Regeneration roll will heal both results.
Diving Catch: Keeps all the old rules and now in addition +1 to any catch roll from an accurate pass targeted to his square. On failed catch ball bounces from player´s square.
Horns: Always adds +1 ST on a Blitz Action even if not moved before block.
Pass Block May not be used for thrown bombs Must reach a legal destination square. May be used against Dump Off passes.
Safe Throw: Keeps all old rules and now in addition: If player fumbles a pass on any roll other than a natural 1 then he keeps hold of the ball.
Shadowing: Dodging player rolls 2D6 + own movement – Shadowing players movement. On 7 or less shadowing player successfully follows dodging player.
Stab: Injury roll ignores all modifiers including Niggling injuries.
Stunty: No more +1 to injury. 7=Knocked Out / 9 = Badly Hurt on Injury roll
Tentacles: Dodging player rolls 2D6 + own strength – Tentacle players strength. On 5 or less the dodging player is held firm and his action ends.
Dwarf Team: Death Roler: + Loner Skill. Re-Roll: Cost: 50.000 gps.
Goblin Team: Bombardier: Delete No Hands Looney: Delete No Hands Pogoer: Delete Dirty Player, Secret Weapon. Cost: 70.000 gps.
Halfling Team: Treeman: Delete Loner
Khemri Team: Skeletons: + Thick Skull. Cost: 40.000 gps. Tomb Guardians: 4 5 1 9, Decay, Regeneration. Cost: 100.000 gps. (Replace Mummies)
Skaven Team: Rat Ogre: Cost: 150.000 gps
Undead Team: Skeletons: + Thick Skull. Cost: 40.000 gps. Mummies: Cost: 120.000 gps.
Wood Elf Team: Catcher: MA 8, + Sprint.
Bomber Dribblesnot - now plays for Goblin, Ogre or Orc teams and no longer has the No Hands skill Boomer Eziasson - lost the No Hands skill Count Luthor von Drackenborg skills are now Loner, Block, Hypnotic Gaze, Regeneration, Side Step Deeproot Strongbranch - 300,000 Eldril Sidewinder - 200,000 Flint Churnblade - 130,000 and lost the No Hands skill Grim Ironjaw skills changed to Loner, Block, Dauntless, Frenzy, Multiple Block, Thick Skull Hack Enslash - 120,000 and lost the No Hands skill Helmut Wulf - 110,000 and lost the No Hands skill Hthark the Unstoppable - 330,000 Icepelt Hammerblow skills changed to Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull Jordell Freshbreeze - 260,000 Lord Borak the Despoiler - 300,000 Max Spleenripper - 130,000 and lost the No Hands skill Mighty Zug - 260,000 Nobbla Blackwart - 130,000 and lost the No Hands skill Ramtut III - 380,000 Ripper now only plays for Goblin and Orc Scrappa Sorehead - 150,000 and skills are now Loner, Dirty Player, Dodge, Leap, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs Ugroth Bolgrot - 100,000 and lost the No Hands skill Varag Ghoul-Chewer - 290,000 Zara the Slayer now plays for Amazon, Dwarf, Halfling, High Elf, Human, Norse or Wood Elf Zzharg Madeye - 90,000
All teams have access to 6 star players now spread out for cost. The new stars are:
Bertha Bigfist - Amazon, Halfling or Ogre 290,000 - 6 5 2 9 - Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate
Crazy Igor - Vampire 120,000 - 6 3 3 8 - Loner, Dauntless, Regeneration, Thick Skull (Note: Mad Max can be bitten by a Vampire on your team as if he was a Thrall)
Dolfar Longstride - Elf, High Elf or Wood Elf 150,000 - 7 3 4 7 - Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block
Fezglitch - Skaven 100,000 - 4 7 3 7 - Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon
Glart Smashrip Jr. - Skaven 210,000 - 7 4 3 8 - Loner, Block, Claw, Juggernaut
Humerus Carpal - Khemri 130,000 - 7 2 3 7 - Loner, Catch, Dodge, Regeneration, Nerves of Steel
Ithaca Benoin - Dark Elf or Khemri 220,000 - 7 3 3 7 - Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands
J Earlice - Necromantic, Undead or Vampire 180,000 - 8 3 3 7 - Loner, Catch, Diving Catch, Dodge, Sprint
Lewdgrip Whiparm - Chaos and Nurgle 150,000 - 6 3 3 9 - Loner, Pass, Strong Arm, Sure Hands, Tentacles
Lottabottol - Lizardman and Slann 220,000 - 8 3 3 8 - Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs
Quetzal Leap - Lizardman and Slann 250,000 - 8 2 4 7 - Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs
Roxanna Darknail - Amazon or Dark Elf 250,000 - 8 3 5 7 - Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap
Sinnedbad - Khemri or Undead 80,000 - 6 3 2 7 - Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Soaren Hightower - High Elf 180,000 - 6 3 4 8 - Loner, Fend, Kick-off Return, Pass, Safe Throw, Sure Hands, Strong Arm
Willow Rosebark - Amazon, Halfling or Wood Elf 150,000 - 5 4 3 8 - Loner, Dauntless, Side Step, Thick Skull
And while these teams are NOT officially part of LRB6 (CRP) due to lack of official miniatures ... since both Nelson and Enarion have said on the forums that the 3 new NAF and BBRC approved races could/might be in a 2011 expansion pack with Chaos Dwarves ... the rules for those teams are:
Chaos Pact teams are a mix of evil and chaotic races. The Marauders while enthusiastic have to be coached to fill the different needs of the team while other races provide the muscle and fineness to support the Marauders. However due to the arrogance, stupidity, or animalistic nature of the team members, it is rare to see a well organized and effective Chaos Pact team. The Chaos All-Stars are the best example of how great this team can be with the right coach.
0-12 Marauders 50,000 6 3 3 8 GSPM/A
0-1 Goblin Renegade 40,000 6 2 3 7 Animosity, Dodge, Right Stuff, Stunty AM/GSP
0-1 Skaven Renegade 50,000 7 3 3 7 Animosity GM/ASP
0-1 Dark Elf Renegade 70,000 6 3 4 8 Animosity GAM/SP
0-1 Chaos Troll 110,000 4 5 1 9 Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate S/GAPM
0-1 Chaos Ogre 140,000 5 5 2 9 Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-mate S/GAPM
0-1 Minotaur 150,000 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S/GAPM
0-8 Re-roll counters: 70,000 gold pieces each
Star Players available for Inducement: Bomber Dribblesnot (60k), Zzharg Madeye (90k), Ugroth Bolgrot (100k), Crazy Igor (120k), Lewdgrip Whiparm (150k), Morg ‘n’ Thorg (430k)
The Slann team is an ancient race of space travellers stranded on our planets many ages ago. After realizing that rescue was never coming they settled down and began ordering the Lizardmen around as their leaders. While most Slann prefer to become fat and lazy lording over the Lizardmen, a few of younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.
0-16 Lineman 60,000 6 3 3 8 Leap, Very Long Legs G/ASP
0-4 Catchers 80,000 7 2 4 7 Diving Catch, Leap, Very Long Legs GA/SP
0-4 Blitzers 110,000 7 3 3 8 Diving Tackle, Jump Up, Leap, Very Long Legs GAS/P
0-1 Kroxigor 140,000 6 5 1 9 Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull S/GAP
0-8 Re-roll counters: 50,000 gold pieces each
Star Players available for Inducement: Helmut Wulf (110k), Hemlock (170k), Lottabottol (220k), Quetzal Leap (250k), Slibli (250k), Morg ‘n’ Thorg (430k)
On occasion the Skaven and Goblins living below all the hated races walking above in the sun team together to form Blood Bowl teams. The Underworld Creepers are the best known and most successful of these Underworld teams to date. However these teams often have very poor records as they spend most of their time infighting and blaming each other for the errors for each play. The one feature of this team that makes many fans attend is that the players sleep and bathe in Warpstone (and some eat it). While this kills off most of the potential players before they ever join a team, the ones that do survive often develop fascinating mutations.
0-12 Underworld Goblins 40,000 6 2 3 7 Right Stuff, Dodge, Stunty AM/GSP
0-2 Skaven Linemen 50,000 7 3 3 7 Animosity GM/ASP
0-2 Skaven Throwers 70,000 7 3 3 7 Animosity, Pass, Sure Hands GPM/AS
0-2 Skaven Blitzers 90,000 7 3 3 8 Animosity, Block GSM/AP
0-1 Warpstone Troll 110,000 4 5 1 9 Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate SM/GAP
0-8 Re-roll counters: 70,000 gold pieces each
Star Players available for Inducement: Bomber Dribblesnot (60k), Fezglitch (100k), Nobbla Blackwart (130k), Skitter Stab-Stab (160k), Glart Smashrip Jr. (210k), Morg ‘n’ Thorg (430k)