Hahmot Seikkailut Maailma Muuta |
LetsKarling / CoconutCrazy
Coconut CrazyHalf Orc Male Fighter Abilitis: Str 17, Dex 13, Con 15, Int 11, Wis 7, Cha 11 Indimitate +7 (1)
Swim 7 (1)
Feats: Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued. Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Traits: Finish the Fight (Half-Orc raised by Orcs): You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours. Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol. Drawbacks: Languages: Common, Orc ---- Abilities and qualities Bonus feat ---- -> Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Equipment: [77/153/230] Money:
Travelers Outfit
Leather Armor
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