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Essyr

Essyr

"Tällaisella naamalla on pakko opetella positiiviseksi."

Tiefling Cleric of Shelyn 9 / Bard 2 [11]
Neutral Good Medium Outsider
Player <Gomis> (<81346-2>)
Xp 31
Faction Grand Lodge
Prestige/Fame 33/51


Init +3
Senses Darkvision 60ft, Perception +3


AC 19, touch 11, flat-footed 18; (+8 armor, +1 Dex)
hp 87
Fort 9, Ref 9, Will 15
Special Defenses Resist electricity 10, resist fire 5, resist cold 5.


Speed 30 ft.
Melee +1 Silversheen Glaive +10, 1d10+4 damage, x3 critical, slashing
Melee Light mace +9, 1d6+2 damage, x2 critical, bludgeoning
Ranged N/A
Special Attacks N/A


Spells known
DOMAIN SPELLS - Air & Charm Domains
5th - Control Winds & Charm Monster
4th - Air Walk & Heroism
3rd - Gaseous Form & Suggestion
2nd - Wind Wall & Calm Emotions
1st - Obscuring Mist & Charm Person
CLERIC
5th (1+1/day) Usually prepped - Communal Air Walk, Breath of Life & Mass Cure Light Wounds
4th (3+1/day) Usually prepped - Blessing of Fervor, Freedom of Movement, Holy Smite & Cure Critical Wounds
3rd (4+1/day) Usually prepped - Communal Resist Energy, Prayer & Cure Serious Wounds
2nd (4+1/day) Usually prepped - Bull's Strength, Bear's Endurance & Cure Moderate Wounds
1st (5+1/day) Usually prepped - Bless, Shield of Faith & Cure Light Wounds
Orisons (at will, 4/day) Usually Prepped - Create Water, Guidance, Light, Stablize
BARD
1st (3/day) Expeditious Retreat, Unnatural Lust, Comprehend Languages
Cantrips (at will) Detect Magic, Read Magic, Prestidigitation, Unwitting Ally, Mage Hand


Str 14, Dex 12, Con 13, Int 10, Wis 18, Cha 18
Base Atk 7; CMB 9; CMD 20
Feats Toughness, Selective Channeling, Extra Performance, Extra Channel, Lingering Performance, Extra Performance again
Skills Diplomacy +19 (10 ranks), Heal +11 (4 ranks), Knowledge (arcana) +5 (1 rank), Knowledge (planes) +5 (1 rank), Knowledge (religion) +7 (3 ranks), Perform (sing) +13 (6 ranks), Perform (dance) +9 (2 ranks), Sense Motive +10 (1 rank), Spellcraft +5 (2 ranks)
Traits Birthmark, Reactionary
Languages Common, infernal
SQ Fiendish Resistance (fire/cold/electricity 5), Skilled (+2 Diplomacy & Sense Motive), Soul Seer (Deathwatch spell-like ability at will), Channel Energy 5d6 9/day, Air Domain -> Lightning Arc (1d6 electricity damage ranged touch attack 7/day), Charm Domain -> Dazing Touch (melee touch attack to daze for 1 round 7/day), Spontaneous Casting, Bardic Knowledge, Bardic Performance 20/day, Countersong, Distraction, Fascinate, Inspire Courage +1, Versatile Performance (Sing -> Bluff & Sense Motive), Well-versed (+4 vs. performance, sonic, language dependant), Air Domain -> Electricity Resistance (10), Charm Domain -> Charming Smile (9/day).


On person Traveler's outfit (5 lbs), +2 Mithral Breastplate (15 lbs.), +1 Silversheen Glaive (10 lbs), Light Mace (4 lbs.), Holy Symbol Tattoo (-), Spell Component Pouch (2 lbs.), Wand of Cure Light Wounds (49 charges) (-), Hat of Disguise (-), Headband of Mental Prowess [Charisma + Wisdom +2] (1 lbs.), Lesser Reach Metamagic Rod (5 lbs.), First Aid Gloves (1 lbs.), Hyperboreal Robe (1 lbs.), Belt of Giant Strength +4 (1 lbs.), Ring of Curing (-)
In Handy Haversack Common musical instrument (3 lbs), Ink vial (-), Inkpen (-), Parchment x 10 (-), Silk rope (5 lbs.), Holy Water x 4 (4 lbs.), Perfume (1 lbs.), Signal Whistle (-), Potion of Fly (1 lbs.), Antiplague x 3 (3 lbs.), Antitoxin x 3 (3 lbs.), Alchemist's Fire x 7 (7 lbs.)
Wealth 14 610 GP
Encumbrance 39 lb. without backpack, 44 lb. with backpack (58 lb. light/59-116 lb. medium/117-175 lb. heavy)


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page last modified on 2019-06-05 10:52