Marrasvalta

Jairess Sonn

Female sylph cleric of Gozreh 17
CN medium outsider (native)
Player NiTessine
Campaign Marrasvalta
Religion Gozreh


Init +5
Senses low-light vision; Perception +9


AC 32, flat-footed 30, touch 19 (+8 armor, +6 deflection, +2 Dex, +6 natural)
hp 148 (17d8+51)
Fort +12, Ref +10, Will +19
Resist electricity 20; DR 5/−


Speed 30 ft.
Melee rod of thunder and lightning +13/+8/+3 (1d6+2/x2)
Ranged ray +14
Special Attacks channel positive energy 8/day (DC 22, 9d6)


Domain Spell-Like Abilities (CL 17th; concentration +22)
10/day — lightning arc (1d6+7 electricity)
At will — speak with animals (18 rounds/day)
Cleric Spells Prepared (CL 17th, concentration +22)
9th — mass heal, shapechange
8th — fire storm (2; DC 25), whirlwindD (DC 25)
7th — destruction (150/10d6; 3; DC 24), elemental body IVD, mass cure serious wounds
6th — blade barrier (15d6; DC 23), chain lightningD (15d6; DC 23), greater dispel magic (2), heal (150), wind walk
5th — beast shape IIID, breath of life (2), communal air walk, flame strike (DC 22), righteous might
4th — air walkD, death ward, divine power, freedom of movement (2)
3rd — blindness/deafness (DC 20), dispel magic, gaseous formD, invisibility purge, protection from energy (120 points), remove fear
2nd — align weapon, bear's endurance, bull's strength (2), lesser restoration, share language, wind wallD
1st — bless, divine favor, endure elements, obscuring mistD, protection from evil (2), shield of faith
Orisons (at will) — create water, detect magic, mending, stabilize
D Domain spell; Domains Air, Animal


Str 10, Dex 14, Con 16 (10), Int 14, Wis 25 (21), Cha 20 (16)
Base Atk +12; CMB +12; CMD 24
Feats Boon Companion, Cloud Gazer, Evolved Companion (climb, improved natural armor, pounce), Greater Spell Penetration, Selective Channeling, Spell Penetration
Skills Acrobatics +4 [2], Diplomacy +23 [16], Fly +4 [1], Handle Animal +16 [7], Heal +11 [2], Knowledge (arcana) +11 [6], Knowledge (nature) +12 [7], Knowledge (planes) +16 [11], Knowledge (religion) +15 [10], Linguistics +3 [1], Perception +9, Ride +3, Sense Motive +15 [6], Spellcraft +21 [16], Stealth +3, Survival +10 [4], Swim +3; ACP −3
Traits Beast Bond, Reactionary
Languages Auran, Common, Draconic, Iobarian, Skald
SQ animal companion


On person rod of thunder and lightning, mwk shortspear, dagger, icelink chainmail, hyperboreal robe, headband of mental prowess +4 Wis and Cha, ring of protection +5, ring of freedom of movement, amulet of natural armor +5, boots of the winterlands, windwave kilt of mighty constitution +6, scroll of resist energy (cold), very expensive holy symbol of Gorum, 24,158 gp
Encumbrance jotain


Featherscale Cloak This heavy linen cloak has a fish-scale pattern that darkens toward the bottom and white feathers on the shoulders. Once per day, the wearer can use beast shape I, but only to transform into a bird or fish. In addition, the wearer can use hide from animals (affecting only the wearer) once per day. The wearer gains a +5 competence bonus on Swim checks. Once per day, the wearer can use feather fall. All CLs are 5th.
Hyperboreal Robe This beautiful robe is fashioned from fine blue silk embroidered with silver thread, and trimmed with owl feathers and tiny shards of crystal. The robe grants its wearer a +2 resistance bonus on all saving throws. In addition, the flesh of the robe’s wearer becomes searing cold to the touch. Anyone who strikes the wearer with an unarmed strike, a touch attack, or a natural weapon takes 1d6 points of cold damage. The wearer can activate or deactivate this ability as a free action.
Icelink Chainmail If grappled, the wearer can command the armor to release an icy blast against the grappler. The armor then glows with a pale blue radiance, deals 4d6 points of cold damage to the target, and causes the target to be staggered for 1 round. Once the armor discharges, this ability can’t be used until the armor recharges 1 hour later.
Rod of Thunder and Lightning Constructed of iron set with silver rivets, this rod has the properties of a +2 light mace. Its other powers are as follows.

Windwave Kilt The wearer gains a +3 competence bonus on Swim checks. When not worn, a windwave kilt floats on water like a dry log, automatically buoying upward any creature that weighs 100 pounds or less and aiding in flotation for heavier creatures. If Gozreh is the wearer’s patron, once per day the wearer can use gaseous form (CL 5th). In this form, the wearer does not need to breathe and can enter water or other liquid, appearing as a mass of fine bubbles and gaining the ability to swim at a speed of 10 feet. The wearer can also drink salt water as if it were fresh water.

Möykky

Bear animal companion 17
N Medium animal


Init +5
Senses low-light vision, scent; Perception +9


AC 37, flat-footed 31, touch 16 (+8 armor, +5 Dex, +1 dodge, +13 natural)
hp 104 (14d8+43)
Fort +9, Ref +11, Will +8; improved evasion, +4 vs. enchantment spells and effects


Speed 40 ft., climb 20 ft., fly 60 ft. (average)
Melee bite +19 (1d6+8+1d6 fire), 2 claws +19 (1d6+8+1d6 fire)
or Power Attack, bull's strength: +18 (1d6+16+1d6 fire) + righteous might +20 (1d8+18+1d6 fire)
Special Attacks pounce


Str 25, Dex 21 (17), Con 15, Int 3, Wis 16 (12), Cha 6
Base Atk +10; CMB +17; CMD 31 (33 vs. trip)
Feats Dodge, Improved Natural Attack (claw), Iron Will, Light Armor Proficiency, Toughness, Weapon Focus (bite), Weapon Focus (claw)
Skills Acrobatics +12 [7], Climb +9 [2], Fly +12 [1], Perception +9 [3], Survival +7 [1]; ACP −2
SQ devotion, link, share spells, tricks (aid, attack × 2, come, defend, down, fetch, flank, guard, seek, track, work)


Gear +4 chain shirt barding, flaming amulet of mighty fists +1, belt of dexterity +2, headband of wisdom +4, wings of flying

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page last modified on 2018-09-01 04:15