Pathfinder Society -hahmot
Israfil Hofniel
Israfil Hofniel - Warpriest of Ragathiel
Male Aasimar0 Warpriest of Ragathiel 6
Lawful Good Medium Outsider(Native)
Player mosillan (37103-15)
Xp 12
Faction Silver Crusade
Prestige/Fame 21/23
Init +3 (+1 dex, +2 trait)
Senses Perception +2, Darkvision
AC 21, touch 11, flat-footed 20; (+1 dex, +10 armor) (+3 deflection);
hp 51 (6d8 + 6 x 2 con + 6 fc)
Fort +7 (con +2, class +5, resistance +0)
Refl +3 (dex +1, class +2, resistance +0)
Will +7 (wis +2, class +5, resistance +0)
Special Defences
- resistance
- +2 bonus on saving throws against effects with the evil descriptor
- +2 on Constitution checks to stabilize when you are reduced to negative hit points
Speed 30ft, with armor 20ft
Melee +1 Bastard Sword +9 2d10+10 (19-20/x2) VS + PA / S
Melee +1 Bastard Sword +9 2d10+14 (19-20/x2) VS + PA / S
Melee +1 Large Bastard Sword +7 4d8+14 (19-20/x2) VS + PA / S
Spells Divine Favor +3/+3
Spell-like Ability (CL 1, Concentration +1)
Usually Prepared Spells (CL 6, Concentration +8)
2nd: Resist Energy, Delay Poison, Grace, Bear's Endurance
1st: 2x Divine Favor, Shield of Faith, Remove Fear, Cure Light Wounds
Orisons: Read Magic, Guidance, Create Water, Stabilize, Detect Poison
Str 20 (19+1), Dex 13, Con 14, Int 7, Wis 14, Cha 10
Base Atk +4; CMB 9; CMD 20;
Feats
Skills acp -6
- Acrobatics +1
- Appraise -2
- Bluff +0
- Climbc +5
- Craftc -2
- Diplomacyc (1) +4
- Disable device +1
- Disguise +0
- Escape artist +1
- Fly +1
- Handle animalc +0
- Healc (1) +8
- Intimidatec (1) +4
- Knowledge(arcana) -2
- Knowledge(dungeoneering) -2
- Knowledge(engineering)c -2
- Knowledge(geography) -2
- Knowledge(history) -2
- Knowledge(local) -2
- Knowledge(nature) -2
- Knowledge(nobility) -2
- Knowledge(planes) +0
- Knowledge(religion)c (1) +2
- Linguistics -2
- Perception +2
- Perform +0
- Professionc +2
- Ridec +1
- Sense motivec (1) +6
- Sleight of hand +1
- Spellcraftc -2
- Stealth +1
- Survivalc +2
- Swimc (1) +9
- Use magic device +0
Traits Fate's Favored1, Reactionary
Languages Common, Celestial
RSQ Alter Self 1/day cl=hd
SQ Aura of Good&Law(Moderate), Spontaneous Casting(cure), Blessings(Destruction3, Nobility4) 6/day, Minor blessing, Sacred Weapon (+1), Fervor (2d6, 5/day), Channel energy
On person +1 Bastard sword(2335, 6), +1 Large Bastard sword(2335, 9)
Wands: CLW
In backpack
Encumbrance m lb. without backpack (133/266/400), M lb. with backpack (153/306/460)
Wondrous Items
- Head
- Headband
- Face/Eyes
- Neck
- Shoulders
- Chest
- Body
- Armor +1 Full plate(2650, 50)
- Belt
- Wrist
- Hand
- Ring
- Ring
- Feet
Notes
0 Aasimar Angel-Blooded - Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. +2 Str, +2 Cha, +2 Heal, +2 Knowledge (planes), alter self 1/day cl=hd.
1 The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2
3 Destructive Attacks (minor): At 1st level, as a standard action you can touch an ally to bless her with the power of destruction. For 1 minute, the ally gains a morale bonus to damage equal to half your level (minimum 1).
4 Inspiring Word (minor): At 1st level, as a standard action you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your warpriest level (minimum 1).
Tulevaisuus
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- : Warpriest 7: bab 5, 59 hp, +1 sr, Sacred armor +1, Greater weapon of the Chosen, 3rd lvl spells
- : Warpriest 8: bab 6, 67 hp, +1 sr, Fervor 3d6, sacred weapon +2, INT +1(+8 sr), Blessings 7/day, Fervor 6/day
- : Warpriest 9: bab 6, 85 hp, +1 sr, Furious Focus?, Improved Critical(Bastard Sword)
- : Warpriest 10: bab 7, 93 hp, +1 sr, Blessing Major, sacred armor +2, 4th lvl spells, Blessings 8/day, Fervor 7/day
- : Warpriest 11: bab 8, 101 hp, +1 sr, Fervor 4d6, Angel Wings
- : Warpriest 12: bab 9: 109 hp, +1 sr, sacred weapon +3, Imporved Vital Strike, DEX+1, Blessings 9/day, Fervor 8/day
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