Male Oread Unchained Monk 1/ Shaman (Speaker for the Past) 4
Neutral Medium Outsider (Oread)
Player Swyrlyn
Init +2 (+2 dex,)
Senses Perception +, Darkvision
AC 18, touch 17, flat-footed 15; (+2 dex, +1 nat.armor, +1 Dodge, +3 wisdom, +1 deflection)
HP 47 (1d10 + 4d8 + 10 con + 2 fcb + 5 toughness)
Fort +6 (con +2, monk +2, shaman +1, +1 resistance)
Refl +6 (dex +2, monk +2, shaman +1, +1 resistance )
Will +8 (wis +3, monk +0, shaman +4, +1 resistance)
Special Defences:
+2 racial AC vs rays & 1/day deflect single ray as using deflect arrows
Speed 20ft, with armor 20ft
1-handed Melee Unarmed +10/+10 1d6+6 (B-20/x2)
1-handed Melee+Power Attack Unarmed +8/+8 1d6+10 (B-20/x2)
2-handed Melee Adamantine Temple Sword +10/+10 1d8+7 (S-19-20/x2)
2-handed Melee+Power Attack Adamantine Temple Sword +8/+8 1d8+13 (S-19-20/x2))
Ranged Javelin +6 1d6+5 (P-30/x2)
Spells: (CL 4, Concentration +7, vs SR +4)
2nd (2+1+1 Spirit/day)(DC 15) Barkskin, Barkskin, Vine Strike Spiritual Weapon (S)
1st (3+1+1 Spirit/day)(DC 14) Magic Weapon, Bless Unseen Servant (S)
Orisons (4) Detect Magic, Read Magic, Guidance, Stabilize
Spell-like abilities
Str 20 (17+1+2) , Dex 14, Con 14, Int 10, Wis 17, Cha 5
Base Atk +4; CMB +9; CMD 26
Feats
- 1: Toughness, Dodge (Monk Extra Feat), Unarmed Strike (Monk), Stunning fist (monk)
- 3: Hex Strike (Evil Eye)
- 5: Power Attack
Skills acp: 0 ; total skill ranks: 22
- Acrobaticsc
- Appraise
- Bluff
- Climbc
- Craftc
- Diplomacyc
- Disable device
- Disguise
- Escape artistc
- Flyc
- Handle animalc
- Healc
- Intimidatec
- Knowledge(arcana)
- Knowledge(dungeoneering)
- Knowledge(engineering)
- Knowledge(geography)
- Knowledge(history)c
- Knowledge(local)c
- Knowledge(nature)c
- Knowledge(nobility)
- Knowledge(planes)c
- Knowledge(religion)c
- Linguisticsc
- Perceptionc
- Perform
- Professionc
- Ridec
- Sense motivec
- Sleight of hand
- Spellcraftc
- Stealthc
- Survivalc
- Swimc
- Use magic devicec
Traits:
Languages: Common, Terran
RSQ Darkvision, Crystalline Form, Granite Skin, Magic Stone 1/day
SQ
- AC Bonus, Flurry of blows, Mysteries of the Past, Spirit Magic, Revelations of the Past
Spirit: Ancestors
- Spirit Magic Spells: unseen servant (2nd), spiritual weapon (4th), heroism (6th), spiritual ally (8th), telekinesis (10th), greater heroism (12th), ethereal jaunt (14th), vision (16th), astral projection (18th).
On person:
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (76/153/230), lb. with backpack
Wondrous Items
- Head
- Headband
- Face/Eyes
- Neck Amulet of Mighty Fist +1
- Shoulders Cloak of Resistance +1
- Chest
- Body
- Armor
- Belt
- Wrist
- Hand
- Ring Ring of Protection +1
- Ring
- Feet
Notes
Things to buy
Tulevaisuus
Cloak of Resistance +1 1000
Ring of Protection 2000
Amulet of Mighty Fist 4000
Adamantine Temple Sword 3030
Cold Iron Temple Sword 60
Wayfinder 250
Belt of Mighty Strenght 4000
Spring-loaded wrist sheath 10
Antitoxin+antiplague x 2 200
Alchemist Firex3 Acidx4 100
Pathfinder's kit 12
14662
Male Half-Elf Druid (Shark Shaman) 1
Neutral Medium Humanoid (Half-Elf)
Player Swyrlyn
Init +3 (+1 dex, +2 trait)
Senses Perception +, Low-light vision
AC 1, touch 11, flat-footed 1; (+1 dex, +? armor, +? shield)
HP 13 (1d8 + 2 con + 3 toughness)
Fort +4 (con +2, druid +2)
Refl +2 (dex +1, druid +0)
Will +6 (wis +2, druid +2, racial +2)
Special Defences:
Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Speed 30ft, with armor 20?ft
1-handed Melee Club +4 1d6+4 (B-20/x2)
Ranged Sling +1 1d4+4 (P-20/x3)
Special Attacks:
Spells: (CL 1, Concentration +3)
1st (1+1+1 Domain/day)(DC 14) Shillelagh, CLW, Magic weapon (D)
Cantrips (3) Detect Magic, Read Magic, Stabilize
Str 18 , Dex 13, Con 14, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats
Skills acp: - ; total skill ranks: 4 + 2 background
- Acrobatics
- Appraise
- Bluff
- Climbc
- Craftc
- Diplomacy
- Disable device
- Disguise
- Escape artist
- Flyc
- Handle animalc
- Healc
- Intimidate
- Knowledge(arcana)
- Knowledge(dungeoneering)
- Knowledge(engineering)
- Knowledge(geography)c
- Knowledge(history)
- Knowledge(local)
- Knowledge(nature)c
- Knowledge(nobility)
- Knowledge(planes)
- Knowledge(religion)
- Linguistics
- Perceptionc
- Perform
- Professionc
- Ridec
- Sense motive
- Sleight of hand
- Spellcraftc
- Stealth
- Survivalc
- Swimc
- Use magic device
Traits: Healthy, Warrior of Old
Languages: Common, Elven, Druidic
RSQ Low-light vision, Elf Blood, Elven Immunities, Keen Senses, Dual Minded
SQ
Nature bond (Domain-War -> tactics), nature sense (+2 Kn. Nature & Survival), orisons, wild empathy +4 vs fish
- Spontaneous Casting: Summon Nature's Ally
Domain: War -> Subdomain: Tactics
Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
Domain Spells: 1st—magic weapon, 2nd—aid, 3rd—magic vestment, 4th—divine power, 5th—command (greater), 6th—blade barrier, 7th—power word blind, 8th—planar ally (greater), 9th—power word kill.
On person: \\
In backpack: Druid's kit 14gp \\
Wealth 150 \\
Mule: \\
Potions/Oils: \\
Scrolls: \\
Wands: \\
Miscs: \\
Ioun Stones:\\
Encumbrance lb. without backpack (//), lb. with backpack
Wondrous Items
- Head
- Headband
- Face/Eyes
- Neck
- Shoulders
- Chest
- Body
- Armor
- Belt
- Wrist
- Hand
- Ring
- Ring
- Feet
Notes
Things to buy
Tulevaisuus