Male Skinwalker Witch 16
Neutral Medium Humanoid
Senses Perception +7/+9 [+9 at night], Low-light vision.
AC 19/20, touch 14/15, flat-footed 17; (+0 armor, +2/+3 Dex, +4 Nat. armor, +2 Deflection)
Fort 9, Ref 9, Will 11
Special Defenses DR 5/-
Speed 30 ft.
Melee Baba Yaga's Besom (+4 Dancing Club) +13, 1d6+5 damage, x2 critical, bludgeoning.
Melee +1 Silver Dagger +10, 1d4+2 damage, 19-20/x2 critical, range 10 ft., piercing or slashing.
Melee Bite +9, 1d6+1 damage, x2 critical. Shapeshifting deals.
Special Attacks N/A
Spells known (by familiar)
8th (2/day) - Horrid Wilting, Resurrection, Greater Shadow Evocation, Destruction, Irresistible Dance
7th (3/day) - Heal, Greater Teleport, Shadow Body, Greater Arcane Sight, Greater Shadow Conjuration
6th (4/day) - Cone of Cold, Swarm Skin, True Seeing, Spellcrash, Shadow Walk
5th (5/day) - Cure Critical Wounds, Reincarnate, Teleport, Shadow Evocation
4th (5/day) - Phantasmal Killer, Greater Infernal Healing, Shadow Conjuration, Anti-Incorporeal Shell, Share Shape
3rd (5/day) - Lightning Bolt, Tongues, Bestow Curse, Vampiric Touch, Fly, Remove Blindness/Deafness, Deeper Darkness, Ice Storm, Sleet Storm, Remove Curse
2nd (6/day) - Blindness-Deafness, Aggressive Thundercloud, Darkness, Vomit Swarm, Pox Pustules, False Life, Glitterdust, Spectral Hand, Touch of Idiocy
1st (6/day) — Burning Hands, Mage Armor, Comprehend Languages, Enlarge Person, Reduce Person, Cause Fear, Charm Person, Infernal Healing, Ear-Piercing Scream, Silent Image, Identify, Chill Touch, Frostbite, Snowball, Unshakable Chill, Fumbletongue, Ray of Sickening
Cantrips/Orisons (at will, 4/day) — All of them.
Str 12, Dex 14, Con 15, Int 24, Wis 8, Cha 10
Base Atk +8/+3; CMB 9; CMD 23
Feats Toughness, Alertness WHEN FAMILIAR IS WITHIN ARM'S REACH, Extra Hex, Extra Hex, Minor Spell Expertise (Infernal Healing), Extra Hex, Reach Spell, Split Hex, Extra Hex
Skills Appraise +11 (4 ranks), Bluff +0 (1 rank), Craft (alchemy) +20 (10 ranks), Fly +25 (15 ranks), Heal +7 (5 ranks), Knowledge (arcana) +26 (16 ranks), Knowledge (dungeoneering) +19 (13 ranks), Knowledge (engineering) +13 (6 ranks), Knowledge (geography) +22 (15 ranks), Knowledge (history) +10 (1 rank), Knowledge (local) +7 (1 rank), Knowledge (nature) +14 (4 ranks), Knowledge (nobility) +10 (3 ranks), Knowledge (planes) +26 (16 ranks), Knowledge (religion) +18 (11 ranks), Linguistics +13 (6 ranks), Perception +7/+9 (8 ranks), Spellcraft +26 (16 ranks), Use Magic Device +19 (15 ranks)
Traits Warded Against Witchery, Reactionary
Languages Common, hallit, skald, sylvan, aklo, giant, draconic, triaxian, russian, dwarven, auran, thassilonian.
SQ Animal-minded (+2 Fly, Perception at night), Change Shape (standard action; +2 Dex + bestial feature, -4 Charisma and Charisma-based skills with non-shapechangers. Returning is a swift action. Usable 3+1/2 level times/day.), Low-light vision. Spell-like ability - Infernal Healing, 2/day.
Familiar Eirian the tiny bat (+3 Fly)
Hexes Flight, Feral Speech, Evil Eye, Healing, Fortune, Tongues, Child-Scent, Misfortune
Major Hexes Retribution, Animal Skin, Vision, Major Healing, Witch's Charge
On person Eyeglasses (-), Cold-weather outfit (8 lbs.), Spell component pouch (2 lbs.), +1 Silver Dagger (1 lbs.), Cloak of Resistance +2 (1 lbs.), Amulet of Natural Armor +1 (-), Icicle Wand (39 charges) (-), Wand of Infernal Healing (31 charges) (-), Headband of Vast Intelligence +4 (1 lbs.), Belt of Mighty Constitution +2 (1 lbs.), Broom of Flying (3 lbs.), Scroll of Reincarnate (-)
In HANDY HAVERSACK Flint and steel (-), Acid x 1 (1 lbs.), Alchemist's Fire x 2 (2 lbs.), Diminutive Rapier (0,25 lbs.) Spellbook of that dude Rohkar / Logbook (3 lbs.), Wand of Infernal Healing (50 charges) (-), Traveler's Outfit (5 lbs.), Bedroll (5 lbs.), Snowshoes (4 lbs.), Cookbook of Arcane Augmentation (5 lbs.), [Broken] Broom of Animated Attack (3 lbs.)
Wealth some money I guess.
Encumbrance 16 lb. without backpack, 23,25 lb. with backpack (33 lb. light/34-66 lb. medium/67-100 lb. heavy)
Male Familiar 16
Neutral Diminutive Magical Beast
Senses Perception +6, Blindsense 20 ft., low-light vision
AC 24, touch 16, flat-footed 20; (+0 armor, +2 Dex, +4 size, +8 Nat. armor)
Fort 0, Ref 4, Will 6
Special Defenses N/A
Speed 5 ft., fly speed 40 ft. (good)
Melee Bite +6, 1d3-4 damage, x 2 critical
Witch's familiar stores all spells the witch can use.
Str 1, Dex 15, Con 6, Int 13, Wis 14, Cha 5
Base Atk 0; CMB -2; CMD 3
Feats Weapon Finesse
SQ Store Spells, Alertness (master gains Alertness feat when familiar is within arm's reach), Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with animals of its kind, Scry of Familiar.