Starfinderissa on tuhottomasti erilaisia aseita, joten niiden valitseminen omalle hahmolle voi olla työlästä. Tähän on koottu aloittelevalle Tähdenetsijälle sopivia aseita eri lähdekirjoista.
Sallittujen esineiden lista löytyy täältä. Tarkemmat kuvaukset aseista: Archives of Nethys,
Level: esineen taso (vaadittu hahmotaso esineen ostamiseen, jos eri kuin em.)
Bulk: L = light bulk, - = negligible bulk
One-Handed Basic Melee | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Basic Handaxe | 1 | 90 | 1d4 S | - | L | analog, thrown (20 ft.) | Armory |
Cestus Battleglove | 1 | 100 | 1d4 B | - | L | analog | CRB |
Survival Knife | 1 | 95 | 1d4 S | - | L | analog, operative | CRB |
Tactical Baton | 1 | 90 | 1d4 B | - | L | analog, operative | CRB |
Tactical Sword Cane | 1 | 250 | 1d4 P | bleed 1d3 | L | analog, operative | PactW |
Tactical Dueling Sword | 2 (1) | 475 | 1d6 S | - | L | analog | CRB |
Two-Handed Basic Melee | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Battle Staff | 1 | 80 | 1d4 B | knockdown | 1 | analog, block | CRB |
Tactical Spear | 1 | 375 | 1d6 P | - | 1 | analog, block, thrown (20 ft.) | CRB |
One-Handed Advanced Melee | Level | Price | Damage | Critical | Blk | Special | Source |
---|---|---|---|---|---|---|---|
Assault Hammer | 1 | 95 | 1d6 B | - | 1 | analog | CRB |
Junk Censer | 1 | 125 | 1d6 B&F | burn 1d4 | L | analog, fueled (20/4), thrown (10 ft.) | Armory |
Sopranino Singing Disk | 1 | 115 | 1d4 So | confuse | L | analog, thrown (20 ft.) | Armory |
Runner Spark Knife | 1 | 390 | 1d4 E&S | arc 1d4 | L | drain charge, operative, powered (20/1) | Armory |
Standard Longsword | 1 | 375 | 1d8 S | - | 1 | analog | CRB |
Standard Taclash | 1 | 240 | 1d4 S | - | L | analog, disarm, nonlethal, reach, trip | CRB |
Tactical Starknife | 1 | 110 | 1d4 P | - | L | analog, thrown (20 ft.) | CRB |
Undercover Ice Needle | 1 | 330 | 1d4 C&P | injct. DC+2 | L | conceal, injection, powered (20/4) | Armory |
Utility Welder | 1 | 300 | 1d4 E&F | - | L | powered (20/1), professional (contractor) | Armory |
Injection Glove | 2 (1) | 490 | 1d4 P | injct. DC+2 | L | analog, injection | CRB |
Thunderstrike Pulse Gauntlet | 2 (1) | 475 | 1d6 B&So | knockdown | 1 | powered (20/1) | CRB |
Two-Handed Advanced Melee | Level | Price | Damage | Critical | Blk | Special | Source |
---|---|---|---|---|---|---|---|
Fireball Flame Spinner | 1 | 225 | 1d6 F | burn 1d4 | 1 | analog, free hands (2), fueled (20/1), unwieldy | Armory |
Follower Shadow Chains | 1 | 390 | 1d3 C | bind | 2 | analog, disarm, reach, trip | Armory |
Light Seismic Pick | 1 | 180 | 1d4 So | deafen | 1 | penetrating, powered (20/1), professional (miner) | Armory |
Red Star Flare Axe | 1 | 120 | 1d4 E&F | burn 1d4 | 1 | powered (20/1) | Armory |
Spark Polarity Gauntlets | 1 | 410 | 1d3 E | - | 1 | operative, polarize 1d3, powered (20/1) | Armory |
Tactical Doshko | 1 | 240 | 1d12 P | - | 1 | analog, unwieldy | CRB |
Ember Flame Doshko | 2 (1) | 750 | 1d8 F | wound | 1 | powered (20/1) | CRB |
Tactical Pike | 2 (1) | 475 | 1d8 P | - | 2 | analog, reach | CRB |
Small Arms | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
---|---|---|---|---|---|---|---|---|---|
Azimuth Laser Pistol | 1 | 350 | 1d4 F | 80 ft. | burn 1d4 | 20/1 chrg | L | CRB | |
Bruiser Decoupler | 1 | 430 | 1d4 A | 20 ft. | demoralize | 20/2 chrg | L | Armory | |
Electrocellular Plasma Claw | 1 | 280 | 1d4 E&F | 20 ft. | - | 20/2 chrg | L | living | Armory |
Harmonic Dirge Pistol | 1 | 440 | 1d3 So | 20 ft. | sicken | 20/1 chrg | L | antibiological | Armory |
Needler Pistol | 1 | 105 | 1d4 P | 30 ft. | injct. DC+2 | 6/1 dart | L | analog, injection | CRB |
Pulsecaster Pistol | 1 | 250 | 1d4 E | 30 ft. | - | 20/1 chrg | L | nonlethal | CRB |
Subzero Hail Pistol | 1 | 120 | 1d4 C&P | 20 ft. | bleed 1d4 | 20/1 chrg | L | Armory | |
Survival Flare Gun | 1 | 90 | 1d3 F | 30 ft. | burn 1d6 | 1/1 flare | L | analog, bright | CRB |
Tactical Semi-Auto Pistol | 1 | 260 | 1d6 P | 30 ft. | - | 9/1 rnds | L | analog | CRB |
Flame Pistol | 2 (1) | 470 | 1d4 F | 20 ft. | burn 1d4 | 20/4 ptrl | L | line, unwieldy | CRB |
Static Arc Pistol | 2 (1) | 750 | 1d6 E | 50 ft. | arc 2 | 20/2 chrg | L | stun | CRB |
Longarms | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
---|---|---|---|---|---|---|---|---|---|
Azimuth Laser Rifle | 1 | 425 | 1d8 F | 120 ft. | burn 1d6 | 20/1 chrg | 1 | CRB | |
Gulchgun | 1 | 90 | 1d8 F | 20 ft. | burn 1d6 | 4/1 shell | 1 | analog | Armory |
Hunting Rifle | 1 | 240 | 1d8 P | 90 ft. | - | 6/1 rnds | 1 | analog | CRB |
Needler Rifle | 1 | 110 | 1d6 P | 60 ft. | injct. DC+2 | 12/1 dart | 1 | analog, injection | CRB |
Pulsecaster Rifle | 1 | 100 | 1d6 E | 50 ft. | - | 20/1 chrg | 1 | nonlethal | CRB |
Shout Rifle | 1 | 450 | 1d4 So | 30 ft. | demoralize | 20/4 chrg | 1 | blast, nonlethal, unwieldy | Armory |
Tactical Numbing Beam | 1 | 370 | 1d6 C | 50 ft. | staggered | 20/1 chrg | 1 | nonlethal | Armory |
Tactical Plasma Bolter | 1 | 260 | 1d10 E&F | 40 ft. | - | 20/4 chrg | 2 | unwieldy | Armory |
Utility Scattergun | 1 | 235 | 1d4 P | 15 ft. | - | 4/1 shell | 1 | analog, blast | CRB |
Autotarget Rifle | 2 (1) | 755 | 1d6 P | 60 ft. | - | 10/1 rnds | 2 | analog, automatic | CRB |
Flame Rifle | 2 (1) | 490 | 1d6 F | 25 ft. | burn 1d6 | 20/5 ptrl | 1 | line, unwieldy | CRB |
Tactical Acid Dart Rifle | 2 (1) | 485 | 1d8 A&P | 80 ft. | corrode 1d4 | 10/1 dart | 1 | analog | CRB |
Tactical Arc Emitter | 2 (1) | 750 | 1d4 E | 15 ft. | - | 20/4 chrg | 1 | blast, stun, unwieldy | CRB |
Tactical Crossbolter | 2 (1) | 475 | 1d10 P | 70 ft. | - | 1/1 arrow | 2 | unwieldy | CRB |
Heavy Weapons | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
---|---|---|---|---|---|---|---|---|---|
Azimuth Artillery Laser | 1 | 425 | 1d10 F | 120 ft. | burn 1d6 | 20/2 chrg | 3 | penetrating | CRB |
Ember Agitator | 1 | 330 | 1d8 F | 60 ft. | burn 1d4 | 20/1 chrg | 2 | boost 1d4 | Armory |
Exhorter Shout Projector | 1 | 420 | 1d6 So | 30 ft. | demoralize | 20/2 chrg | 2 | explode (10 ft.), integrated (2), nonlethal, unwieldy | Armory |
Light Reaction Cannon | 1 | 250 | 1d10 P | 90 ft. | - | 6/1 rnds | 3 | penetrating | CRB |
Merc NIL Grenade Launcher | 1 | 280 | by grenade | 60 ft. | - | 6/1 grnd | 2 | analog | CRB |
Red Star Conqueror | 1 | 430 | 1d10 E&F | 60 ft. | wound | 20/4 chrg | 3 | unwieldy | Armory |
Static Arc Caster | 1 | 375 | 1d8 E | 60 ft. | second arc 1d6 | 20/2 chrg | 2 | first arc 1d6, unwieldy | Armory |
Subzero Hailcannon | 1 | 275 | 1d8 C&P | 60 ft. | staggered | 20/2 chrg | 2 | automatic | Armory |
Ifrit-Class Flamethrower | 2 (1) | 780 | 1d6 F | 15 ft. | burn 1d6 | 20/4 ptrl | 2 | analog, blast, unwieldy | CRB |
Sniper Weapons | Level | Price | Damage | Range | Critical | Capacity | Blk | Special | Source |
---|---|---|---|---|---|---|---|---|---|
Precision Coil Rifle | 1 | 390 | 1d6 P | 60 ft. | - | 4/1 rnds | 2 | sniper (250 ft.) | Armory |
Tactical Diasporan Rifle | 1 | 350 | 1d8 F | 70 ft. | - | 10/1 chrg | 1 | sniper (250 ft.)), unwieldy | AA |
Tactical Shobhad Horizon Striker | 1 | 440 | 2d4 P | 100 ft. | - | 2/1 rnds | 2 | analog, sniper (500 ft.), unwieldy | PactW |
Yellow Jacket Wraith-Sting Rifle | 1 | 375 | - | 40 ft. | injct. DC+2 | 1/1 dart | 1 | injection, sniper (250 ft.), subtle, unwieldy | Armory |
Tactical Shirren-Eye Rifle | 2 (1) | 755 | 1d10 P | 70 ft. | - | 1/1 rnds | 1 | analog, sniper (250 ft.), unwieldy | CRB |
Solarian Crystals | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Least Tauon Crystal | 1 | 235 | +1 E | staggered | - | PactW | |
Shard Apocalypse Crystal | 1 | 150 | +1 | corrode 1d4 | - | force effect | AA2 |
Shard Electron Crystal | 1 | 280 | +1 E | - | - | stun | Armory |
Shard Photino Crystal | 1 | 110 | +1 F | - | - | AA2 | |
Shard Photon Crystal | 1 | 145 | +1 F | burn 1d4 | - | Armory | |
Shard W-Boson Crystal | 1 | 215 | +1 | bleed 1d4 | - | Armory | |
Shard Z-Boson Crystal | 1 | 115 | +1 | push (5 ft.) | - | Armory |
Grenades | Level | Price | Damage | Range | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Frag Grenade MKI | 1 | 35 | 1d6 P | 20 ft. | L | explode (15 ft.) | CRB |
Holo Grenade MKI | 1 | 50 | - | 20 ft. | L | explode (holographic image 2 rnds, 10 ft.) | Armory |
Shock Grenade MKI | 1 | 130 | 1d8 E | 20 ft. | L | explode (15 ft.) | CRB |
Smoke Grenade | 1 | 40 | - | 20 ft. | L | explode (smoke cloud 1 min, 20 ft.) | CRB |
Stickybomb Grenade MKI | 1 | 170 | - | 20 ft. | L | explode (entangle 2d4 rnds, 10 ft.) | CRB |
Flash Grenade MKI | 2 (1) | 275 | - | 20 ft. | L | explode (blind 1d4 rnds, 5 ft.) | CRB |
Incendiary Grenade MKI | 2 (1) | 375 | 1d6 F | 20 ft. | L | explode (burn 1d4, 5 ft.) | CRB |
Ammunition | Level | Price | Bulk | Amount | Effect | Source |
---|---|---|---|---|---|---|
Arrows | 1 | 50 | L | 20 | - | CRB |
Battery, Standard | 1 | 60 | - | 20 | Rechargeable | CRB |
Darts | 1 | 20 | L | 25 | - | CRB |
Flare | 1 | 5 | - | 1 | - | CRB |
Petrol Tank, Standard | 1 | 60 | 1 | 20 | - | CRB |
Rounds, Small Arm | 1 | 40 | L | 30 | - | CRB |
Rounds, Longarm & Sniper | 1 | 75 | L | 25 | - | CRB |
Scattergun Shells | 1 | 55 | L | 25 | - | CRB |
Rounds, Heavy Wpn | 2 (1) | 90 | L | 20 | - | CRB |
Explosive Arrows | 2 | 75 | L | 20 | Explosive, Fiery | Armory |
Explosive Darts | 2 | 50 | L | 25 | Explosive, Fiery | Armory |
Explosive Rounds, Small Arm | 2 | 60 | L | 30 | Explosive, Fiery | Armory |
Explosive Rounds, Longarm & Sniper | 2 | 150 | L | 25 | Explosive, Fiery | Armory |
Explosive Scattergun Shells | 2 | 110 | L | 25 | Explosive, Fiery | Armory |
Explosive Rounds, Heavy Wpn | 3 | 180 | L | 20 | Explosive, Fiery | Armory |