Zirko

Clearing the evil with fire.

Cleric of Apsu 4
Player Swyrlyn


Ancestry Spellscale Kobold, Background Field Medic
Speed 25, Perception +10•
Alignment Lawful Good
Languages Common, Draconic


Str 8, Dex 14, Con 12
Int 8, Wis 18, Cha 16


AC 20; (+2 Dex, 2+4 trained, +2 item)(+2 shield)
HP 46 (Kobold 6, Cleric (8x4=32), Con 4, Toughness 4)
Fort +9••, Ref +8•, Will +12••
Special Defenses

  • Resist Fire 5

Melee Fist +9 2d4-1
Melee
Ranged
Special Attacks Spell Attack +10


Divine Spells (Cleric)
2nd (3/day) — Spiritual Weapon ◆-◆◆◆, Sound Burst ◆◆, Heal ◆-◆◆◆
1st (3/day) — Concordant Choir ◆-◆◆◆, Heal ◆-◆◆◆, Bless ◆◆
Cantrips (lvl 2) — Chill Touch◆◆, Daze◆◆, Disrupt Undead◆◆, Shield◆, Stabilize ◆◆
Spell Attack +10• , DC 20•
Arcane Spells (Kobold)
Cantrips (lvl 2) — Electric Arc
Spell Attack +9•• , DC 19••


Wyrmkin Domain Spells Focus pool: 1
1st - Draconic Barrage ◆◆: You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll 1d6 on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the concentrate trait. This is a ranged Strike that uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragon’s breath Strike uses and contributes to your multiple attack penalty. Once a dragon has used its breath Strike, it winks out of existence; when you have no dragons remaining, the spell ends.


Skills

  • Acrobatics(Dex)
  • Arcana(Int)
  • Athletics(Str)
  • Crafting(Int)
  • Deception(Cha)
  • Diplomacy(Cha) +10• - Cleric Class skill
  • Intimidation(Cha) +13•• - Cleric Class skill
  • Warfare Lore (Int) +5• - BG
  • Medicine(Wis) +10• - Cleric Class skill
  • Nature(Wis)
  • Occultism(Int)
  • Performance(Cha)
  • Religion(Wis) +10• - Cleric Class skill
  • Society(Int)
  • Stealth(Dex)
  • Survival(Wis)
  • Thievery(Dex)

Heritage:


  • Ancestry Feats:
  • Kobold Breath (1):
    Cleric Feats:
  • Domain Initiate (1): Your deity bestows a special spell related to their powers. Select one domain (Sorrow) —a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here.
  • Dragon Disciple Dedication (2):
  • Scales of the Dragon (4):
    General Feats:
  • Toughness (3):
    Skill Feats:
  • Battle Medicine (1):
  • Intimidating glare (2):
  • Assurance (4):
    Class Features: 1 Ancestry and background, initial proficiencies, deity (Count Ranalc), divine spellcasting, divine font (harmful), doctrine (Cloistered Cleric), 2 Cleric feat, skill feat

Bulk Limit: 4 || Worn + Weapons = 4 || All = 5
Worn
Weapons Dagger(L)
Stowed
Wealth
At the Lodge


Notes

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