Krondike
Half-orc barbarian 4
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5


Defense


AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 54 (4d12+16)
Fort +7, Ref +2, Will +1
Defensive Abilities ferocity, orc ferocity, trap sense +1, uncanny dodge


Offense


Speed 40 ft.
Melee greataxe +8 (1d12+6/×3)
Ranged composite longbow +5 (1d8+1/×3) or
:sling +5 (1d4+4) or
:throwing axe +5 (1d6+4)
Special Attacks rage (13 rounds/day), rage power (guarded life[APG])


Statistics


Str 19, Dex 13, Con 16, Int 8, Wis 10, Cha 9
Base Atk +4; CMB +8; CMD 20
Feats Deadly Aim, Dodge, Ferocious Resolve<sup>ARG</sup>, Power Attack
Traits dirty fighter, jenivere crew
Skills Acrobatics +0 (+4 to jump), Bluff +0, Climb +4, Intimidate +1, Knowledge (nature) +5, Perception +5, Survival +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear studded leather, composite longbow (+1 Str), greataxe, sling, throwing axe (2), 44 gp


Special Abilities


Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Guarded Life (4 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (13 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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A generally youngish brute, apparently naive in the ways of the world, but not afraid to fight, though given his size, not many will provoke him carelessly. Simple, inquisitive, a bit dull...okay more than a bit dull, but generally easy to get along with. Bite could be considered much worse than his bark.

Out to see the world, make his name and fortune, or at least a name; the fortune is less important. He just likes to hit things, and is looking for a way to do so and not be considered a murderous psychopath.

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