Human alchemist 3 (Pathfinder RPG Advanced Player's Guide 26)
CN Medium humanoid (human)
Init +2; Senses Perception +6
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 25 (3d8+6)
Fort +4, Ref +5, Will +3; +2 bonus vs. poison
Speed 30 ft. (20 ft. in armor)
Melee club +3 (1d6+1) or
:dagger +4 (1d4+1/19-20)
Ranged bomb +5 (2d6+4 fire) or
:light crossbow +4 (1d8/19-20)
Special Attacks bomb 9/day (2d6+4 fire, DC 15)
Alchemist Extracts Prepared (CL 3rd; concentration +7)
:1st—bomber's eye[APG], cure light wounds (2), endure elements
Str 12, Dex 14, Con 12, Int 18, Wis 14, Cha 7
Base Atk +2; CMB +3; CMD 15
Feats Brew Potion, Combat Expertise, Deadly Aim, Extra Bombs<sup>APG</sup>, Point-Blank Shot, Throw Anything, Weapon Finesse
Traits boarded in the mwangi expanse, mathematical prodigy
Skills Acrobatics -1 (-5 to jump), Craft (alchemy) +10 (+13 to create alchemical items), Craft (bows) +7, Craft (mechanical) +7, Craft (poison) +9, Craft (rope) +7, Disable Device +3, Knowledge (arcana) +11, Knowledge (nature) +10, Perception +6, Spellcraft +10, Survival +8
Languages Abyssal, Common, Dwarven, Elven, Infernal, Polyglot
SQ alchemy (alchemy crafting +3), discovery (infusion), mutagen (+4/-2, +2 natural armor, 30 minutes), poison use, swift alchemy
Other Gear studded leather, club, crossbow bolts (10), dagger, light crossbow, alchemist starting formula book, alchemy crafting kit<sup>APG</sup>, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit<sup>UE</sup>, pot, soap, torch (10), trail rations (5), waterskin, 2 gp
---- Special Abilities
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+4 (9/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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