Tom Angel Human alchemist 4 (Pathfinder RPG Advanced Player's Guide 26) CN Medium humanoid (human) Init +2; Senses Perception +7


Defense


AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 25 (4d8+8) Fort +5, Ref +6, Will +3; +2 bonus vs. poison


Offense


Speed 30 ft. (20 ft. in armor) Melee club +4 (1d6+1) or

   dagger +5 (1d4+1/19-20)

Ranged bomb +6 (2d6+4 fire) or

   mwk heavy crossbow +6 (1d10/19-20)

Special Attacks bomb 10/day (2d6+4 fire, DC 16) Alchemist Extracts Prepared (CL 4th; concentration +8)


Statistics


Str 12, Dex 14, Con 12, Int 19, Wis 14, Cha 7 Base Atk +3; CMB +4; CMD 16 Feats Brew Potion, Extra Bombs[APG], Point-Blank Shot, Throw Anything, Weapon Finesse Traits boarded in the mwangi expanse, mathematical prodigy Skills Acrobatics -1 (-5 to jump), Climb +0, Craft (alchemy) +11 (+15 to create alchemical items), Craft (bows) +7, Craft (mechanical) +7, Craft (poison) +10, Craft (rope) +7, Disable Device +3, Knowledge (arcana) +11, Knowledge (nature) +11, Perception +7, Spellcraft +10, Survival +9, Swim +0 Languages Abyssal, Common, Dwarven, Elven, Infernal, Polyglot SQ alchemy (alchemy crafting +4), discoveries (infusion, precise bombs [4 squares]), mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, swift alchemy Combat Gear mutagen[APG]; Other Gear mwk studded leather, club, crossbow bolts (10), dagger, mwk heavy crossbow, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin


Special Abilities


Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 2d6+4 (10/day, DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage. Infusion Create an extract can be used by anyone but takes up a slot until used. Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon. Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs. Swift Alchemy (Ex) Construct alchemical items in half the normal time. Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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