Pathfinder Society -hahmot


Male Human Wizard 11
N Medium Humanoid
Player Eldrik
PFS# 192674-1
Xp 30
Faction Dark Archive
Prestige/Fame 40/56

Init +9
Senses Perception +11; +4 near familiar

AC 12, touch 12, flat-footed 10; (+2 Dex)
hp 101 (11d6+11*3con+11fcb+11toughness)
Fort +12, Ref +11, Will +13; +2 vs curses
Speed 30 ft

1st (7+1/day) – Ant haul, Color spray, Comprehend languages, Crafter's fortune, Deja vu, Disguise self, Endure elements, Enlarge person, Expeditious retreat, Feather fall, Grease, Heightened awareness, Identify, Jump, Mage armor, Mount, Protection from evil, Silent image, Sleep, Summon monster I, Anticipate peril, Vanish, Technomancy
2nd (6+1/day) – Create pit, Glitterdust, Invisibility, Mirror image, Resist energy, Web, See invisibility, Make whole, Darkvision, Rope trick, Force Sword
3rd (6+1/day) – Daylight, Dispel Magic, Fly, Haste, Heroism, Slow, Stinking cloud, Summon monster III, Water breathing, Tongues, Tiny hut, Aqueous orb, Communal resist energy
4th (5+1/day) – Acid Pit, Confusion, Dimension door, Summon monster IV, Emergency force sphere, Telekinetic charge, Phantom chariot
5th (4+1/day) – Feeblemind, Baleful polymorph, Summon monster V, Teleport, Break Enchantment, Life bubble, Hungry pit, Wall of force, Overland Flight
6th (2+1/day) – Summon monster VI +1

Str 7, Dex 14, Con 14, Int 26, Wis 11, Cha 7
Base Atk +5; CMB +3; CMD 15
Feats Acadamae graduate, Spell focus (conjuration), Improved initiative, Toughness, Augment summoning, Superior summoning, Improved familiar, Additional traits
Skills Appraise +13, Craft (calligraphy) +13, Diplomacy +20, Fly +11, Knowledge (arcana) +23, Knowledge (dungeoneering) +18, Knowledge (engineering) +15, Knowledge (geography) +13, Knowledge (history) +17, Knowledge (local) +18, Knowledge (nature) +23, Knowledge (nobility) +13, Knowledge (planes) +23, Knowledge (religion) +23, Linguistics +23, Perception +15, Sense motive +2, Spellcraft +23, Stealth +3, Swim +1, Use magic device +20
Traits Reactionary, Pragmatic activator, Fate's favored, Clever wordplay (diplomacy)
Languages Common, varisian, elven, dwarven, draconic, sylvan, infernal, celestial, azlanti, thassilonian, ancient osiriani, abyssal, aklo, ignan, auran, terran, aquan, undercommon, sphinx, jistka, tekritanin,
SQ Arcane bond (familiar), Arcane school (teleportation), Arcane discovery (Fast study), Summoner's charm, Shift, Dimensional Steps, Arcane discovery (opposition research - evocation)
Race traits Skilled, bonus feat

On person Spell component pouch, Cloak +3, Mwk tool swim, 2 spring loaded wrist sheats, wand of inf. heal (43 charges), Miniature & fine shovel, Headband +6, familiar satchel, Cracked dusty rose, Cracked pale green (saves), belt +2, Lucky horseshoe
In handy haversack Trail rations, 2 alchemist's fire, Pearl of power I, 4 spellbooks, meditation tea, 2 antitoxins, 2 antiplagues, Pathfinder chronicles x 10
Scrolls Comprehend languages, Jump, identify, mount, fly, See invis, exp retreat, Heightened awareness, alarm, dimension door, 5 scrolls of l. restoration
Encumbrance x lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)
Notes Wizard's tower, Cyberart


Imp consular familiar
LE Tiny outsider (devil, evil, extraplanar, lawful)

Init +3
Senses Darkvision 60 ft, See in darkness; Perception +14

AC 23, touch 16, flat-footed 19; (+3 Dex +2 size +7 nat +1 dodge)
hp 50; fast healing 2
Fort +3, Ref +6, Will +8
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Special defenses Improved evasion, SR 16

Speed 20 ft, fly 50 ft (perfect)
Melee Sting +10 (1d4 plus poison; DC 17 1/round for 6 rounds, 1d2 dex, cure 1)
Spell-like abilities (CL 6)
   Constant – Detect magic, detect good
   At will – Invisibility
   1/day – Augury, suggestion
   1/week – Commune (6 questions, CL 12)

Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +5; CMB +3; CMD 17
Feats Weapon finesse, Dodge
Skills Acrobatics +9, Fly +24, Perception +15, Stealth +15, Spellcraft +15, Knowledge (arcana) +15, Knowledge (planes) +15, Use magic device +15
Languages Common, infernal, telepathy 50 ft
SQ Change shape (any small or tiny animal, beast shape II)

On outsider Cracked magenta prism ioun stone (+2 UMD), Wand of ill omen (49 charges), Medlance (meditation tea), 5 scrolls of l. restoration

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