Âsina Eremech

Behold the riddle solved, behold: the Lion of Gormuz. (credit to kendal14 @ devArt)

Male Half-Orc brawlerACG(strangler) 6/barbarian (savage technologistTG+elemental kin) 2
Chaotic Neutral Medium Humanoid (human, orc)
Player Muser
Xp 22
Prestige/Fame 17/40
Campaign Society

Init +2
Senses darkvision 60 ft.; Perception +12

AC 22, touch 13, flat-footed 20; (+2 dex, +8 armor, +1 natural, +1 deflection); +2 in rage
hp 75 (2d12+6d10+16+fcb5)
Fort +13, Ref +10, Will +7; +2 to Ref+Will in rage; +1 vs fear & confusion
Special Defenses sacred tattoo

Speed 40 ft.
Melee(PA) +1 adamantine spiked armor +11/+6 (1d6+12, 20/x2)
Ranged(DA) chakram +7 (1d8+11, 20/x2) or PEW PEW +10 (1d8+6, 20/x2, laser(fire))
grapple+pa+kraken spiked armor +17 (1d6+13)
rage+pa+kraken+maintain+damage bite +12(1d4+19), cmb +26(+28 if bite hit) [spiked armor (1d6+15], damage (1d6+15 +2d6 precision), new check +26 (1d6+15 +2d6 precision) [spiked armor (1d6+15]
Special Attacks Martial flexibility(swift) 6/day, practiced strangler, rage (14 rds), strangle(2d6) animal fury

Str 20, Dex 14, Con 14, Int 12, Wis 13, Cha 10
Base Atk +8; CMB +13 (+20 w/grapple); CMD 25(28 vs grapple, +4 w/rage)
Feats Improved Unarmed Strike, Power AttackB, Improved Grapple, Extra Rage, Kraken Style, Greater GrappleB
Skills (acp -2) Acrobatics +13 [8](+2 in rage), Climb +9 [1](+2 in rage), Diplomacy +4 [1], Handle Animal +4 [1], Know. (dungeon.) +5 [1], Know. (local) +14 [8], Know. (history) +5 [1], Perception +12 [8]; +2 to find hidden, identify potions, Profession (overlord) +5 [1], Sense Motive +12 [8], Survival +5 (1), Swim +9 [1](+2 in rage)
Traits Freed SlaveISP, Serpentine SqueezeISG
Languages Common, Orc, Kelesh
SQ brawler’s cunning, city-born, darkvision, sacred tattoo, scavenger, bonus feat, maneuver training (grapple +1), fast movement, sword and gun, rage power(animal fury), sleeper hold, brawler's strike(magic), close weapon mastery

On person acid (1) (1 lb.), armbands of the brawler (1 lb.), belt of str +2, chakram (5) (5 lb.), +2 elven chain (20 lb.), cloak of resistance +2, backpack (2 lb.), holy water (2) (2 lb.), mark I dermal plating, +1 adamantine armor spikes (10 lb.), holy wpn balm, monk's outfit, oil of fly, rop +1, silk rope (5 lb.), timeworn laser pistol (7 charges) (2 lb.)
In backpack barbarian's kit (-torches, -rope, -backpack 4 lb.), silk rope (5 lb.), clw potion, happeh stick (10), mwk cold iron longsword (6 lb.)
Immaterial 4729-3000(cloak +2) gp
Encumbrance 59 lb. without backpack, 71 lb. with backpack (86 lb. light/ lb. medium/ lb. heavy)


Martial flexibility hot stuff

  • Deflect Arrows: Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage. Must be aware of the attack and not flat-footed.
  • Smash: Ignore 5 points of hardness with inanimate, unattended objects. Also receive a +5 bonus on Strength checks made to open doors.
  • Perfect Style: Pick a House, gain 5 points of corresponding energy resistance.
  • Kraken Wrack: The damage you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom modifier + 2

Downed by: gillman zombie


  • Reading the Threads: You have had additional time in which to study A Thread of Silver, an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, you increase its accuracy bonus by 1 and gain a +2 competence bonus on optional skill checks made to increase its accuracy further.
  • Outstanding Bounty: You have an outstanding bounty document issued by the City of Brass on the Plane of Fire, and you have also secured proof that you have fulfilled the bounty’s conditions. While adventuring in the City of Brass, you can turn in the bounty document in order to restore 4 previously spent Prestige Points. Alternatively, you can give the bounty document to a native of the Plane of Fire with an Intelligence score of at least 8 in order to gain a +10 bonus on any Diplomacy checks made to influence it. You must cross the boon off your Chronicle sheet in order to use either of this boon’s benefits.
  • Redoubt’s Repairs: Your discoveries in the Red Redoubt of Karamoss have expanded the Pathfinder Society’s understanding of the advanced technology of Numeria, and you can use these findings and tools to extend the lifespan of a broken piece of equipment. You can forgo your Day Job check and cross this boon off your Chronicle sheet in order to restore 1d4+1 charges to a timeworn weapon, timeworn armor, or another timeworn device.
  • Fighting That Which Lies Between The Stars: You have faced the horrors of the Dark Tapestry and are one of the few who have survived the encounter with both mind and body mostly intact. As a result, you have developed greater mental fortitude against such cosmic horrors. You receive a +1 bonus on saves against fear and confusion effects.
  • Insight Into the Dark Tapestry: Your experiences at Carrion Hill have given you a greater insight into the creatures that lie in the darkness between the stars. You may gain one bit of useful information about a single aberration as though you had succeeded at a Knowledge check to identify the creature. When you have used this boon, cross it off the Chronicle sheet.


Ainakin toistaiseksi rahtusen megalomaaninen keleshilihavuori Raa'an pedon vankilan, keskisen Casmaronin Gormuzin vajoaman, reunamailta. Kokee rotunsa soturien massiiviset meetvurstihöylät alentavina ja kulkee, toki aitoa sotatanteretta lukuunottamatta, tehtävillä aseetta. Âsina käyttelee haravaut-tyylistä keleshipystypainia melko etevästi - surmaten kaikkea epäkuolleesta minotauriin - ja siksi aseita ei hänelle tuputetakaan.

Eremech, tai Leijonankuontalo, on ulkonäöltään melko tasapaksu, mutta nuolenpääkirjoituksena hänen poskiinsa tatuoitu lumouskäsky yön turmiovoimaa vastaan on hyvin merkillepantava. Vaaleanruskeaa päänlakea koristaa vielä musta rantu siilitukkaa, joka muistuttaa hieman arpea. Matalan otsan alta tuikkivat, punakeltaisin iiriksin sävytetyt silmät tapittelevat aavistuksen huvittuneina maailmaa.

"Teräksen arvoitus, tuntenet sen?"

Perin outo tuttavuus.

Pelatut & vedetyt

1. 22.5.14 First Steps 1 played as a fallen paladin
2. 23.6.14 The Confirmation Downed by: gillman zombie
3. 12.6.14 Among the Dead (GM Exp)
4. 14.6.14 The Penumbral Accords the legend grew
5. 26.6.14 The Merchant's Wake foul necromancy
6. 21.7.14 Pathfinder Online: Thornkeep - The Accursed Hall yet more foul necromancy
7. 17.8.14 #6–02: The Silver Mount Collection gave hugs, received cancer
8. 14.9.14 The Paths We Choose whu-uh? identity crisis(played as Harsk) & sudden mentorship
9. 30.11.14 Among the Living (GM Exp)
10. 12.1.2015 Veteran's Vault (GM Exp)
11. 07.8.2014 #4-16: The Fabric of Reality (GM Exp)
12. #6-03: The Technic Siege (GM Exp)
13. #6-01: Trial by Machine spooky scary skeletons
14. 15.5.2015 #6-17: Fires of Karamoss (GM Exp)
15. 10.6.2015 Pathfinder Module: Carrion Hill (GM Exp)
16. 17.1.2016 BK level 2: Maze of the Mind Slave
17. 17.6.2017 #2-16: The Flesh Collector (GM Exp)
16. 27.6.2017 #8-04: Wardens of Sulfur Gulch


9. Rapid Grappler, maneuver training 2
10. Perfect StyleB mebbe, +1 Fort/Ref, strangle 3d6


+3 elven choin, +5000 gp
shirt of immolation, 8000 gp
anaconda's coils, +14,500 gp

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