Male Grippli Cleric (evangelist) 8 of Dispater / Diabolist 1
Lawful Neutral Small Humanoid (Grippli)
Player Nostrix


Init +5 (+4 Banner + 1 ioun stone)
Senses Perception +7, Darkvision 60


AC 15, touch 11, flat-footed 15; (+1 size, +4 armor)
HP 74 (8d8 +1d6 +18 con + 8 fcb)
Fort +10 (con +2, class +6, resistance +2)
Refl +4 (dex +0, class +2, resistance +2)
Will +13 (wis +3, class +7, resistance +2)


Speed 30ft, Climb 20ft
Melee MW Small Longspear +6 1d6-1 (x3)


Spells:(CL 9) Concentration: +12
5th (1+1) Domain: Gr. Command, Summon monster V
4th (2+1) Domain: Prayer, Blessings of Fervor, Air walk
3rd (3+1+1) Domain: Prayer, Communal resist energy, Invisibility Purge, Magic Vestment
2nd (4+1+1) Domain: Enthrall, Resist Energy, Cure moderate wounds, Calm emotions, 2xLesser restoration
1st (4+1+1) Domain: Bless, 2xShield of faith, 2xCure light wounds, Remove fear
0th Detect magic, Read Magic, Stabilize, Guidance


Str 8 , Dex 10, Con 14, Int 12, Wis 16, Cha 22
Base Atk +6; CMB +5; CMD 16
Feats

  • 1: Flagbearer
  • 3: Selective channel
  • 5: Improved channel
  • 7: Quick channel
  • 9: Sacred summons
  • 9: Persuasive (bonus, domain)

Skills acp: 0; total skill ranks: 27

  • Acrobatics (0)
  • Appraisec (0) +1
  • Bluffc (1) +13
  • Climb (0) -1
  • Craft ()c (0)
  • Diplomacyc (1) +18
  • Disable device (0) + 0
  • Disguise' (0) +0
  • Escape artist (0) +1
  • Fly (0)
  • Handle animal (0) +0
  • Healc (1) +7
  • Intimidatec (1) +17
  • Knowledge(arcana)c (1) +5
  • Knowledge(planes)c (9) +13
  • Knowledge(religion)c (5) +9
  • Linguisticsc (0) +1
  • Perception (1) +7
  • Perform (0) +0
  • Profession (Manic street preacher)c (0)
  • Ride (0)
  • Sense motivec (1) +8
  • Sleight of hand (0)
  • Spellcraftc (5) +9
  • Stealth (0)
  • Survival (0) +3
  • Swim (0) -1
  • Use magic devicec (1) +10

Traits: Exalted of the society, Flames of hell
Languages: Common, Infernal
RSQ Camouflage, Princely
SQ
* Sermonic performance 26rds/day Inspire courage +3 competence attack/damage
* Variant Channel (Rulership) 10/d, 3d6/2 damage, DC23 Daze 1rd
* Damned: DC 11 caster level check to raise from the dead
* Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect. (6/d)


On person: Scholar's robes, Holy symbol (Dispater), Wayfinder, Mithral chain shirt, Small heavy mace, Small longspear, Banner of ancient kings, Belt of mighty CON+2, Headband of alluring CHA +2, Ciclet of persuasion, Cloak of resistance+2, Spell component pouch
Scrolls:
Wealth 6199 gp
Potions/Oils: Touch of the sea, Daylight
Wands: Heightened awareness(41), Longstrider(46), Cure light wounds(42), Infernal healing(44)
Miscs:
Ioun Stones: Scarlet and blue sphere(INT+2), Cracked dusty rose prism(+1 Init), Cracked pink & green sphere(+1 diplo)
Encumbrance lb. without backpack (//), lb. with backpack
In Temple: 8ft tall statue of Dispater (from Faithless & Forgotten II)


Wondrous Items

  • Head Circlet of persuasion
  • Headband Headband of alluring charisma +2
  • Face/Eyes
  • Neck
  • Shoulders Cloak of Resistance +2
  • Chest
  • Body
  • Armor Mithral chain shirt
  • Belt Belt of mighty constitution +2
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Gimp the Imp

Male Devil (Imp) Animal Companion 9
Neutral Tiny Outsider (lawful, evil)


Init +5
Senses Perception +11, detect good, detect magic, deathwatch


AC 25, touch 18, flat-footed 19; (+ armor, +1 dodge, +7 nat. armor +5 Dex, +2 size)
Hp 52 (Hd 8 x 5.5, +8 toughness)
Fort +2, Ref +12, Will +8 (+4 vs. enchantment)
Special Defenses Evasion


Speed 20 ft. Fly 50 ft. (perfect)
Melee Sting +7 1d4+2+poison


Str 14 (+2), Dex 20 (+5), Con 10 (0), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +6; CMB +7; CMD 22
Feats(4): Toughness, Dodge, Combat expertise, Improved trip
Skills(21): Acrobatics(1)+9, Bluff(1)+6, Fly(6)+15, Arcana(4)+8, Planes(1)+5, Perception(7)+11, Sense motive(1)+5, Spellcraft(1)+5, Stealth(2)+17
SLAs
At will: Invisibility, Detect good, Detect magic, Deathwatch, Mage hand
1/d: Suggestion
1/week: Commune
SQ Link, Share Spells, Telepathy (50’), Alternate form (Velociraptor)


Gimp-as-raptor

Male (Velociraptor) Animal Companion 8
Neutral Medium Animal


Init +4
Senses Perception +11, detect good, detect magic


AC 28, touch 15, flat-footed 15; (+6 armor, +7 nat. armor +4 Dex, +1 dodge)
Hp 52 (Hd 8 x 5.5, +8 toughness)
Fort +2, Ref +11, Will +8 (+4 vs. enchantment)
Special Defenses Evasion


Speed 60 ft
Melee 2xtalon +12 1d8+6, bite +12 1d6+6, foreclaws +6 1d4+3
Melee (banner +2, Inspire +3) 2xtalon +17 1d8+11, bite +17 1d6+11, foreclaws +11 1d4+8
Special attacks: pounce


Str 20 (+5), Dex 18 (+4), Con 10 (0), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +6; CMB +11; CMD 25
Trip: +13, +18 w/buffs
Feats(4): Toughness, Dodge, Combat expertise, Improved trip
Skills(21): Acrobatics(1)+8, Bluff(1)+6, Fly(6)+15, Arcana(4)+8, Planes(1)+5, Perception(7)+11, Sense motive(1)+5, Spellcraft(1)+5, Stealth(2)+8
SQ Link, Share Spells, Telepathy (50’), Alternate form (Velociraptor)
Equipment Mithral chain shirt barding (+2 magic vestment), Amulet of mighty fists (+1)


Summoned Barbazu

Male (devil evil extraplanar)
Lawful Evil Medium Outsider


Init +6
Senses Perception +10, Darkvision 60ft


AC 19, touch 12, flat-footed 17; (+2 dex +7 natural)
Hp 57
Fort +9, Ref +7, Will +3
Special Defenses Resist Acid 10, Cold 10, SR 16


Speed 40 ft
Melee Power attack glaive +9/+4 (1d10+12 plus infernal wound) or 2 claws +8 melee (1d6+8)
Melee Power attack (banner +2, Inspire +3) glaive +14/+9 (1d10+17 plus infernal wound) or 2 claws +13 melee (1d6+13)


Str 19, Dex 15, Con 19, Int 6, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 22
Feats: Improved Initiative, Power Attack, Weapon Focus (glaive)
Skills: Climb +13, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11


If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills. The save DC is Constitution-based.
The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function.

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