Male Gnome Kineticist 9
CG Small Humanoid (Gnome)
Player Sazmo


Init +3 (+3 Dex)
Senses Perception +14, Low-Light Vision


AC 22, touch 15, flat-footed 19 (+3 Dex, +6 armor, +1 deflection, +1 natural, +1 size)
HP 119 (9d8, +54 Con, +9 favored class)
Fort +14 (+6 Con, +6 class, +2 resistance)
Ref +11 (+3 Dex, +6 class, +2 resistance)
Will +7 (+0 Wis, +3 class, +2 feat, +2 resistance)
Special Defenses
+2 vs. illusion spells and effects
Enveloping Winds (25% physical ranged miss chance)


Speed 20 ft., fly 60 ft. (good)


Combat

  • Ranged
    • Air Blast +10 (5d6+5+6, 30 ft., physical(bludgeoning), x2, 0 Burn)
    • Electric Blast +10 [ranged touch] (5d6+3, 30 ft., energy(electricity), x2, 0 Burn)
    • Thunderstorm Blast +10 (10d6+10+6, 30 ft., physical(half bludgeoning, half electricity), x2, 2 Burn)
  • Melee
    • Kinetic Blade +6/+1 (same damage as blast used, except no Elemental Overflow damage bonus; melee touch attack with Electric Blast)

Special Offense
Elemental Overflow (+1 to hit and +2 damage per point of Burn (max +3/+6); also +2 size bonus to two physical stats when 3 or more Burn), Metakinesis (2 Burn: Empower *House rule*, 3 Burn: Maximize *House rule*) , Deadly Aim (only physical blasts)


Str 8, Dex 16, Con 22 (20), Int 10, Wis 10, Cha 12
BAB +6/+1
CMB +4 (+6 BAB -1 Str, -1 size)
CMD 17 (+6 BAB, -1 Str, +3 Dex, -1 size)


Feats
House rule: Deadly Aim

  • 1: Point-Blank Shot
  • 3: Precise Shot
  • 5: Iron Will
  • 7: Spell Penetration
  • 9: Greater Spell Penetration

Elements
Air, Air (1st expanded)


Defense Wild Talent

  • Enveloping Winds

Infusion Wild Talents

  • 1: Extended Range [form] 1 Burn
  • 3: Kinetic Blade [form] 1 Burn
  • 5: Pushing Infusion [substance] 1 Burn
  • 7: Magnetic Infusion [substance] 2 Burn (bonus for same expanded element as base)
  • 9: Torrent [form] 2 Burn

Utility Wild Talents

  • 1: Basic Aerokinesis
  • 2: Air Cushion (constant feather fall)
  • 4: Voice of the Wind (message or whispering wind)
  • 6: Wings of Air (constant fly)
  • 8: Celerity (0 Burn: haste 1 round; 1 Burn: haste 1 round/level)

Skills ACP: 0; total skill ranks: 4 + 0 Int

  • Acrobaticsc +9 (3)
  • Appraise
  • Bluff +2 (+1 racial)
  • Climb
  • Craftc
  • Diplomacy +2 (+1 racial)
  • Disable device
  • Disguise
  • Escape artist
  • Flyc +20 (4) (+4 good maneuverability, +2 small, +1/2 caster level)
  • Handle animal
  • Healc
  • Intimidatec
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)
  • Knowledge(geography)
  • Knowledge(history) +2 (1) (+1 trait)
  • Knowledge(local)
  • Knowledge(nature)c +4 (1)
  • Knowledge(nobility)
  • Knowledge(planes)c +14 (8) (+1 trait, +2 racial)
  • Knowledge(religion)
  • Linguisticsc +12 (8) (+1 trait)
  • Perceptionc +14 (9) (+2 racial)
  • Perform
  • Professionc
  • Ride
  • Sense motive
  • Sleight of hand
  • Spellcraft
  • Stealthc +11 (1) (+4 bonus for small size)
  • Survival
  • Swim
  • Use magic devicec +5 (1)


c class skill


Traits Etymologist, Scholar of the Great Beyond (planes)
Languages Gnome, Taldane, Sylvan, Elven, Auran, Aquan, Ignan, Terran, Celestial, Infernal, Abyssal, Aklo, Undercommon, Osiriani, Dwarven, Polyglot, Skald, Kelish, Draconic, Tien
RSQ Gift of Tongues, Gnome Magic (1/day - dancing lights, ghost sound, prestidigitation, speak with animals), Illusion Resistance, Keen Senses, Academician (planes), Weapon Familiarity
SQ Burn (max/round 3, total max 3+Con), Gather Power, Infusion Specialization (-2 Burn), Metakinesis (Empower, Maximize) *House rule: all metakineses cost +1 Burn*, Elemental Overflow, Internal Buffer (max 1)


On person

Wealth 1294 gp 1 sp 9 cp
Mule
Weapons small dagger
Arrows/Bolts
Potions/Oils CMW, CSW
Scrolls
Wands Endure Elements (20 charges), Endure Elements
Miscs
Ioun Stones Ioun Torch

In Handy Haversack: small Bedroll, Ink, Inkpen, Parchment x 5, Journal, Waterskin, Flint and steel, Rope (hemp, 50ft.) x 2, small Tent, Thread (50 ft.), Sewing needle, Map of the Mwangi Expanse
Encumbrance 9 lb. without backpack, 14 lb. with backpack (19,5/20-40/40,5-60)


Worn Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Amulet of Natural Armor +1
  • Shoulders Cloak of Resistance +2
  • Chest
  • Body
  • Armor small Mithral Shirt +2
  • Belt Belt of Mighty Constitution +2
  • Wrist
  • Hand
  • Ring Ring of Protection +1
  • Ring Ring of Sustenance
  • Feet Boots of Escape
  • Clothing small Hot Weather Clothing

Hitpoint rolls

8 (1st full), 7, 6, 6, 4, 5, 4, 8, 8


Progression plan

  • 1 Air Blast, Extended Range, Point-Blank Shot
  • 2 Air Cushion
  • 3 Kinetic Blade, Precise Shot
  • 4 Voice of the Wind, +1 Con
  • 5 Pushing Infusion, Iron Will
  • 6 Wings of Air
  • 7 Expanded element (Air), Electric Blast, Thunderstorm Blast, Magnetic Infusion, Spell Penetration
  • 8 Celerity, +1 Con
  • 9 Torrent, Greater Spell Penetration
  • 10 Aerial Evasion
  • 11 Chain, Toughness (?)
  • 12 Suffocate, +1 Con
  • 13 Wall, Feat X
  • 14 Engulfing Winds (?)

More open from here onwards...

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