Player Jacen (50055-pregen)
Faction Grand Lodge
Favored Class Cleric (+1 hp/sp)
helpless and to not spare the blade when the time for redemption has passed..''
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 17/17/33 (4d8+12)
Fort 6, Ref 3, Will +9 -4 to all
OFFENCE -4 to hit
Speed 20 ft (30)
Special Attacks channel positive energy 5/day (DC 16, 2d6 [+4 vs. undead]) - used 4
Domain Spell-Like Abilities (CL 4th; concentration +8) 7/day—rebuke death (1d4+2)
Cleric Spells Prepared (CL 4th; concentration +8)
Str 14 ,
Dex 10 ,
Con 3/12 ,
Int 11 ,
Wis 18 ,
Base Atk 3 ; CMB 5; CMD 15
Feats Improved Channel*, Selective Channeling, Toughness*
Skills -4 to use Diplomacy +9 (4) , Heal +11 (4) , intimidate +4 (0) , Knl (relig) +7 (4) , Perception +4 (0) , Sense motive +4 (0) , Spellcraft +x (0) , Survival +4 (0) , Armor check penalty: ACP=-3
Traits: Deft Dodger*, Flame of the Dawnflower (Advanced Player’s Guide 333)
Languages: Taldane (Common), Kelish
SQ aura (moderate good), spontaneous casting
On person ( 83,0 lb ):
In backpack ( 33,0 lb ):
Wealth cash 0 GP (net wealth - GP)
Encumbrance 50,0 lb. without backpack, 83,0 lb. with backpack (<58 lb. light/<116 lb. medium/<175 lb. heavy)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. Benefit: You gain a +1 trait bonus on Reflex saves
Channel Positive Energy:
Kyra can release a wave of positive energy by channeling divine power through her holy symbol. This energy can be used to cause damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Kyra. Kyra can channel energy 5 times per day as a standard action that does not provoke an attack of opportunity. Kyra can choose whether or not to include herself in this effect. She must be able to present her holy symbol to use this ability.
Flame of Dawn(flower):
You have been raised to view yourself as a blade in your gods service, or you have taken that duty on for yourself.
Benefit: Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.
Seven times a day, Kyra can touch a living creature as a standard action, healing it 1d4+2 points of damage. She may only use this ability on a creature that is below 0 hit points.
When Kyra channels positive energy, she can select up to two creatures within the area of the burst; these targets are not affected by her channeled energy.
Kyra can exchange any prepared spell that is not an orison or a domain spell for a cure spell of the same spell level or lower as she casts the spell.
When Kyra channels positive energy to harm undead creatures, she adds 4 points to the damage dealt. Undead do not add their channel resistance to their saves when she channels positive energy.
* The effects of this ability have already been calculated into Kyra’s statistics
Standard Racial Traits