Player Jacen (50055-pregen)
Faction Grand Lodge
Favored Class Rogue (+1 hp/sp)
carrying at least a dozen of them on her person at any given time.''
AC 19, touch 15, flat-footed 14 (+ 4 armor, +4 Dex, +1 dodge)
hp 33 (4d8+12) - 8
Fort 4, Ref 9, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge, immune magic sleep effects
Speed 30 ft (30)
Special Attacks sneak attack +2d6
Str 15 ,
Dex 18 ,
Con 12 ,
Int 10 ,
Wis 12 ,
Base Atk 3 ; CMB 5; CMD 20
Feats Dodge, Point-Blank Shot, Toughness*, Weapon Finesse*
Skills Acrobatics +11 (4) , Climb +9 (4) , Disable Dev +13 (4) , Escape Artist +11 (4) , Knl (local) +7 (4) , Perception +10 (4) , Sleight of h +11 (4) , Stealth +11 (4) , Armor check penalty: ACP=0
Languages: Taldane (Common), Elven
SQ elven magic*, rogue talents (combat trick*, finesse rogue*), trapfinding +2, weapon familiarity*
On person ( 57,0 lb ):
In backpack ( 8,0 lb ):
Wealth cash 31 GP (net wealth - GP)
Encumbrance 57,0 lb. without backpack, 49,0 lb. with backpack (<67 lb. light/<134 lb. medium/<200 lb. heavy)
Land of origin:
Height: -'-"/ - m
Weight: - lbs/ - kg
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Point Blank shot:
Merisiel receives a +1 bonus on attack and damage rolls on ranged attacks up to ranges of 30 feet.
If Merisiel can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional +2d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Merisiel score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. trap sense Merisiel receives a +1 bonus on Reflex saves made to avoid the effects of traps and a +1 dodge bonus to AC against attacks made by traps.
Merisiel adds +2 to Perception skill checks made to locate traps and to Disable Device skill checks. She can use Disable Device to disarm magic traps.
Merisiel cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized or if an opponent successfully uses the feint action against her.
Standard Racial Traits
Defense Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Offense Racial Traits
Senses Racial Traits