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PathfinderSociety / Matkakapteeni Saynfel "Hietakirppu" Bramblefur
Pathfinder Society -hahmot, pelaaja: Arkhios (4225-1) "Kapteeni" HietakirppuKapteeni käskee! Muhku murskaa!
Saynfel Poulis on puolituinen, alunperin kotoisin Korvosasta, Varisiasta. Hän on ovela, mutta jokseenkin typerä sekä äärimmäisen itsepäinen pikkuotus, joka menee eikä meinaa. Kohtalon kolhimana ja epäonnenkantamoisen seurauksena, sisaruksistaan eroon jouduttuaan Hietakirppu on joutunut selviytymään omillaan Varisian erämailla ja Storvalin Ylängöllä lähes puolet elämästään. Shoantiheimo Tamiir-Quah oli jo hetken aikaa seurannut nuoren Saynfelin liikkeitä maillaan, kunnes tämä oli ollut nääntymäisillään janoon ja heimolaiset ottivat tämän huostaansa. Monen mutkan kautta Hietakirppu onkin nyt noussut yhdeksi monista taivalkaapteeneista, jotka pitävät jöötä tienraivaajissa ja välittävät heille tehtäviä järjestön nimissä. Tavattuaan pitkän ajan jälkeen isoveljensä Cadoganin, hän muisti lapsuutensa orjuudessa ja tämän silmänsä aukenivat, ja hän vaihtoi leiriä mafian hommista Vapauden Teräksi.
Neutral Good Male Varisian Halfling Barbarian 2 / Rogue 7 / Halfling Opportunist 4 Hit Points: 120 (2d12+11d8+13 toughness+26 con+7 fav), RAGE: 152
Attack (Ranged: 110 ft.): "Neulakone" (+1 Adaptive Composite Longbow)
Abilities: Str 20, Dex 20, Con 14, Int 12, Wis 8, Cha 10
Racial: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity
Languages: Common, Halfling, Shoanti Special Abilities: Equipment:
Mithral Breastplate of Shadow +2 (15 lb.), +3 Furious Courageous Adamantine Earth Breaker (7 lb.), +1 Adaptive Composite Longbow, Amulet of Natural Armor +1, Cloak of Resistance +3, Handy Haversack (1 lb.), Belt of Giant Strength +6 (0.5 lb.), Ring of Protection +1, Vest of Escape, Eyes of the Eagle, Circlet of Persuasion, Boots of Striding and Springing (0.5 lb.), Dragonbone Divination SticksUE, Wayfinder (Clear Spindle Ioun Stone) (1), Wand of Shield [____/39], Blunt Arrows [____/20], Piercing Adamantine Arrows [____/20]
In Handy Haversack Masterwork Thieves' Tools (2 lb.), Climber's Kit (1,25 lb.), Grappling Arrow (5 lb.), Scroll of Jump x 4, Potion of Fly x 1, oil of daylight, oil of bless weapon x 2, Ghost Salt BlanchUE, tangleburn bagUE, meditation teaUE x 5, Diamond Dust worth 1000gp, Smoked Goggles, Diamond & Granite Dust worth 300gp Vanities:
Exploitive Maneuver (Ex): A halfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another to assist the opportunist, giving her a bonus on her next skill check, attack roll, or to AC against the next attack. The enemy must be able to reach the opportunist, and the opportunist must activate this ability as an immediate action and succeed at a combat maneuver check against the enemy’s CMD; at the GM’s discretion, the opportunist can substitute another ability score modifier for her Strength modifier when making her combat maneuver check (such as using Dexterity for an agility-related action or Charisma for a social-related action). If the halfling succeeds at this combat maneuver check, she adds the aid another bonus to her action on her next turn and subtracts that bonus from the enemy’s roll for that action. Note that if the combat maneuver check is successful, the outcome of the enemy’s roll is irrelevant to this ability—a halfling opportunist can use a giant’s swinging club to jump farther whether the giant hits or misses with its attack roll. Example: Piria is a halfling opportunist battling an ogre in a walled arena. On the ogre’s turn, it swings at her with its club; Piria’s player wants to use her exploitive ability to catch the club and use its movement to boost her toward the top of the arena wall, giving her a bonus on her Acrobatics check to jump. The GM decides this is a reasonable use, has the player make a combat maneuver check against the giant’s CMD, and allows her to use Piria’s Dexterity bonus in place of her Strength bonus in the check. She succeeds and will gain the aid another bonus on her Climb check on her next turn. The GM rolls the ogre’s attack with a –2 penalty, hits Piria, and deals damage, but Piria still gets the aid another bonus on her next Acrobatics check— perhaps as the ogre’s club hit her, she grabbed it, flipped onto it, and on her turn can jump from the swinging club using the +2 bonus from aid another. Excellent Aid (Ex): A halfling opportunist has an amazing talent for getting the most out of those who assist her. Increase the bonus she gets from aid another by +1. This increases by another +1 at 3rd level and again at 5th level. This increase does not apply to when she uses aid another to help others, only when others aid her. Exceptionally Lucky (Ex): At 2nd level, a halfling opportunist learns how to squeeze even more from her innate luck. Her halfling racial bonus on saving throws increases to +2. At 4th level the bonus increases to +3. Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 for every even level (2nd and 4th). If a halfling opportunist gets a sneak attack bonus from another source, the bonuses on the damage stack. Improved Trap Spotter (Ex): At 2nd level, the range of the opportunist’s trap spotter ability increases to 20 feet. Fit In (Ex): At 3rd level, a halfling opportunist masters the art of sending out nonverbal cues that suggest agreement and affiliation. This enables her to act as if she belongs in any situation, whether an aristocratic garden party or an evil cult’s inner sanctum. She can make a Disguise check in lieu of a Diplomacy check to influence the initial attitudes of NPCs. She does not need to change her appearance to make this check—this ability relies on instinctively knowing how to act to make it appear she belongs. If multiple creatures with differing views of appropriate behavior are present, she cannot simultaneously affect them and must choose a target creature or group to influence—she can’t pretend to be a guest at a fancy party to impress the nobles and pretend to be a maid to mingle with the servants at the same time. Pathfinder Society - Pelatut Skenut:
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