Female Gnome Ninja 7/Envenomed Sorcerer 1/Mouser Swashbuckler 1
Chaotic Neutral Small Humanoid (gnome)
Player <Mary Leathert> (<46283-3>)
Faction Dark Archive
Senses Perception +8, Darkvision 60 ft.
AC 20, touch 18, flat-footed 14; (+1 armor, +5 Dex, +1 size, +1 Dodge, +1 natural, +1 deflection)
Fort +4, Ref +12, Will +5
Special Defenses +2 against spells with writing, glyphs, etc. Cannot accidentally poison self.
Speed 20 ft., climb 20 ft.
Melee +1 agile silversheen/mwk cold iron wakizashi +12/+7, 18-20/x2, 1d4+6 (or +1) dmg, piercing or slashing
Melee Dagger +7, 19-20/x2, 1d3+1 dmg, piercing or slashing
Ranged Shuriken +11/+6, x2, 1 dmg, piercing, range 10 ft
Ranged Shortbow +11/+6, x3, 1d4 dmg, piercing
Special Attacks Sneak Attack +4d6, Serpent's Fang 3+cha/day (5) (grow fangs as a free action, 1d3 bite attack + poison DC 13, frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save
Spells Per Day 1st level: 4
Spells Known Cantrips (5):Detect Magic, Mage Hand, Prestidigitation, Read Magic
1st level spells (2): Vanish, Gravity Bow
Str 12, Dex 20, Con 14, Int 10, Wis 12, Cha 14
Base Atk +6; CMB +6 (+6 BAB, +1 STR, -1 size); CMD 21 (+6 BAB, +1 STR, +6 DEX, -1 size)
FeatsEschew Materials, Dodge, Improved Initiative, Extra Ki, Mobility, Canny Tumble
Skills Acrobatics +18 (8), Bluff +9 (3), Climb +7 (1), Diplomacy +13 (7), Disable Device +14 (6), Disguise +9 (2), Escape Artist +11 (2), Knowledge (arcana) +7 (4), Knowledge (local) +10 (5), Linguistics +6 (3), Perception +8 (4), Sleight of Hand +12 (4), Spellcraft +8 (5), Stealth +19 (5), Use Magic Device +8 (3)
Traits Rapscallion (+1 Escape Artist & initiative), Sprint (+5 ft move if using the turn to only move)
Languages Common, Gnome, Sylvan, Tien, Kelesh, Abyssal, Aklo, Draconic, Undercommon
SQ Poison Use (cannot accidentally poison self)
Magical Linguist (+2 against spells with writing, 1/day spell-like: arcane mark, comprehend languages, message, read magic)
Academician (+2 to one knowledge [local])
Gift of Tongues (+1 to Bluff and Diplo, +1 language for every rank in Linguistics)
Bloodline Arcana (+2 bonus on Acrobatics, Climb, and Stealth checks)
Cantrips (0-level spells have unlimited uses)
Ki Pool(7 points)
Ninja Tricks: Wall Climber (climb speed 20ft. on vertical surfaces), Vanishing Trick (invisibility as swift action, 1round/lvl, 1 ki point), Trapspotter
No Trace (+1 to track her, stationary stealth, disguise)
Uncanny Dodge (cannot be caught flat-footed)
Light Steps (a full-round action, she can move up to twice her speed, ignoring difficult terrain. While moving in this way, any surface will support her, no matter how much she weighs. She does not take damage from surfaces or hazards that react to being touched. Ignores any mechanical traps that use a location-based trigger.)
Panache (2 points)
Swashbuckler Finesse (The benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.)
On person Haramaki, +1 silversheen Wakizashi, mwk cold iron Wakizashi, Dagger, Shuriken x8, Shortbow, Arrows x10, Clothes, Thieve's Tools, Belt Pouch, Alchemist's Fire x2, Wand of Cure Light Wounds, Wand of Mage Armor, Spring-loaded Wrist Sheat x2 (w/ wands in them), Belt of Dex. +2, Amulet of Natural Armor +1, Ring of Protection +1
In backpackHandy Haversack, Second Story Harness, Leather Armor, Pathfinder's Kit, 50 ft silk rope, Courtier's Outfit, Cold Weather Outfit
Encumbrance x lb. without backpack, x lb. with backpack (>32,25 lb. light/33-64,5 lb. medium/65-97,5 lb. heavy)
Personality & appearance
On surface, Pikzi is your typical bubbly and random gnome. She jokes around, has a different hairstyle and color practically every time you see her, appears and disappears every once in a while, often scaring people when she does that. She has a cute face with large eyes and small nose, and petite figure.
All this hides something a bit more sinister, though. Spending more time around Pikzi makes one notice that her sense of humour is often cruel, when she laughs when others make mistakes or get hurt, it is more at them than with them. When on missions, she doesn't kill wantonly, but she doesn't care about any prisoners her group might find beyond whatever information they might have, unless rescuing people is the mission. She tends to be coarse and short-phrased in her speech when she thinks the person she's speaking to won't be of any use. She also seems to like to mock people she notices don't know things she does, giving of snarky comments about their level intelligence (despite not being that smart herself).
Lately she has taken a lot of interest in poisons, and sometimes her teeth seem unnaturally long and her eyes have taken on a yellow glint. She also has special interest in snakes or anything to do with them. Otherwise her attention span is short, and she gets increasingly annoying if others take too long (in her opinion) to do things.
Backstory Pikzi doesn't talk about her past much, evading questions with jokes or mockery, but as far as anyone knows, she's from Daggermark in the River Kingdoms. It is quite probable that she has served in one of it's two famous guilds, when one considers her profession. Why she joined the Pathfinder Society is a bit of mystery, but there are two theories. She might have fallen out of favor back in Daggermark and had to run from there. The Society offers nice protection from pursuers, and she's travelling around enough to be hard to track. Or she might be searching for something, most likely the roots of her sorcerous powers, and Society missions take her to various old ruins and other such places easier than she could go alone.